Posted by gillispie1 on 4/7/2014 3:50:00 PM (view original):
if he started and it was lp/per and he has like 50+ points to gain, i could see it, actually think i have seen it once on a guy who started like 40 per and went to 99, who had a lot of reds and was getting a crap ton of per practice even as a freshman. i cant remember where but like 1.5 years ago, it wasnt my player. but never had it myself.
i don't know, maybe there is some bug that makes it happen SOMETIME - the thing is - if there are fractional points, and its evenly distributed (which you would expect, right?), you would see it ALL the time. it would be like, most of your freshman, because they might have like 5 ratings that went up by 1 point per 5 games, making 1 point per game between them all - on average, one of those would tick per player on that first practice. so its definitely not the norm, at least, it seems to me... especially given how rarely freshman gain a point after TWO practices.
Completely reasonable. Suppose that the initial and potential rating were always whole numbers; then the experience of a potential color-shift at the margins might be more frequent than you may expect. Unless site staff or the developer wants to chime in, I'm not sure how to figure out whether the slowness of the initial improvement has more to do with the improvement function including playing time as a parameter, some peculiarity of freshmen improvement, or the initial ratings always being whole numbers (so the first practice is almost never enough to move the needle, but might shift the potential color).
I located the
forum thread (on exactly this topic) to which seble responded as follows: "
Even though there is no visible improvement, that doesn't mean there is no improvement. If a player has 7 points of potential, then after one practice maybe they have 6.9, they're still no longer at or above 7, so they're no longer average." So, I'm comfortable that each rating is stored as something other than an integer value, but displayed as an integer.