I like the idea of max IP/PA... though feel if we go more modern, it’ll be harder to go that route again as there’s less poor quality with 200+ IP or 500+ PA.
I like a limit on DHs... though what about no players that don’t have a fielding rating?
As someone who built a team with 3,000+ IP, I would’ve totally given someone fatigue to have to manage, but with the IP min where it was, even in Coors, I didn’t feel fatigue would ever come into play for pitchers. The team I received has 2,800+ IP and I’ve effectively set 1650 IP up with the hope they never appear in a game, and so far that collective has only seen 4 IP. So I’m effectively only using 1,200 IP in Coors. With the hitter quality and the extra pitches assigned to bad pitchers, we’d have to go down to 1,000 IP or maybe lower to see any fatigue issues for pitching. So, if we want that to be a strategy (and I think it’s strong), I think we’d have to lower the IP minimum to around 900-1,000 total (salary restrictions still in place, so if one went that route, quality would likely be better).
I also like the idea of factoring in wins for team assigned and losses for team built. Trading is one of the more enjoyable aspects and I shared some thoughts there in the league, but as contrarian notes, these two things only work without the other... I think both create exciting variants, but they definitely are different variants of this idea. I’d play in either.
Albatross strategies are solid, especially if done well, I’d hate to see that strategy limited by caps on players even as much as I’d loved to have received 1 myself. If we went more modern, I’d probably draft an albatross.