Posted by emy1013 on 10/28/2012 12:46:00 AM (view original):
I think if 80 was made to be the new "great" rating at D1, coaches would **** and moan about it at first, but they'd adjust to the changes just like they do with everything else. I also think it would be better for the game because it WOULD allow for a player to get up to a 95-96 rating and be elite. CBG is right, right now that player really just doesn't exist, simply because there are too many others like him.
What Seble would have to be careful of though is how making 80's great would affect the ratings down at D2 and then at D3. Does that then make a 60 Spd PG "great" in D2 and an 80 elite? 70 and 90? What would the D3 scale look like? Could be a very slippery slope. And there are certainly ways to take advantage of the phase-in period as the "new" ratings replace the "old" ones? Don't think coaches wouldn't figure out how to take advantage of that (I've already thought of two ways that would be extremely easy) and use it to GREATLY benefit their teams.
i definitely agree with this, and have considered how i would handle this in my own CBB simulation, should i ever make one. i think it would take some work, but not too much, for seble to implement this - while reaping pretty large dividends - so, we all know it will never happen. but still, heres my plan:
basically, i would split d1, d2, and d3 players - you could only recruit within your pool. d3 and d2 would then have ranked recruits, and unranked recruits would be recruitable by any team, while ranked recruits may have higher standards for certain teams (i really would not expect to have 500 ranked players like HD did, and probably not even the 300 there are now, but thats a detail i can figure out later). anyway, that would basically allow you to keep dropdowns and pulldowns (which people really seem to like), while spliiting d1/d2/d3 recruits, so you could have d3 recruits on a similar scale to d2 and non-BCS d1 recruits. i mean really you could have 90 or 100 in everything d3 recruits but i probably wouldnt, i think it would be more fun as coaches went up the divisions the first time to have access to higher ratings, even though its basically totally superficial.
anyway, this would also solve the problem of people hating how higher division schools take their recruits, especially when they actually just go battle for em after the lower division school has the recruit first, and also, i think it would be MUCH better for FSS to not see all these other division and ****. additionally, this would help curb cheating and cheating concerns - i would allow coaches to have one team per division per world (so 3 max), but never 2 teams per division. to get around people who want all their teams to recruit the same time, instead of having 10 worlds at different times, there would be "pods" of worlds - say there were 12 worlds - there might be 4 pods of 3 worlds, each pod on the same schedule. this way, you dont have people who want to get around the system, like you have today with 1 team per world.
theres also 1 more major benefit to this scheme, in my book. in HD, you have offenses and **** that are all over the place, because there is 1 engine, and its just so hokey having the same formulas for players with 98s in everything, and players with 50s and 60s in most stuff. i mean, i think its good everything isn't exactly the same, but i also think it makes it damn near impossible to keep things realistic at all levels. i would think that by having the levels MUCH more similar in terms of ratings, it would be MUCH easier to keep it realistic across the board.
oh, actually 1 more. this would also really open up the range on ratings for me, which i think would be great. for example, today, you only really have point guards in d1 with passing in the 60 to 100 range, and for BCS schools, its a lot tighter. well, bad example i guess, that probably wouldnt be that much different in my game, because of the nature of passing always being good for gaurds. but you could have a lot more variation in the overall quality within a division (which would be HUGE in d1), and also more variation in the quality in specific ways (like, how good are you defensively) when you aren't forced to make d3 players worse than d2 players by a lot, and d2 worse than d1 by a lot, giving you only part of the 1-100 range to work with. you still would be limited in my version by position - if some bigs have 1 passing and some have 50, you really cant have point guards that anyone would want with like, 20 passing. but still, i think it would open things up considerably (for example, d1 bigs without 80+ rebounding are totally **** useless, and d3 bigs mostly are not allowed to have above 70 ath and 70 reb (or maybe its 75/75, i havent played d3 in forever) - because otherwise, the d3 < d2 < d1 paradigm doesnt hold. in my game, this would not be a necessary paradigm, which would let you open things up, which i think would really play into the "whatif" concept, getting away from (borrowing from, i forget who, maybe mlatsko?) the "thisissports" concept).
not sure how many birds that is, or how many stones, but i am pretty happy with that scheme, and think it really shores up a number of HDs weaknesses. there is a decent chance i will finish that sim so if anybody has any thoughts on why that system wouldnt work, or maybe just some way to improve it, id be pretty interested to hear it.
10/28/2012 2:13 AM (edited)