Posted by hughesjr on 4/23/2011 7:54:00 PM (view original):
Posted by tianyi7886 on 4/23/2011 7:22:00 PM (view original):
Posted by hughesjr on 4/23/2011 5:06:00 PM (view original):
Posted by tianyi7886 on 4/23/2011 1:36:00 PM (view original):
Posted by hughesjr on 4/22/2011 6:52:00 PM (view original):
tiany, that is one way to look at it ... but here is another way.
With the flow of the game (0) will allow an SG who has a 90 PER and a 10 LP shoot almost all his shots as 3 pointers if the match up is right (anything up to about +3) ... but if someone is playing a +4 or +5 in the second half, it will also allow the same SG to drive and score. If someone is play a +5, you are not going to shoot 50% from 3 point range, but if drive on that type of D you can still score a high percentage of the time. If you force 3's in that situation that may not be good.
I personally think the same thing is true with setting all the guys to -2 for 3 pt shooting as well ... for normal circumstances it is fine, but if someone plays you at -4 or -5, you need the guys have the opportunity to shoot from outside more. If you force them at -2 for 3pt shots, then they will keep pounding it in even on a -5 defense. Under normal conditions, a C with 85 LP and 2 PER is not going to shoot many 3's even with a 0 setting ... but he is not going to shoot well against a -5 by pounding either.
All the +2 and -2 do (IMHO) is put you in a bind if someone plays an extreme defense against you ... preventing your team from being able to adjust. Most coaches are afraid of the big + or - defenses and since SIMs always start at 0, they are limited to a -2 to +2 range for defense in the second half. I suppose if noone plays a +4 or +5 (and/or a -4 or -5) defense against you then it does not matter where you set your 3pt slider ... but if they do, then -1 to +1 would seem better to me for 3 pt shooting.
You can't set + or - defense against a single player, only against an entire lineup. This is why it's best to have a balanced offense with 3 pt shooters and inside scorers, so if any time an opponent goes +5 or -5, either your big or your backcourt punishes them.
If what you are saying is true, then why not just set everyone to 0 distro as well, since in the flow of the game, it makes the most sense to have the engine to decide who's open and who's not, and have that person take the shot, as opposed to piling on 30 distro to your 100ath/spd/per/bh SG.
It is important to have balance in your scoring, yes. That will keep people from playing +5 or -5 on defense. But what I said about PER/LP and 0 for 3 pt shooting is ratio is also true.
Daniel Grant and Chad Schafer were both set at 0 last season for 3 pt shooting. As you can see, Grant took 75% of his shots from 3 pt range while Schafer took 81% of his shots from 2 point range. This is because Grant has a PER of 97 and an LP of 9 while Schafer has a PER of 53 and an LP of 64 ... therefore Schafer's 0 shoots many fewer 3 pointer's than Grant's 0. But, if Grant were facing a team that was playing us at +3 or higher, he could take 2 point shots in that scenario ... but if he was set at +2 for 3pt then he would continue shooting 3's at his normal clip (but he would not shoot them as well).
So you set your whole team to 0 in terms of 3pt frequency? Do you set your distro to 0 as well?
No, I do not set my whole team to 0 for 3 pt or distro ... I do normally set my whole team to between -1 , 0, +1 on 3 point frequency for the reasons I mentioned.
I am not sure why you want to be so confrontational when someone offers an opinion though.
I am not asking you to like the way I do things or to do them yourself ... I am just offering you something that you might think about.
I did not attack you, call you names, say your method sucks, or anything else that should provoke any attacks.
If you want to set all your guys to +2, go for it.
Which part of me asking you do you set your whole team to 0 in 3pt frequency ofr0 in distro constitutes as an attack. If your argument is that setting 0 to 3pt frequency means the players takes 2pt shots and 3pt shots according to what the defense give him, which means he shoots at optimal efficiency, then the natural result of your argument is that 0 is the best 3 pt allocation, and all your players are set to 0. And if this is indeed your point, one has to wonder why you set your players to +1 (aka, forcing the player to take 3s inefficiently).
Similarly, there have been coaches who started threads before asking if 0 distro is the best for motion offense, given that 0 will have the sim decide on the most open person to take the shot. A majority of coaches responded this was not a good idea. If you have so much faith in the engine deciding on what kind of shots (2 pt v. 3 pt) to take, how is it not fair to ask what your thoughts on distro are?
And for the record, if I do have a 90+ per shooter with good ath/spd, I do set him to +2. I will gladly have my 3 pt shooter chuck up 3 pointers at an inefficient 50-55% for the season. Unless this player can shoot .700+ in fg% at 0, I don't see any reason to deviate from +2, and have him take a 2pt shot at .550.
4/24/2011 3:42 AM (edited)