mostly, i am concerned with the modifications of the current system, as i would guess that is the direction we end up in. didn't want to clutter up my last post TOO bad. anyway these are the changes i would make to the current style of recruiting.
1) redo recruit generation, the current model is broken. there are too many teams who end up too talented. a substantial change to the method of recruiting could have ramifications in this area, but i do believe the recruit generation curve (if you will) is fundamentally flawed. you are supposed to have a handful of elite players and then a smooth curve the rest of the way, if you would like to be realistic, and i think that would be good for the game, in this case. there are simply too many "great" players when compared to the amount of "good" players, or else too few "good" players (and i think its both). if the ceiling was lowered a bit, i mean fine have 5-10 players who are as good as the top 5-10 today, but drop it off, so that there aren't 50 players a year who are a lot better than an 80/80/80/80/80 kind of guy. those kind of guys are hardly viable today at top programs and it makes no sense. also, *recruit generation must take into account potential if you ever hope to calibrate the thing worth a *****. there is simply no way around it, i don't know what else to say on that, hopefully that is obvious to everybody, and just simply the effort required to change the pre-existing model is why we are where we are today.
2) open up recruiting nationally. you will never be able to balance this game, balance the game among the elite schools, and balance the elite schools in relation to the rest of the teams, as long as you are trying to calibrate a dozen different "recruiting areas" or whatever you want to call it. simply, you will have a lack of or abundance of top teams in an area, making those elites uneven. also, the whole theory, it seems, between the possible balancing of elites with everyone else, is fine make great players elite schools will get - but make them fight for them. you won't get the battling when everyone is in their own little womb, protected from the vast majority of A/A+ schools out there. sure, the east gets pretty heated at times, but its still not enough. if you want to leave a regional component, make it a preference or something, and give top players the preference that they dont give a damn where they go (or at least, more than half of them don't).
3) for the love of god, expand that first 2 hour cycle!!
4) i would strongly support the capping of effort you could spend on a player. this cap should make it so any school could dump their entire budget into a player, if they started in cycle 1, and went every cycle. someone not too restrictive. i have probably had more success with last minute tactics, playing games with old promises, and winning recruits by outspending a school in the short term, that i could never outspend in the long run - than the vast majority of coaches. so i have no hatred for those tactics, although they certainly have been used against me (where else would i get the idea?). i think if you put a moderate cap, say 10K/cycle, on d1 recruiting - that would really change the game substantially, and for the better. that would stop people winning recruits largely because somebody else was foolish enough to actually want to sleep for 3 consecutive hours =) or from winning recruits from a 2 cycle 1-2 punch that just catches so many of today's coaches with their pants down. thats not the way to win. you dont swoop in in real life and go hey, come visit my campus 100 times in the next 2 weeks and sign before the other coach knows what hit him. i mean sure the whole HV/CV thing is unrealistic but thats ok, its the fact that you can exploit these things to win recruits "in the shadow of night", if you will, that is not ok, in my opinion.
5) promises should work as a multiplier effect on total effort, i think. i feel that certain players should really crave the limelight, want to start and all that. this will help balance things re: elite schools. many can't offer a start without hurting themselves. also, make starts in the NT matter, i mean come on - that should be half the damn equation, not 0%. no offense to current site staff, just seems painfully obvious to me. i have promised starts my entire 5 years as a coach, more freely than anyone ive ever seen, because i know it hardly even matters, because i can just bench the bastard in the NT, when things really count. but anyway, there is really a lot of room for promises to be great tools. its stupid you can sign a players on 110, i think, get rid of that. don't get me wrong, i was crushed when they "fixed" promises, you used to be able to promise start or minutes any time, and man, things could get ugly really quick. i loved it, but it made no sense. make promises have no base weight, so a promise to a recruit you don't know, means well, nothing (literally). if its 10% of total effort for a start, for a guy who cares (just throwing out the #, would have to think long and hard to propose a real #), then promises only really start to matter in the grand scheme, when you REALLY know a player (5K bonus on 50K matters, 500 on 5K is not worth a damn thing).
6) change home/away and favorite school preferences to actually add enjoyment to the game. or get rid of them. or add other things like it. just make it make some sense, the current model makes no damn sense at all, with respect to those two things. away preference is not meaningless but still distance seems to significantly outweigh it. favorite school is dangerous territory, you dont want a player being a lock for a certain school before things begin. and player preferences being spread over all 350 or whatever d1 schools, basically makes it a non factor in recruiting in almost every way - on the extremely rare occasion you get in a battle where someone is favorite - it doesn't even matter! at least if it was a small factor on a semi regular basis, or mattered occasionally, you could see some world in which it made sense (although, maybe not ours). but when its a non factor almost none of the time... i mean come on :)
7) modify bonus money for conferences, its too severe, IMO. not sure to what extent, i love the conference friendly atmosphere this brings.
8) make it so evals don't make you want to stab somebody. when you send your assistant 10 times to scout a big, and he doesn't know if he can rebound... you want to stab somebody. i really am not picky how you fix this - cut down scouting trips to a set of ratings that matter - or let you pick which ones - or make super scouting trips that get everything - ive heard all those ideas and really any of them are fine with me.
9) please have as many ranges of medium as you do of low!!! it makes no sense, except that these unintelligible english messages get even worse. take the damn english out of it. just say it, please. "bob jones is high/high in perimeter". great. fantastic. i'd love to see the original idea of 3 ranges implemented even, but for a higher price maybe (maybe cheap evals split range in 2, expensive ones in 3, which gives you REALLY good data if you get both). in general, it might not fit here in #9, but its very important to me - scouting and researching players should be a bigger part of the game. i spend a ton of money doing this, but i dont think most coaches do. i think i get a lot out of what there is today in some cases, but sometimes its just frustrating, largely because evals won't tell you about a bigs rebounding or when you have a guy with a bunch of mediums. i dont think you want to over do it, like if a dude had 10 preferences and 5 ranges of potentials, and you had a half dozen different tools to find them, i think that would be horrible. but beef it up just a bit, please!
10) soft caps should be added - nothing drastic. however, the rate at which you grow when you are roughly 3 points from maxed, that should be how you grow forever. make it so off season won't improve above the cap if that is the concern, but this way, it eliminates the frustration of "hey, don't practice rebounding or low post or defense with your big". right now if you are like 3 from the max, with 30 minutes, you probably won't get +3, so i can't really see this causing balance issues or whatever. it would just make it viable to practice, you know, more than 0 minutes in the most important things to a player. and before anyone says, you still need to practice them so they don't go down - you don't, really, and going down .1 in a year is not worth 7 minutes to prevent!!
11) also, a nitpick, you might want to fix the bug where assistant coach emails don't line up with recruiting. its not because players had a practice in between, this has been proven beyond a doubt. there is a rounding error or something where borderline cases can show up differently in recruiting and assistant coach emails, and it just seems sloppy... worth fixing, but not critical.
6/27/2012 12:21 PM (edited)