Yeah, Wizard or Wizard17 was the guy that manipulated a Work Ethic bug by redshirting and non-redshirting each of his players around 250 times. His players' WE's would go from 5 to 100 thru this bug.
R0pey, aka, the0nlysis, simply told Seble, me, and a bunch of others to s--k his d--k repeatedly during the 3.0 process. But R0pey to his credit helped provide advice to me over the years which recently helped me win my only National Championship.
For those who werent around, from my memory, the main change in 3.0 is recruiting.
*In my opinion*, i think 3.0 is way better.
Version 2.0 was like Gridiron Dynasty (not sure if GD recently changed), where you have to interpret responses from the recruit, and you could keep unused money year to year.
Teams at the top could (and did) back up a dump truck onto a 5-star recruit's house, unload 120 home visits and 40 campus visits, and were guaranteed signing the guy.
True a-holes would poach-- "arrghhh, dont call it poaching!!!"-- because no actions needed to be unlocked, they would show up at the specific signing hour (there were no Early, End-of-Period-One, Whatever, nor Late preferences indicated) and easily take who they wanted... think of courting a recruit at his house, spending strategically towards him with your modest resources... then imagine UCLA at signing hour pulling up with 72 Mayflower trucks filled with gold ingots and just dumping the load on the house... something like that.
And the sense of entitlement of these clowns... like, if someone dared get mad at the process, the entitled hyenas would scream... "we've been playing HD since the beginning and earned this spot on the UNC mountain!! Wait your turn newbie !!"...
Today, at least if say UCLA hasnt put the effort into a recruit, a lesser prestige team who has given a recruit consistent attention points and resources can fend off UCLA. This was impossible in 2.0. Big dogs would "select" their elite recruits like at a buffet line.
Also, scouting and recruiting had one postseason period of maybe 5 days.
Also, in-conference collusion was a problem, because each team got extra money depending on if the made the NT, and for each round they advanced. So not "poaching" from teams in your own conference was in your interest.
So 3.0 introduced:
- two recruiting sessions.
- four signing preferences.
- dividing up scouting money from recruiting money.
- unlocking actions via attention points.
- limited home visits to 20 and campus visits to one.
- a sensible Considering List to allow people to have a sense of which schools were pursuing which recruits.
- 6 hour cycles, instead of 3 hour cycles.
- eliminated teams colluding with conference-mates.
So, again, thinking back, i never understood the absolute complete anger at 3.0... there was a great group that adjusted things during Beta testing-- for example, actions initially were happening in real time, so people were doing things at 7:59pm in poaching attempts. A group of say 6 to 8 veterans took the time to improve things (i was on the fringes). And some of those entitled humans left dramatically.
My first world was Crum... Season 63... from the start i enjoyed the game, but i noticed all these flaws i've described and thought they were stupid... by Crum Season 82 or 83, while still believing these flaws sucked, i luckily was able to climb and land my dream job at Providence, and built a nice program, and was in a position to benefit from the 2.0 flaws.
In like Crum Season 94 or so (?), the 3.0 version was introduced. Though i was in a position to benefit from the flaws, i totally still agreed that the game, especially recruiting, needed to change in big ways, and supported 3.0 and i still think it's a good system, way better than 2.0.
Ok i've talked too long.