Recruiting- what is considered GOOD anymore? Topic

Drastically too
7/29/2010 2:34 PM
Look.  Its like taking your currency to another country where the monetary exchange rate is different.  $90(Or 90 rating points) buys more with the new recruits than it did with the old ones.
7/29/2010 2:45 PM
Doesn't matter...2 or 3 seasons in and I'm still trying to adjust my expectations and what's acceptable and what isn't, and you know what conclusion I keep coming to? I like the old recruits a lot better than the new ones, because a lot of the new ones are ***, and I don't care that it's the same for everyone, it's weighing the game down. I'd rather have teams with 90s across the board than guys with a 50 point difference between ATH and SPD...which is rather hilarious in itself. Again, just because everyone is dealing with it, doesn't necessarily mean it's a good change.
7/29/2010 2:49 PM
COlonels. . you aren't being even slightly logical. . .
7/29/2010 2:52 PM
Posted by colonels19 on 7/29/2010 2:49:00 PM (view original):
Doesn't matter...2 or 3 seasons in and I'm still trying to adjust my expectations and what's acceptable and what isn't, and you know what conclusion I keep coming to? I like the old recruits a lot better than the new ones, because a lot of the new ones are ***, and I don't care that it's the same for everyone, it's weighing the game down. I'd rather have teams with 90s across the board than guys with a 50 point difference between ATH and SPD...which is rather hilarious in itself. Again, just because everyone is dealing with it, doesn't necessarily mean it's a good change.
Your complete inability to mentally adapt is the problem. If 50 was good before and 40 is good now, that's all you need to know. It doesn't make the game worse in any way, shape or form.

And yes, it is a good change. DI was a joke with so many 90+ players that an elite rating barely meant anything; DII had tons of guys with DI ratings, etc.

The only problem is your less-than-stunning inability to make a simple adjustment.
7/29/2010 2:57 PM
I most certainly am. I'd rather play a game where there are too many ACTUALLY talented guys than play a game where talent is weighed/judged on whose GARBAGE is better. Give me 700s v. 700s over 550s v. 550s every single day of the week. Too much talent is a good problem to have.

And you, are going into the typical arssintheb nonsense where I have you beaten thus you have nothing left to say but "you're illogical" and I won't debate with these empty statements.
7/29/2010 2:58 PM
Posted by daalter on 7/29/2010 2:57:00 PM (view original):
Posted by colonels19 on 7/29/2010 2:49:00 PM (view original):
Doesn't matter...2 or 3 seasons in and I'm still trying to adjust my expectations and what's acceptable and what isn't, and you know what conclusion I keep coming to? I like the old recruits a lot better than the new ones, because a lot of the new ones are ***, and I don't care that it's the same for everyone, it's weighing the game down. I'd rather have teams with 90s across the board than guys with a 50 point difference between ATH and SPD...which is rather hilarious in itself. Again, just because everyone is dealing with it, doesn't necessarily mean it's a good change.
Your complete inability to mentally adapt is the problem. If 50 was good before and 40 is good now, that's all you need to know. It doesn't make the game worse in any way, shape or form.

And yes, it is a good change. DI was a joke with so many 90+ players that an elite rating barely meant anything; DII had tons of guys with DI ratings, etc.

The only problem is your less-than-stunning inability to make a simple adjustment.
Again, dreck v. dreck is rather unappealing...you want to mistake garbage for talent just because everyone else is garbage too...fine. It's really better the way it was...ask all of those that left...
7/29/2010 3:00 PM
Posted by colonels19 on 7/29/2010 2:58:00 PM (view original):
I most certainly am. I'd rather play a game where there are too many ACTUALLY talented guys than play a game where talent is weighed/judged on whose GARBAGE is better. Give me 700s v. 700s over 550s v. 550s every single day of the week. Too much talent is a good problem to have.

And you, are going into the typical arssintheb nonsense where I have you beaten thus you have nothing left to say but "you're illogical" and I won't debate with these empty statements.
Are you referring to D1 or D2? Because I've never seen a D1 team start a line-up of 550's or a D2 team start a line-up of 700's (old or new)
7/29/2010 3:06 PM
The numbers are rather irrelevant...800 and 650 probably works better, but the point is the same.
7/29/2010 3:13 PM
Since I've had colonels blocked for the last month or so, I'd forgotten how downright stupid he is. My bad.
7/29/2010 3:19 PM
I like to call this the Madden problem. In the game there are so many players that become great pretty much everyone can go to franchise mode and dominate.  This isn't exactly the same since not everyone can dominate in this, but the people who have been around longest or on top, tend to stay near the top. Having and Elite top 25 players (some based on growth, others starting great) would make things more enjoyable and create a need to be more involved with HD, which as i read these posts seems to be a problem. Users don't like just going through and changing SH once or twice and that's it. Making players drop overall is good as long as it leads to a cream of the crop that can help a team win it all.
7/29/2010 3:22 PM
Posted by colonels19 on 7/28/2010 8:20:00 PM (view original):
I know its only the second or third or fourth season with the new recruits, but I can't really see myself getting used to them per se, and I would think it would be harder for you guys that have played longer because you'll always be thinking about the quality of recruits that you "used to get". The middle of the road D1s are practically not the quality of D2s or low pulldowns in the old engine. Recruits were EONS better in the old engine...I can't believe people pushed for this change.
I am not doubting that someone did push for this, but was it anyone remotely familiar with the game?  It is the singly most ridiculous change in the new engine.  If anyone in HD had been listening, they would have realized that a moderate change would have been preferred by most coaches.  I am of the mind that no one listened, and that the new seeding is the the narrow vision of a few with some agenda not particularly clear.

Further, we have players that have significant numbers in skill areas that make little or no sense to their position.  I saw some post asking if we found the new recruits fun, and/or interesting?  If you are interested in the absurd, then the answer is yes to both points.   We use to measure players by how many wasted numbers they had before recruiting, and now they all seem to have plenty of them.  There has only been a feeble attempt by Customer Service to explain how these players could possibly work into game play.

Another serious flaw is that there is going to be a greater disparity in the game between the rich and those trying to build teams.  A person taking over a C rated BCS school has more of a chance of being fired before they would ever get the team built up.  One team is playing with one set of players, and others different ones.

On top of that, we are faced with the option of leaving, or continuing to pay money to a company that does not seriously seem to be concerned about the customer, in order to find out if this mess is actually going to work, and knowing full well it is seriously flawed now and will be for the length of time you have suggested.


7/29/2010 3:22 PM
I'm stupid because I don't agree with you? Classy as usual. I'd rather play with a higher mean of players and you'd rather play with whatever seble tells you and whatever the 10 guys during testing told seble to do...whatever happened to zhawks anyway...I'll play however, but I don't have to like it just because it's new and "everyone else does". Give me strength on strength any day. If HD was a push button game, you wouldn't play it.
7/29/2010 3:23 PM
Colonels, the problem is not that there is a player that peaks at 750 instead of 900, but that two totally different systems were merged.  The impact of this will be felt for two or three more seasons past the ones we have just played, and there is no clear picture that it will settle out somewhere positive. 


7/29/2010 3:33 PM
Posted by george633 on 7/29/2010 3:33:00 PM (view original):
Colonels, the problem is not that there is a player that peaks at 750 instead of 900, but that two totally different systems were merged.  The impact of this will be felt for two or three more seasons past the ones we have just played, and there is no clear picture that it will settle out somewhere positive. 


Exactly. I'm currently going with 9 old engines this and next season because of the way recruiting worked out for me. after that i still have 6 but then everyone will be at a max of 2 because of redshirt. As long as things like FG%, RPG, or PPG arent hit because of lower abilities things should be fine.
7/29/2010 3:38 PM
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Recruiting- what is considered GOOD anymore? Topic

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