35 pt swing. Same teams Topic

I'm so glad I could play a small part in rekindling old animosities.

If they can regulate the probabilities enough to make 95 PER players shoot 3s better than 50 PER players (or can they?), then they should be able to exert more control over (narrow) the amount of deviation that a hand-cuffed coach should have to face.

** If a pick 'em game has one team lead by 40 at the half and the game goes to OT, what do we call that? A double aberration or "I told you it was even."?
4/18/2010 10:31 PM
Quote: Originally posted by dalter on 4/18/2010a_b, I don't think it's really legitimate to say, "Well, once in 1994 a team came back from a 31-pt deficit with 16 mins to go, so ..." If we've gotta go back 16 years to legitimize a result, to me that's a problem. The good news is that we don't because we see games with disaparate halves (like the Clemson-Illinois example from this season) all the time.colonels, please try to read (and re-read and re-read) dahs' point about sample size. Then read it 10 more times. If you have even the smallest, most basic inkling of how stats and probability work, you'll understand that when you're dealing with such a small sample size (i.e. one half), it's quite common to see discrepancies.
He demanded "A game'

That just happened to be the first one that came up on a search. The easiest search I could think of to find a game like that was 'largest comeback'

Its not worth doing a more in depth search to argue with Colonels. It really isn't.

Especially if you add in that the SIm doesn't take its foot off the gas in teh way a real team would in that situation. About midway through the second half, in real life . . .

4/18/2010 10:32 PM
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4/18/2010 10:56 PM
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4/19/2010 1:38 AM
Quote: Originally Posted By dogget on 4/18/2010
If a pick 'em game has one team lead by 40 at the half and the game goes to OT, what do we call that? A double aberration or "I told you it was even."?
I've mentioned this game a few times in the past; but my favorite example of this half-to-half point swing was a HD game between two fairly equal D2 teams. Both ended up making the NT with RPIs around 40.

One team jumped out to a 50-2 halftime lead and the other team rallied with a 56-14 edge in the second half. Final score 64-58.

4/19/2010 8:53 AM
Quote: Originally Posted By dahsdebater on 4/18/2010
Colonels, one thing you clearly fail to understand is that the burden of proof is always on the person in the minority viewpoint, particularly when that viewpoint challenges the foundational beliefs of a community. I've already admitted that I can't and probably will never be able to prove my belief, it doesn't mean that I should just give it up though. Like a lot of you, I think the sim works right a lot of the time...I gripe about maybe one or two games a season, but for the most part it works well enough. My point is, is that you all can't prove that the randomness is good, and I can't prove that it isn't. I'm not asking you to prove that the randomness is good, I'm just saying, your clue about the sim is just as good as mine...WE DON'T REALLY KNOW...all we do/can do is presume. It is a foundational belief of this community that the SIM operates in an imperfect but fair manner which uses a reasonably reliable source of random numbers. For those of us with solid reasoning skills, to think otherwise would be to leave the game. If that's not true this is a total waste of money. We don't have to prove to you that the game utilizes random numbers. That's the reasonable argument. WiS has no reason to screw us. So you have to prove that they DON'T use random numbers. I should stop replying to everything right now because I'VE NEVER SAID THIS AND THIS IS NOT MY ARGUMENT. I never said that WIS doesn't use random numbers...unbelievable how terrible your reading comprehension is...

What you seem to be totally unable to grasp is sample size. At most each team takes a few dozen shots in each half. In the end, the "its only one game" excuse is a rather weak one and you can basically say that for everything. At what point does "its only one game" not apply anymore? At what point does the sim become accountable? Its easy just to say upsets happen on WIS' end, while not bothering to see if everything worked correctly. What happens in that many chances can easily be misrepresentative of a true norm. Misrepresent it one way in one half and the other in the other half and you have a fairly large discrepancy in the outcome of each half. True randomness will inevitably lead to such outcomes unless you put together much larger samples. I am comfortable and 100% happy with EVERY outcome that happens with true randomness...I've said this before. I don't trust the fact that WIS' sim engine(s) work well/right all the time, for whatever reason(s). If you had two teams play two 200-minute halves and there as a 350-point swing I'd be much, much more surprised. Still not totally shocked, but more surprised. The 41 point swing in the same game is a joke...if you back that, we're done here.

4/19/2010 10:41 AM
50 to 2!!! Yikes. 2 pts in an entire half from an NT caliber team. (And one who scores 28 times that much 15 minutes later.)

Could there be a more eloquent indictment of the over-breadth of allowable deviation?
4/19/2010 10:44 AM
Quote: Originally Posted By a_in_the_b on 4/18/2010The largest comeback in NCAA college basketball history occurred on February 16, 1994, when the University of Kentucky Wildcats overcame a 31 point deficit to defeat the Louisiana State University Tigers 99-95. LSU led 68-37 with 16 minutes in the game and Kentucky wound up winning in regulation 99-95

THat is. . . what. . a thirty five point swing from the first twenty four to the last 16? And since you made a HUGE deal about the difference between 25 and fifteen and 20 and 20 being insignificant no, Colonels, you don't get to use that excuse, although no doubt you will try. 35 points in sixteen minutes is pretty equivalent to forty points in twenty minutes, perhaps even MORE extreme.



Let me refresh your memory on what I asked you to dig up...

.Show me a game that was ever tied at halftime, then a team won by 41...

Let's see...did you do that? NOPE...were you able to find that? NOPE. But just because its close, it doesn't really matter what I asked for, right?

An outcome like that IS MUCH MORE UNDERSTANDABLE IN REAL LIFE because the game wasn't tied like the HD game, one team was up by 31 (35 point swing) and they probably figured, we got this, started coasting and the team that was down started charging back...again, not exactly the same thing as being tied and then losing by 41....still a 6 point difference mind you. Another apples to oranges comparison from you to attempt to justify a ****** sim result, and again, you're comparing the most random thing in life to a game with set parameters, further discrediting this example.

If you're ok with a game being tied at halftime in HD and one team wins the game in regulation by 41...I literally think you're insane.
4/19/2010 10:48 AM
Quote: Originally Posted By dalter on 4/18/2010
a_b, I don't think it's really legitimate to say, "Well, once in 1994 a team came back from a 31-pt deficit with 16 mins to go, so ..." If we've gotta go back 16 years to legitimize a result, to me that's a problem. The good news is that we don't because we see games with disaparate halves (like the Clemson-Illinois example from this season) all the time.

colonels, please try to read (and re-read and re-read) dahs' point about sample size. Then read it 10 more times.

If you have even the smallest, most basic inkling of how stats and probability work, you'll understand that when you're dealing with such a small sample size (i.e. one half), it's quite common to see discrepancies.

Again, bottom line here...will you please listen...if I thought the randomness was good and worked well all the time, I would never ***** about anything, period. If WIS used true randomness...I would back every last bizarre result ever....when will you accept this statement? My goodness.
4/19/2010 10:49 AM
Quote: Originally Posted By dalter on 4/18/2010
Quote: Originally Posted By colonels19 on 4/18/2010

Quote: Originally Posted By dalter on 4/18/2010

So let's clarify: You've backed off your stance that I am pro-WIS, and amended to say that I am pro-WIS when it comes to the sim. Is that correct? You're right in saying that I backed off of the "you're pro-WIS" stance...I did that a long time ago really. What I said instead of is that whenever I see you post about game results that people are ******** about, they're ALWAYS in defense of the game....show me a thread, a post, anything where it isn't?

And that's despite the fact that you've seen me say many, many times that the sim is flawed? Saying the sim is flawed is an extremely broad generalization that basically says nothing. If you can't elaborate about how the "sim is flawed" then your opinion is effectively worthless.

Just want to make sure we're on the same wavelength here.

You telling me that my opinion is worthless.

Holy f'n ****.

Nice to see that you sit here just waiting to be offended. If you re-read the entirety of that comment, it makes perfect sense. If you say that the sim is flawed, but don't elaborate HOW the sim is flawed or HOW YOU THINK the sim is flawed, then your opinion is worthless....that's senseless ******** that does nothing...that's yelling at the TV when no one can here you....this isn't dalter specific...THIS IS ANYONE AND EVERYONE. Its easy to say that something sucks...if you can't tell me how/why, then your complaint is rather worthless and will be short lived. Take a stand.

4/19/2010 10:52 AM
Quote: Originally Posted By a_in_the_b on 4/18/2010
Quote: Originally posted by dalter on 4/18/201
a_b, I don't think it's really legitimate to say, "Well, once in 1994 a team came back from a 31-pt deficit with 16 mins to go, so ..." If we've gotta go back 16 years to legitimize a result, to me that's a problem. The good news is that we don't because we see games with disaparate halves (like the Clemson-Illinois example from this season) all the time.

colonels, please try to read (and re-read and re-read) dahs' point about sample size. Then read it 10 more times.

If you have even the smallest, most basic inkling of how stats and probability work, you'll understand that when you're dealing with such a small sample size (i.e. one half), it's quite common to see discrepancies.

He demanded "A game' And this didn't meet the criterion that I had asked of you....great job...

That just happened to be the first one that came up on a search. The easiest search I could think of to find a game like that was 'largest comeback'

Its not worth doing a more in depth search to argue with Colonels. It really isn't. Always trying to weasel out of debates with me because you simply can't hack it. You couldn't/didn't even do what I asked you, but because its good enough for you, its good enough? Please.

Especially if you add in that the SIm doesn't take its foot off the gas in teh way a real team would in that situation. About midway through the second half, in real life . . . The comparison between the games and game situations isn't really close at all, but yet you somehow try to paint that they are.

4/19/2010 10:54 AM
You keep saying you want the "right kind" of randomness, what does that mean to you? You already said you think that if a team beats another once that they should not lose to them again, so you already lost credibility points. That would have all the reality of a Picasso painting; everyone who was better always won and rematchs already predetermined. Bah.
4/19/2010 12:35 PM
Quote: Originally Posted By doomey on 4/19/2010You keep saying you want the "right kind" of randomness, what does that mean to you? Ideally, true randomness ala random.org You already said you think that if a team beats another once that they should not lose to them again, so you already lost credibility points. No I didn't ye of lacking comprehension, what I said/suggested was that, if you win game 1 by 38 against a sim that doesn't make adjustments, why would you tweak your team at all, you blew them out in the first game. Ok, so we're going on the road now to play the team, I think there's a fair expectation to think that you're not going to/shouldn't lose. If I thought a result like that happened with good randomness, I would have never said anything. That would have all the reality of a Picasso painting; everyone who was better always won and rematchs already predetermined. Bah. I'm not even suggesting anything close to this, thus you don't understand what I'm griping about or my problem with the engine on the whole. Yes bizarre results will happen...if they used true randomness, I would 100% back them up ALL THE TIME....if I thought the randomness was good yet not true, I would back the result, I just don't believe that and I don't believe in the engine. WIS could save a lot of face by eliminating the PBP...just saying. Understand that you don't understand my argument...you guys just want to fly off the wall every time colonels19 says something, and you don't read for fact, you read for emotion. All I've done is repeat myself time and again because you guys just don't effing get it.
4/19/2010 1:08 PM
Ok colonels, I just designed an experiment you can't argue with because it uses random.org, your perfect mecca of randomness. I looked at my past few games and see that each team averages something near 30 shots per half. You always say the game is too complicated. So I set this up to be as simple as possible. Two teams, each gets 30 shots each in 2 halves. Every player is a 50% shooter, so each shot has a 50/50 chance of going in. Nobody takes any 3s. I used random.org's coin toss algorithm to simulate each shot. Heads it went in, tails it didn't. Can't get much simpler than that.

Team A, first half: 11 heads
Team B, first half: 18 heads
Team A, second half: 13 heads
Team B, second half: 21 heads

I was actually hoping there'd be a nice halftime swing since it would fit better in this thread. Didn't happen. Nevertheless, team B won this game by 30 points, 78-48, in spite of the fact that they were completely evenly matched. 30 point differential between two evenly matched teams? Uh oh, that can't be right. Random.org must be broken.

The fact is, the sample sizes we're dealing with are too small to expect incredibly consistent results. There's a very good chance that if you simulate that same game that team A will win by at least 12 or 14. That's a 40+ point swing between 2 games, which you of course would insist is absolutely ridiculous and indicative of a lack of true randomness. In reality, you don't need clustering to get disparate results over 30 or even 60 events.
4/19/2010 2:00 PM
Quote: Originally posted by colonels19 on 4/19/2010Let me refresh your memory on what I asked you to dig up....Show me a game that was ever tied at halftime, then a team won by 41...Let's see...did you do that? NOPE...were you able to find that?  NOPE.  But just because its close, it doesn't really matter what I asked for, right?An outcome like that IS MUCH MORE UNDERSTANDABLE IN REAL LIFE because the game wasn't tied like the HD game, one team was up by 31 (35 point swing) and they probably figured, we got this, started coasting and the team that was down started charging back...again, not exactly the same thing as being tied and then losing by 41....still a 6 point difference mind you.  Another apples to oranges comparison from you to attempt to justify a ****** sim result, and again, you're comparing the most random thing in life to a game with set parameters, further discrediting this example.If you're ok with a game being tied at halftime in HD and one team wins the game in regulation by 41...I literally think you're insane.

Well I must say that I think the randomness is fine its how the engine relates the random number to action that is not the best. Things like the slow-down where you see games 8-2 in the first half or games where a team is running -5 so the other teams takes 50 3pt shots. These are the things that will hopefully be sorted out with the new engine.

Also, it is irrelevant to argue about the randomness of this sim as its time has come up. The new engine is in "open-beta" testing. The new engine is using an in-house RNG instead of a 3rd party RNG. I just think that the game takes somethings and makes them to "extreme".


One last thing Colonels you are wrong in the fact that the engine doesn't go into coast mode for your team. If you have it so when your winning your back-up players play more that is like coasting!
4/19/2010 2:00 PM
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35 pt swing. Same teams Topic

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