FG% still too high, they going to fix this? Topic

I somewhat get your point billy, but why is FG% so important to be the same as real life when the things I pointed out aren't even close to the same? It's impossible to have a freshman like Durant or a sophomore like Blake Griffin or have guys block 5+ shot per game or get 8 assists per game but it doesn't seem anybody is saying those things need to mirror real life. So why FG%? I think the biggest reason is because as far as I know freshman and sophs have never been able to dominate in HD and the blocks and assist #s have always been far lower than real life so those things have stayed the same throughout the engine changes while FG% used to be lower. Which speaks to the point that I've made many times that people just don't like change and really has nothing to do with the real life comparison.
10/8/2010 6:51 PM
km - I think the team things are more important to get right first, followed by ind - if you think about it - you even would not like 80% fg shooting for teams - once you agree to that, it is all a matter of degree, why not get it right, I don't think the team fg% is a difficult fix - then once the team stuff is fixed move on to individual box scores, which I think is more difficult.

I have some ideas how to get ind box scores closer to real life, if I do - I am sure a smart guy like seble can figure it out - for those who think I am being sarcastic, I am not, seble did a great job in writing the new code.

Biggest issue right now appears to be manpower to work on projects as we are describing, nothing any of us can do about that except be patient.
10/8/2010 7:22 PM
When I think of team things in HD it's more of gameplanning where it's your whole team your telling to do the same thing ie., play -2 or play uptempo. FG% really doesn't fall into that category because the team FG% is a result of each individuals FG%. So while it may seem like a team thing it really isn't. Do people think it might be possible that the higher FG% are juse due to so many teams not being very good defensively? Everybody is talking about overall FG% but let's look at FG% when good teams play good teams. The easiest example would be to look at FG% between BCS schools. I'm far too lazy to do that but I'm sure somebody here would do it and if that's way out of whack then maybe it's something that should be looked at but if it's not, then it's reasonable to assume that the higher FG% could be attributed to more talented teams being able to better take advantage of weak defensive teams.
10/8/2010 8:10 PM
go back a page and see some comparisons of big six vs big six in RL.  and then a small HD sample to compare
10/8/2010 8:11 PM
Like you said that's a very small sample and on top of thatand 72 in HD. I bet if you took the 12 best offensive teams from real life and compared their results it would be similar.

I just played a game in the Big East with two top 20 teams and we both shot under 40%.
10/8/2010 8:23 PM
Wow didn't realize how messed up that sentence came out. I meant to say: Like you said that's a very small sample and on top of that you only used the 12 best offensive teams and compared them to the 80 or so real life BCS schools which makes the example use pretty much irrelevant.
10/9/2010 11:32 AM

kmason - what i think OR meant, and i agree, is that the performance of the teams is more important than each individual stat. in the fg/assist comparison, if individual players have whack assist numbers (which, everybody agrees is the case), but the players and team are scoring appropriately, does it matter much if assists are doled out correctly? we have also been told assists are window dressing, the ratings that should go into assists are in the formulas in totally different ways than the raw assist figures we end up seeing.

anyway, i do agree with you that assists and blocks etc. should be more aligned with real life. i still have yet to see a "defensive superstar" and that sucks. but, the fact that they are wrong does not in any way make it ok that FG% is wrong. and besides - if you look at the positive correlation between any stat on the box score and winning, for example, if you win fg%, how often do you win the game? i would guess fg% and rebounding were by a good margin the stats with the highest correlation. so i feel you need to get the most important stuff right first, and then move on down the line...

10/9/2010 4:37 PM
My point still stands, there is still no proof that shooting percentages against teams that are good defensively are out of whack. If somebody could show in games between 2 BCS schools the FG% is much higher than real life then it's something that has legs, but just looking at overall team FG% is not enough.
10/9/2010 5:22 PM
Well I just did a quick sample of 48 conference games played in Tark Big East and the combined FG% in those games is 47.97%. Don't know if that's much higher than real life, but a combined shooting % of 48 really doesn't seem absurd.
10/9/2010 5:32 PM
Posted by kmasonbx on 10/9/2010 5:22:00 PM (view original):
My point still stands, there is still no proof that shooting percentages against teams that are good defensively are out of whack. If somebody could show in games between 2 BCS schools the FG% is much higher than real life then it's something that has legs, but just looking at overall team FG% is not enough.
you are still looking at the macro, not the micro. is overall fg% high? yes, my gut says. but the macro masks the actual problems. also more so in d2 than d1. in general, top d1 schools are WAY ahead of top d2 schools on defense, much more so than they are on offense. so the balance is better there. looking at big 6 games, i think you could see a variance from real life. but it would certainly be more so in d2.

to me, there are 2 micro problems. the first is 3pt %. the only d2 school ive had long term is SIUE, so i use them as an example. generally they have about the hardest schedule in the country every year. and i always expect at least 40% 3pt%. generally its higher in the NT than the regular season, because my regular season is so tough with more away games, and the team is not set up right to get time to young guys or whatever. in general, i expect 40% 3s from every single offensive guard i have, even against the #1 sos, and generally i get it. its just ridiculous. that is a gut feeling, not something i care to prove with real life figures. this season, for example, i have the #1 sos, which does not take into account home/away, and i have 12 of 14 away games. my 2 starting shooting guards (at the 2/3) have low figures because of a depth chart screw up that left one of my players at mopup, without another to pick up the slack. so those 2 guards got hit by fatigue bad. the star is putting up 42% 3s, on 24 ppg, putting up like 14 4pointers PER GAME. which is ridiculous. no way he should be able to carry such a load, against such good teams, with major fatigue issues, and still go 42%. the other guy, not nearly as good, is 43% 3s. and my backup sg is at 50%. none of this surprises me, its really quite normal, and there in lies the problem. i should not be able to expect that kind of performance, its very unrealistic! think about your d2 team. haven't you come to expect 40% 3s from most of your quality shooting guards?

the second micro issue is quality bigs are out of control. with this tough *** schedule, my 2nd 3rd and 4th scorers are all bigs - averaging close to 65% fgs. that is just insane. but its not that surprising - i have been telling GLV teams to adjust for it since the engine came out, its the biggest change of all. now, if i am to expect 60% fgs from my top bigs going forward, against a brutal non conf schedule in the better division of the best d2 conf in all of HD, i would say that is VERY far from realistic. that is basically where i am at right now. look at what ever figures you want, or, look to your gut. your truman state team has a leading scoring big, something i think you would not have had before the new engine, and he is at 58% fgs. he is less than spectacular (not that he isn't very good), but does that seem realistic to you? your second scorer in line is over 60%. sure, your SOS isn't great. lets just check the last couple tough games you had. against one of the best teams in the country at home, your entire big man lineup shot 13 of 22 2 point attempts. against the last NT team you played before that, also at home, your entire big man lineup went 12 of 19 on 2 point attempts. total, 25 of 41, or 61%. is this reasonable? what would you expect against those teams if you played them 100 times. is it realistic?

im also not sure where your arguments are coming from why numbers like iguanas wouldn't mean much. you say, "it's reasonable to assume that the higher FG% could be attributed to more talented teams being able to better take advantage of weak defensive teams." um, what about the ****** teams playing good defensive teams? really if you compare all games in HD to all in real life, not comparing all in HD to big 6 in real life or something, then your argument there is pretty much meaningless. looking at top teams is even the opposite - top teams in HD play way tougher non conf schedules than real life teams. so, if you look at the HD top ten and compare to real life top 10, if the figures are even, the game is still out of whack with reality - HD numbers should be lower. also, in response to "My point still stands, there is still no proof that shooting percentages against teams that are good defensively are out of whack". you also have no proof that the teams aren't out of whack. not even any anecdotal evidence, which has been given on the other side. here are a couple more anecdotal pieces - in tark, right now, looking at only top 10 rpi and sos teams, the top scoring big on those teams is at 59%. in d2, there are only 3 teams, so expanding to top 15/top 15, there are 6 such teams, their top scoring big is at 56-57%. generally, my experience is my top scoring big has higher distro and thus lower fg%s than my lower scorers. so to me, these figures are very, very high. 
10/9/2010 6:26 PM (edited)
Your last point where you say how about bad teams playing good defensive teams, nobody is looking at those teams FG% and that doesn't even things out because nobody is talking about overall shooting % they are pointing out the best teams and saying they are shooting too well, nobody has any clue what the overall shooting % in HD is. The argument is good teams shoot too high %, and my point is at D2 and D3 even good teams have poor defensive teams. You pointed out my game against SW Baptist and talked about how my bigs shot but what you didn't look at was how poor of defenders they're big men are and I purposely targeted that. I had my leading scorer who is 66ath/44sp/84lp/41bh/AIQ matched up against his 48ath/31sp/42D/A-IQ, are you telling me my guy isn't supposed to shoot well in that matchup? My other starting big man took 1 shot and made it and my SW Baptist bigs both have 52D ratings one with a B+ IQ and the other with a C+ IQ. Again why shouldn't my bigs shoot very well against his big men when 3 of his 4 bigs are poor defenders? And this is on possibly the best team in Tark D2, and 75% of his big man rotation aren't very good defenders. That's the point I have been trying to make, even some of the very best teams in D2 and D3 have poor defensive teams so just saying you're playing against a very tough schedule doesn't mean you are playing against very good defensive teams. This is why I've been saying the only way to see if this is out of whack is to compare BCS teams because for the most part all BCS teams are pretty good defensively. I even look at your SIUE team and even they aren't a very good defensive teamn, I mean you have 1 perimeter player who is above 53 D and 5 of the 7 are below 50. I'm actually surprised considering the schedule you've played you're only giving up 46% shooting.

For a long time now coaches have neglected the D rating when recruiting because in the old engine as long as you had very athletic and fast players it didn't matter, now in the new engine it does matter and coaches aren't adjusting and recruiting better defenders, you are a prime example, it seems you almost completely ignore defense when it comes to recruiting with your SIUE team judging from how weak your D ratings are. I remember Emy/Dcy constantly saying how the D rating was nearly meaningless now it seems like it's very meaningful and everybody is ignoring that and just assming the engine isn't working right when in fact it could be working perfectly and people just haven't adjusted and have poor defensive teams and are wondering why teams are shooting so well.

As far as saying Iguana's example was irrelevant, I can't believe a #s guy like yourself doesn't understand why the example he used is meaningless. He said he looked at the top 12 offensive teams in a world and looked at their FG% and then compared it to every BCS school in real life. The only way it could possibly be accurate is if you compare the top 12 teams in HD to the top 12 teams in real life, when you compare every BCS team in real life you're including the bad teams that could be the 250th best offensive team in the country. So how can his example be anything but inaccurate and meaningless when he's including some of the worst teams in real life and only comparing them to the best teams in HD? What if to disprove it I looked at the 12 worst offensive teams in BCS conferences in HD and compared it to all the BCS teams in real life, wouldn't you have said my example was meaningless? It's the same thing just reversed.

Next time you think your team is shooting too high of a precentage I want you to focus on the individual matchups and look at the D ratings and IQ of your opponent and another thing that I think is underrated is that team gameplanning may mean a lot more in this engine then in the old. My Truman St. team from a ratings standpoint is not a very good defensive team, however I think I gameplan well and because of that in my 6 games against top 100 RPI teams including 3 games against top 11 teams only your team has shot over 50% against me.  When you look at the matchups it's really no surprise you shot 54% when you look at the individual matchups, you had the more athletic and faster player at every position and on top of that I only had 2 players in the starting lineup above 55D.
10/9/2010 7:45 PM
Lol, I'm trying to rival you in message length. I guess if I can't match your success as a coach I might as well get you somewhere else.
10/9/2010 8:00 PM

Just looked at the 72 teams in the big six conferences in Allen.  over 110,000 fga
Numbers changed by a percent ot two but I'd guess they're within a point of two of being accurate for BigSix teams across all worlds.

In HD
Big Six teams against non big six conf teams shot 53% overall (57% on twos, 42% on threes)
Against big six conf teams it was 48% overall (52% on twos, 37% on threes)

In a RL sampling of about 7300 games, teams from big six conf:
Against non big six conf teams the big six teams shot about 48% overall (53% on twos, 36% on threes)
Against big six conf teams it was a bit lower around 43.7% overall (48% on twos, 34% on threes)

10/9/2010 10:20 PM

Thanks Iguana, that's the type of numbers I was suggesting would be a good barometer. Definitely shooting higher than real life, and the #s you have for BCS matchups is right in line with the #s I came up with in BE vs. BE games in Tark.

10/9/2010 10:47 PM
Posted by kmasonbx on 10/9/2010 7:45:00 PM (view original):
Your last point where you say how about bad teams playing good defensive teams, nobody is looking at those teams FG% and that doesn't even things out because nobody is talking about overall shooting % they are pointing out the best teams and saying they are shooting too well, nobody has any clue what the overall shooting % in HD is. The argument is good teams shoot too high %, and my point is at D2 and D3 even good teams have poor defensive teams. You pointed out my game against SW Baptist and talked about how my bigs shot but what you didn't look at was how poor of defenders they're big men are and I purposely targeted that. I had my leading scorer who is 66ath/44sp/84lp/41bh/AIQ matched up against his 48ath/31sp/42D/A-IQ, are you telling me my guy isn't supposed to shoot well in that matchup? My other starting big man took 1 shot and made it and my SW Baptist bigs both have 52D ratings one with a B+ IQ and the other with a C+ IQ. Again why shouldn't my bigs shoot very well against his big men when 3 of his 4 bigs are poor defenders? And this is on possibly the best team in Tark D2, and 75% of his big man rotation aren't very good defenders. That's the point I have been trying to make, even some of the very best teams in D2 and D3 have poor defensive teams so just saying you're playing against a very tough schedule doesn't mean you are playing against very good defensive teams. This is why I've been saying the only way to see if this is out of whack is to compare BCS teams because for the most part all BCS teams are pretty good defensively. I even look at your SIUE team and even they aren't a very good defensive teamn, I mean you have 1 perimeter player who is above 53 D and 5 of the 7 are below 50. I'm actually surprised considering the schedule you've played you're only giving up 46% shooting.

For a long time now coaches have neglected the D rating when recruiting because in the old engine as long as you had very athletic and fast players it didn't matter, now in the new engine it does matter and coaches aren't adjusting and recruiting better defenders, you are a prime example, it seems you almost completely ignore defense when it comes to recruiting with your SIUE team judging from how weak your D ratings are. I remember Emy/Dcy constantly saying how the D rating was nearly meaningless now it seems like it's very meaningful and everybody is ignoring that and just assming the engine isn't working right when in fact it could be working perfectly and people just haven't adjusted and have poor defensive teams and are wondering why teams are shooting so well.

As far as saying Iguana's example was irrelevant, I can't believe a #s guy like yourself doesn't understand why the example he used is meaningless. He said he looked at the top 12 offensive teams in a world and looked at their FG% and then compared it to every BCS school in real life. The only way it could possibly be accurate is if you compare the top 12 teams in HD to the top 12 teams in real life, when you compare every BCS team in real life you're including the bad teams that could be the 250th best offensive team in the country. So how can his example be anything but inaccurate and meaningless when he's including some of the worst teams in real life and only comparing them to the best teams in HD? What if to disprove it I looked at the 12 worst offensive teams in BCS conferences in HD and compared it to all the BCS teams in real life, wouldn't you have said my example was meaningless? It's the same thing just reversed.

Next time you think your team is shooting too high of a precentage I want you to focus on the individual matchups and look at the D ratings and IQ of your opponent and another thing that I think is underrated is that team gameplanning may mean a lot more in this engine then in the old. My Truman St. team from a ratings standpoint is not a very good defensive team, however I think I gameplan well and because of that in my 6 games against top 100 RPI teams including 3 games against top 11 teams only your team has shot over 50% against me.  When you look at the matchups it's really no surprise you shot 54% when you look at the individual matchups, you had the more athletic and faster player at every position and on top of that I only had 2 players in the starting lineup above 55D.
a couple things -
you say defenders in d2 suck compared to their offensive counter parts. i agree. maybe this is the problem that needs to be corrected first, before anything else. there is no question the relative quality of defenders in d1 is WAY higher than d2. i don't see a good reason why d2 defenders should be disadvantaged like that.

i did not consider individual matchups at all in any of the cases. in my case i have not game planned in any way for any opponent except maybe team game plan once, so i don't think that individual matchups need to be considered as it should average out. i think my team is shooting too high of a percentage overall, looking at a single game is not that useful in determining if fg% is too high i think, so i am not sure what the benefit of drilling to that level is. you can always rationalize a single game example. but with the toughest schedule in the country, having all my bigs shooting over 60% is a problem when you are 22 games into the season with just 6 home games. that is tough to rationalize away. maybe its partly because most of the other bigs suck on defense, as you suggest - well, that is still a problem to me, that should be corrected.

i do agree my team has crappy D ratings... after switching from the press 2 seasons ago, i have tried to pay more attention to it. no doubt defense is much more important today playing man defense than it was in the old engine running the press! i guess we still have a ways to go to being a good defensive team, but our big men are pretty strong in d, while our guards are pretty strong in ath/spd, so i don't think we should be that bad on defense... definitely happy with 46% though considering the schedule.
10/14/2010 3:29 AM
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FG% still too high, they going to fix this? Topic

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