Posted by contrarian23 on 2/20/2021 11:30:00 AM (view original):
I have a hypothesis - completely unprovable.
If the situation were reversed...if the long time status quo was that OLs did not have AAA...and if admin proposed "hey, we're thinking about giving each OL team 8 random players of variable quality and playing time, with disguised names and ratings rather than stats"....I expect that absolutely NO ONE would support that move. And in fact that there would be an uproar.
Similarly, if they were launching OLs from scratch, that is if OLs did not exist at all, and they gave us two options: 80M cap straight up, or 80M cap plus "each team will get 8 random players of variable quality and playing time, with disguised names and ratings rather than stats", I expect very very very few owners would vote for option B.
So honestly I think the real issue here is not the move, it's the fact that it's a change from what people are used to and some people just don't like change in general. When what this game desperately needs is change in general. Yes, some changes will be better than others, some will have unintended consequences, etc., but the absolute worst thing they can do is "nothing." Let's give admin credit for being willing to shake things up.
Contrarian, I agree with you only that if it was starting from scratch the majority would choose not to have the fake name random skill AAA players. But that’s not why I and many others are upset by this decision. I don’t like this change because now we have to draft 6000 PA’s and 1500 IP with the same salary cap where we were drafting 4800-5000 PA’s and 1200-1300 IP.
So the real question to ask is would you rather have weaker players or stronger players?
I dont mind losing the AAA players, I only care about effectively losing the cap to spend. It shouldn’t be too hard for an admin to run a report to see what the average PA and IP drafted has been in the last year or some time period. Then make a simple calculation to see what the average $/PA and $/IP has been. Then just pro-rate the cap upwards from $80 to whatever the calculation tells us. For example if the average has been 5000 PA and 1250 IP, lets assume people split the cap 50%/50% so $40 million for hitting and pitching each. 6000 / 5000 = 1.2, 1.2 x $40M = $48M. 1500 / 1250 = 1.2, 1.2 x $40M = $48M. 48 + 48 = 96. So I think a $96 million cap without AAAplayers would get us the same caliber of players we drafted before the change.