Posted by reddyred on 9/25/2012 1:18:00 PM (view original):
Girt may be right, you all may be right. But it's something that very recently did exist. If there are personality traits for how a player will react to a RS or to playing less minutes as an upperclassman, I just find it hard to believe that there aren't any tweaks for personality in game play that affects the probability of taking a shot.
theoretically they don't impact performance - but maybe you are the one coach who can prove something that everyone else believes is wrong...
on a similar vein, how about the rest of those stats that high schoolers have? We have been told to believe that only FT% and GPA matter. Here's some questions from a developer chat from July, 2009:
For recruits, do the FG%, 3FG%, and APG, RPG, SPG stats mean anything, or are the only meaningful numbers the ratings? If only ratings are meaningful, why have a sort function for the other stats?(emenator - Hall of Famer - 1:28 PM)
They are based on the player's ratings and how those ratings are used in the SimEngine, so they are useful.
Concerning emenator's question: We've been told for years that the only things that matter for HS recruits are FT% and GPA and that the stats are cosmetic. Is this incorrect and has it always been so?(mlatsko1 - Hall of Famer - 1:43 PM)
Well, the stats are technically cosmetic. They have no impact on performance, but they may give some insight on how the various ratings combined to impact performance in high school, which should be an indicator for college.
Does your comment about stats not technically being involved mean they're not used in the sim, but reflect a sim? (emenator - Hall of Famer - 1:55 PM)
Yes. They are not used anywhere, but can give you some kind of expectation of performance. Although keep in mind that there is some randomness involved since there could have theoretically been something in high school that led to a kid over-performing or under-performing.