I usually sit back on general HD conversations, but this one hits me and I feel the need to speak up.
Recruit gen is a major, major issue within a game I returned to a few years ago after a 10-year absence and otherwise enjoy thoroughly. The process of recruiting is a blast. It's hard, but it's supposed to be challenging and I appreciate that angle.
However, the past several seasons in Phelan have been an absolute disaster with regard to incoming recruits. Specifically, the world has been INSANELY short on quality guards on the east coast. I'm at Richmond (C+/B- prestige, good conference), and finding decent guards within 300 miles has been a nightmare. One has no chance at the few impact players, and the lower-tier Big 6 schools are fighting with the upper-tier mid-majors for the rest of the scraps. Add in that recruits are generally well-balanced by state but not by locations within states (New York City is SHOCKINGLY low on quality players most seasons, for instance, while upstate NY has a bunch), and it's not a great system.
The easiest solution: Concentrate the players where they actually are, location-wise, and add 20 or so mid-level D1 players at each position. 550-575 overall, varying potentials, and scattered around the country at an appropriate ratio. I think that fixes a TON of problems without being too invasive as to how the game is actually played, and I can't imagine it would require too much effort beyond a programming tweak or two within the HD recruiting interface.