Maybe it's just a matter of perspective, but I wouldn't call what we're dealing with right now in the engine "bugs".
Game results aren't being lost in the aether. We aren't seeing scores of 326 to -8. When you schedule another school for next season, it goes in the correct slot in your non-con schedule. When you recruit a player, you get the results you selected and paid for, for the correct price. When you change a setting or a distribution number, the page doesn't crash. Those would be bugs.
Engine settings that determine, for instance, what the cost in fatigue is for running FCP, or the odds of making a three point shot with all else being equal... those aren't bugs. They're variables to be tweaked until the engine outputs are within the parameters the developers want them.