Frankly, I am a bit surprised there are not more posts than these about peculiar games/results. From my perspective, there are some definite issues with the new engine.

1. HCA is too much of a factor in game results. Do we really want RL to be purely followed, and if so, who in their right mind is going to want to travel on the road in nc play.

2. Half time logic is making less sense now than it did before. At least, you could predict that your adjustment would go to a negative number before. Now, there is no telling which way it will move, and it doesn't seem to reflect how the other team is scoring, or the potential distro pattern of the other coach.

3. 3 pt. shooting has to be way up. There are several examples that I could cite, but one of my teams is not a particularly strong 3 pt. shooting team. Yet, this particular team made 33 3 pt. attempts against a -1 DEF. Before the new release, it was rare to see a team putting up 36%+ of their shots as 3's. Now, it has become common to find them over 40%, and this includes the SIMS.

Last night, one of my teams went to a +1 against a team that had a truly weak PG. The other team made 27 or so 3 pt. attempts and was reasonably successful (33%). Of course, the engine moves to a -1.(?)

4. It was my impression some diminishing return on distro would be implemented in the new engine, but things actually seem to be worse than before.

5. DEF placement is dependent on many factors and the outcome of a game can vary drastically because of this. Yet, there should be some reasonable standard by which one can plan a game, and right now, there does not seem to be one that makes any kind of sense. One only has to look at the number of teams that are using extreme DEF's (+2 and +3, or - DEF similar the other way) to counter what might otherwise be a balanced OFF team, and they are having a high level of success doing this.

In any game using AI/rng, one has to expect the unexpected. However, that has become more the norm than the exception.
6/10/2010 6:02 PM
http://www.whatifsports.com/hd/GameResults/BoxScore.aspx?gid=5824473

This box score was in world 6 (allen) in div II on 6-10. Bryant was ranked in the 270's rpi and was a 62 point underdog and won 98-85. His team played only 7 guys and were very tired, but still managed to shoot exceptionally well against a good defense. Hicks played all 40 minutes with an 84 stamina and still shot 11-12 with 1 turnover. This just seems totally unrealistic. The team has no player with a 90 stamina. Bryant beat another pretty good team the previous day by 25 points.
6/10/2010 8:28 PM
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6/11/2010 9:31 AM
http://www.whatifsports.com/x.asp?r=484221&u=/hd/GameResults/BoxScore.aspx?gid=5828695

Another good example on the rebounding issue. Playing against a team running a 3g offense, I'm running 3 bigs including a 95 reb/74 sp/69 ath pf at sf. And in addition to good reb ratings, my other bigs are great athletically (90, 84 and 90).

Also, he played fcp, which should be more prone to giving up offensive rebounds (I played m2m). And the opponent actually missed four more fg's than I did. He had 19 off rebs on 37 misses running a 3g offense against my 3big offense. This is clearly a trend, I've seen it a lot with a bunch of different teams, very troubling.
6/11/2010 10:14 AM
Quote: Originally Posted By achampa1 on 6/11/2010http://whatifsports.com/hd/GameResults/playbyplay.aspx?gid=5829491&half=1

I don't know whether or not this is a bug in the engine or PBP, but with about 5 minutes , Oklahoma State's Shawn Watkins gets whistled for the charge. It's OSU's seventh team foul, but New Mexico isn't shooting one-and-one like they should
You dont go to the line on an offensive foul
6/11/2010 10:24 AM
6/11/2010 10:25 AM
63 point swing from away to home game..

game 1

game 2
6/11/2010 3:20 PM
I know I voiced concern over the ease of 3 pointers and I know it was just 1 game but I have a fear that there may have been an overcorrection. The 3 players I spoke about all coincidentally shot horrible in their games this afternoon after the tweak was made. All had very favorable matchups, including 1 against a bad sim AI who plays FCP.

http://whatifsports.com/hd/GameResults/BoxScore.aspx?gid=5831328
Brett Overton 4-15 from 3 against a bad sim AI when he was shooting 47% from 3

http://whatifsports.com/hd/GameResults/BoxScore.aspx?gid=5830330
Jason Sullivan 2-8 when he was shooting 52%. Also matched up with a player that has 72ath/69sp/99D while Sullivan is at 96ath/100sp. Did face a +2 from an overall better team, so that can clearly have something to do with it.

http://whatifsports.com/hd/GameResults/BoxScore.aspx?gid=5830450
Both Travis Bushnell and Glenn Barrows go 4-12 when Bushnell was shooting over 53% and Barrows was at 50% before the game.

Again it's only 1 game so it can all be coincidental but I thought I point it out as something to look out for going forward.
6/11/2010 3:33 PM
Quote: Originally posted by george633 on 6/10/20101. HCA is too much of a factor in game results. Do we really want RL to be purely followed, and if so, who in their right mind is going to want to travel on the road in nc play.

Let's ask Jim Boeheim about that!
6/11/2010 6:50 PM
My Greensboro team with several excellent shooters(40% 3 pt. shooting for the team for the season vs. #11 SOS) went 4-23 from 3 last night vs. a -4 defense. The defense ratings of their starting perimeter defenders? PG 14 def, SG 9 def, SF 14 def. Two of their backup guards have defensive ratings of 10 and 2.

My shooters had superior IQs to their defenders as well.

http://www.whatifsports.com/hd/GameResults/BoxScore.aspx?gid=5833747

I smell an over-correction on the 3 pt. shooting as well...
6/12/2010 3:54 AM
my 43% shooting team from three point land went 2-14 versus -5, did you overcorrect maybe?, if -5 starts working again, you will have some real frustration, it probably was the most controversial glitch in the game 3-4 years ago, please take a look?

http://whatifsports.com/hd/GameResults/BoxScore.aspx?gid=5833595
6/12/2010 9:04 AM
Sargent was set at distribution 1 while everyone else was at zero. I think that in the old engine every play would have been ran for him when he was in the game, here he only took 8 total.

Could be symbolic of other distribution problems?

http://wisjournal.com/hd/GameResults/BoxScore.aspx?gid=5833377
6/12/2010 10:11 AM
http://whatifsports.com/hd/GameResults/BoxScore.aspx?gid=5833596

Combined 11-40 from 3 where both teams played a 0 FCP. Syracuse in particular went 4-21. Just to keep track in the Tark BE since the tweak was mde in 7 of the 10 games the teams combined to shoot 30%. The game oldresorter posted the teams combined to shoot 6-26.

However oddly enough I had a D3 game where I shot 7-10 from 3 on the road and my opponent shot 15-29 vs. a +1 FCP. So I don't know what to think.

http://whatifsports.com/hd/GameResults/BoxScore.aspx?gid=5833927
6/12/2010 10:51 AM
Axeme, there is no question that Boeheim was a great coach, and there have been many like him in the college game.

When college teams schedule games, frequently the teams agree to play, at least, two games with each other; one season home and the next away. In RL, these 'rivalries' have perils as teams go up and down in quality as they do in HD.

I am not suggesting that we force coaches to schedule two games, but my point is to show that trying to transfer RL to the simulation we are playing is not always practical.

Another sticking point with me is that coaches move on in HD sometimes leaving a SIM/AI. There are a lot of perils in playing these teams, and I have felt we should be allowed a brief period to reschedule those games should a coach leave and no one take them over.
6/12/2010 11:44 AM
Quote: Originally posted by oldresorter on 6/12/2010my 43% shooting team from three point land went 2-14 versus -5, did you overcorrect maybe?, if -5 starts working again, you will have some real frustration, it probably was the most controversial glitch in the game 3-4 years ago, please take a look?
http://whatifsports.com/hd/GameResults/BoxScore.aspx?gid=5833595

Looks like the old engine again. -5/slow down and you can't score. Failed to score over 40 points. I thought the new engine fixed that.
6/12/2010 6:20 PM
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