Quote: Originally Posted By oldresorter on 10/20/2009
Sorry, I see absolutely no logical reason why the competition for recruits will be any different, unless recruiting is changed, it is the same coaches, and good vs bad players are pretty obvious in today's game, resulting in a level of competition, that I believe will still be present 90 days from now when the change is in place?
I also see no reason why the game will sim any different than d2 currently does, because in the long run, that really is the proposal. I think one of the beauties of the d1 game, is how hard it is to coach the minute differences among d1 players, d2 / d3 is far easier and obvious?
I know I am playing a devil's advocate role here - I understand the frustrations that have caused the request for more differentiation - I just am not sure there is any tangible result the fix is going to give us.
The difference between good and bad players is pretty obvious, sure. But since there are plenty of good players to go around, there isn't much reason to fight over any of them. If there are fewer good players, it seems logical to think that coaches that intend to field good teams would rather risk fighting for those that exist than settle for bad players. Right now, it's a matter of fighting for a player that is great right now or taking one of several other players that will be just as good 2 seasons from now. Either way, you end up with a maxed out player. If you build your team smartly, you can end up with a team just as talented as any other wthout taking much risk during recruiting. There is not much incentive to take on any risk. I don't see how it's logical to think a greater disparity amongst recruits won't increase competition, unless you think a lot of coaches will just accept the fact that they will always get bad recruits and never fight for better ones. I don't think that's how it would play out.
I don't know how D2 works now, but I think DI will play out a lot more true to form than it does now if the player disparity is greater. I think the challenge DI offers is competition against coaches that generally know what they are doing. If the player disparity is larger, I think it offers more opportunity to influence the game through coaching. As is, I think luck plays more of a factor than coaching when it comes down to which team of 5 maxed-out starters is going to win in any given game (obviously using an extreme example, but just trying to illustrate my point).
As with zhawks, I don't think it's going to fix everything wrong with the engine, but I do see it as the fundamental step that absolutely needs to happen for the game to improve. I think it will provide the foundation to see what types of other recruiting/game engine tweaks might need to be made.