Quote: Originally posted by tonesgang on 7/17/2009I look at these recruits available in D3 and I am disgusted. My 2 cents: the game isn't as fun as it used to be. Maybe it's because I'm losing. Maybe it's because everyday I get an email saying that so-and-so can no longer improve in a skill. I know a lot of dinosaurs that can no longer win. Sure, maybe we can't "adjust to potential." But the fact remains, potential has made this game uninteresting to me and others. I'm barely interested in recruiting now, back in "the day," there was plenty of excitement surrounding recruiting (even when I sucked prior to success, mind you).Remember when conferences were filled with humans? Remember when you would have an idea about the skills of a player in 4 years? We've had potential for more than 4 seasons now, and there are still some monster teams. WTF, how come I have juniors in the 400's still?? I was smart enough to recruit players with average and/or high potential skills. Then I get this one recruit I'm stoked about that is now rated in the 700's (with 97 athleticism). Unfortunately, it appears that he can't even wipe his own *** - he's mediocre at best.It seems like a lost cause. We used to have a chance in the midwest - our talented players have gone the way of capitalism. (yeah, added politics pot shot, bite me.)My rant is over. Clearly there are some fans of potential - GREAT! But for me, potential is crappy. Which is sad, be cause I was excited for the change.
Potential is more challenging and I think a lot of people don't like that the game is not as easy anymore. Every good team had nothing but super stars and every team looked exactly the same. Potential added more strategy by making teams differently (other then in div I where it is 100% lame still.)
You now only have a couple stars and then role players. You may end up with a dominating rebounder (90+) but only 45 LP or something. Players have strengths but also have weaknesses. You need to recruit around this. Under the old system there is almost no way this happens because every rating went up at least 40+ it self without even trying.
You have to recruit to build your team how you want them now. Any decent coach could recruit a team full of average talent and build them into any beast you want them too. Everyone built them the same way, and there was no reason to game plan or even look at the teams your playing because you already knew what the teams looked like.
Overall, potential needs a lot of work still but its getting better and better. If you want 12 all americans like you could under the old system, then div I with all maxed out areas is your answer. If you want a game that has teams built different ways where you actually need to adjust your line ups to cover up weaknesses or adjust to your strengths (maybe scorers, maybe defenders - whatever) then div III or div II is the way to go.
The end result of potential makes it much more realistic IMO the way teams are built. Other then a few great teams, most teams only have a couple super studs and then a bunch of role players. This is how the game should have been in the first play IMO. Coaches don't like the fact that they need to decide what key areas they want for there team and build around there strength/weaknesses. They liked how they could just punch in random numbers in all there cores and have them end at 80+ in every core.
I enjoyed the 'whatif' unrealistic style of the game like the rest of us, but it did get silly after a while. Teams just reloaded and you could just pull a guy out of your *** and he'd be a beast. It now takes time and a strat and a little bit of luck to build your team into what you want, or what you hope to have. If you want a game that takes no strategy then go play tic tac toe or something.