Developer's chat Topic

Posted by professor17 on 11/30/2011 10:58:00 AM (view original):
Posted by seble on 11/30/2011 8:43:00 AM (view original):
To clarify the RPI comments, there is no change to the RPI formula itself.  That will continue to mirror real life.  The change is to the logic that picks and seeds teams for postseason play.  That will no longer directly use RPI.  RPI is ok as a simple high-level measure of a team, but it is limited.  The new logic will score each game based on win/loss, margin, opponent RPI, opponent rank, and location.  There's also consideration given for last 10 games as well as conference tournament performance.  I forgot to mention those components in the chat.
If an opponents RPI and rank are going to be used to score each game, hopefully it is the teams FINAL season-ending rank and RPI that are used in the scoring for all games, as opposed to the rank/RPI at the time you played them. Otherwise it's a meaningless measure, since teams will move up or down considerably over the course of the season, and the season-ending numbers will more accurately assess the quality of the competition.  
Yes it's always the current values.
11/30/2011 1:18 PM
Posted by jslotman on 11/30/2011 12:28:00 PM (view original):
The "updates" on EE's and playing time/transfers are very disconcerting. 
Don't overreact to the playing time thing either.  It's just a small reduction, so they will still expect some minutes.  This is planned to be a temporary adjustment until some some smarter logic can be built that will look at the team situation as a whole before complaining.
11/30/2011 1:20 PM
wouldnt it be cool if the kid complained and you then had the option of promising him starts/minutes next season to keep him - say a soph who is at 8 mins - then there is a dropdown of new promises - the same menu of promises that are available in recruiting but for the following season.....available only if you have another season for the team (like for RS)....maybe even the option of booster gifts - hey kid, stick around, I know a guy who will get you an escalade.....
11/30/2011 1:36 PM
Posted by seble on 11/30/2011 1:18:00 PM (view original):
Posted by professor17 on 11/30/2011 10:58:00 AM (view original):
Posted by seble on 11/30/2011 8:43:00 AM (view original):
To clarify the RPI comments, there is no change to the RPI formula itself.  That will continue to mirror real life.  The change is to the logic that picks and seeds teams for postseason play.  That will no longer directly use RPI.  RPI is ok as a simple high-level measure of a team, but it is limited.  The new logic will score each game based on win/loss, margin, opponent RPI, opponent rank, and location.  There's also consideration given for last 10 games as well as conference tournament performance.  I forgot to mention those components in the chat.
If an opponents RPI and rank are going to be used to score each game, hopefully it is the teams FINAL season-ending rank and RPI that are used in the scoring for all games, as opposed to the rank/RPI at the time you played them. Otherwise it's a meaningless measure, since teams will move up or down considerably over the course of the season, and the season-ending numbers will more accurately assess the quality of the competition.  
Yes it's always the current values.

Please clarify. If I beat a team early in the season that is unranked at the time, but they end up in the Top 10, will that game be scored as if I beat a Top 10 team or an unranked team? 

11/30/2011 1:59 PM (edited)
Posted by mamxet on 11/30/2011 1:36:00 PM (view original):
wouldnt it be cool if the kid complained and you then had the option of promising him starts/minutes next season to keep him - say a soph who is at 8 mins - then there is a dropdown of new promises - the same menu of promises that are available in recruiting but for the following season.....available only if you have another season for the team (like for RS)....maybe even the option of booster gifts - hey kid, stick around, I know a guy who will get you an escalade.....
I whopping total of 4 players quit in D1 Crum. There should be more, not less.
11/30/2011 1:58 PM
So with the playing time thing and EE's capped, we're pretty much guaranteeing that uber-conferences are going to dominate in perpetuity in most worlds.  Nothing positive on changes in baseline or conference prestige. 

Really, these are some great changes that really pay attention to what the customer has been demanding.  Bravo! 
11/30/2011 2:08 PM
Posted by seble on 11/30/2011 1:20:00 PM (view original):
Posted by jslotman on 11/30/2011 12:28:00 PM (view original):
The "updates" on EE's and playing time/transfers are very disconcerting. 
Don't overreact to the playing time thing either.  It's just a small reduction, so they will still expect some minutes.  This is planned to be a temporary adjustment until some some smarter logic can be built that will look at the team situation as a whole before complaining.
Might also increase the value of promised starts/minutes in recruiting, while increasing the penalty for violating the promises?  It would be a way that a mid-major could compete for talent that otherwise a Duke would bury on their bench.  Also increased the value of 'Favorite school" - which again, when that favorite doesn't fall on a 'big six' school, might give some 'small' guy a chance to go after a big fish every now and then?

11/30/2011 2:25 PM

For some reason, I'm not reading this the same way some of you are.  He already admitted recruiting and prestige are the next things to be looked at, so I'll give a pass on those.  But with the E/E's and playing time, I actually think it will be a help to some of the smaller D1 schools. 

Think of it this way, A+ D1 school has 3 guys graduating....and now loses 2 E/E's for 5 open spots.  Most big time D1 schools I see carry 1 or 2 walkons, so now he's trying to fill maybe 3 slots.   He spends all that extra tourney cash and the $75,000 he got from open ships to land the 3 big time players he wants.   Now, if he had lost 4 E/E's, he was signing 5 players, maybe 6.    Under the new logic, 2 players that would have ended up at Kentucky, or Uconn or wherever are now back in the recruiting pool.  Maybe they sign with a lower level big 6 school, maybe they sign with a mid major, but either way that pushes a recruit that school would have gone after down a bit....etc.  Not a perfect analogy, but a possibility.

The Big 6 schools are going to doiminate until recruiting is fixed, and even then they will dominate, maybe just slightly less.  With this, maybe a few less Big 6 schools have a few less openings each year, and a few good players get recruited by lesser schools, improving overall balance.

Maybe just wishful thinking, but seems possible.   

11/30/2011 2:29 PM
Posted by jslotman on 11/30/2011 2:10:00 PM (view original):
So with the playing time thing and EE's capped, we're pretty much guaranteeing that uber-conferences are going to dominate in perpetuity in most worlds.  Nothing positive on changes in baseline or conference prestige. 

Really, these are some great changes that really pay attention to what the customer has been demanding.  Bravo! 
This is my initial reaction as well that I had a few pages ago.

If 1 team has 5 guys that are EE worthy, I don't see why the shouldn't go. This new limitation makes it so we see an even greater disparity as between teams as more 900 or 1000 rated guys are staying.

The issue to resolve this is to make it more so that 1 team doesn't have so many great players in the first place. This can come from a few measures, but I think the easiest would be to have promised starts/minutes have a big impact on a recruits choice.
11/30/2011 2:36 PM
Posted by professor17 on 11/30/2011 1:59:00 PM (view original):
Posted by seble on 11/30/2011 1:18:00 PM (view original):
Posted by professor17 on 11/30/2011 10:58:00 AM (view original):
Posted by seble on 11/30/2011 8:43:00 AM (view original):
To clarify the RPI comments, there is no change to the RPI formula itself.  That will continue to mirror real life.  The change is to the logic that picks and seeds teams for postseason play.  That will no longer directly use RPI.  RPI is ok as a simple high-level measure of a team, but it is limited.  The new logic will score each game based on win/loss, margin, opponent RPI, opponent rank, and location.  There's also consideration given for last 10 games as well as conference tournament performance.  I forgot to mention those components in the chat.
If an opponents RPI and rank are going to be used to score each game, hopefully it is the teams FINAL season-ending rank and RPI that are used in the scoring for all games, as opposed to the rank/RPI at the time you played them. Otherwise it's a meaningless measure, since teams will move up or down considerably over the course of the season, and the season-ending numbers will more accurately assess the quality of the competition.  
Yes it's always the current values.

Please clarify. If I beat a team early in the season that is unranked at the time, but they end up in the Top 10, will that game be scored as if I beat a Top 10 team or an unranked team? 

Sorry.  The logic always uses the values at the time it's being calculated.  So the final run of the season will use the final RPI/rank for every team in every game evaluation.
11/30/2011 2:43 PM
Posted by jslotman on 11/30/2011 2:10:00 PM (view original):
So with the playing time thing and EE's capped, we're pretty much guaranteeing that uber-conferences are going to dominate in perpetuity in most worlds.  Nothing positive on changes in baseline or conference prestige. 

Really, these are some great changes that really pay attention to what the customer has been demanding.  Bravo! 
It's a process.  We can't fix everything in one release.  I'm trying to make each individual feature work the best possible way, independent of other features.  There's no reason that player complaints and early entries should be unrealistic and unfair just to compensate for a separate issue. 
11/30/2011 2:50 PM
Posted by stinenavy on 11/30/2011 2:36:00 PM (view original):
Posted by jslotman on 11/30/2011 2:10:00 PM (view original):
So with the playing time thing and EE's capped, we're pretty much guaranteeing that uber-conferences are going to dominate in perpetuity in most worlds.  Nothing positive on changes in baseline or conference prestige. 

Really, these are some great changes that really pay attention to what the customer has been demanding.  Bravo! 
This is my initial reaction as well that I had a few pages ago.

If 1 team has 5 guys that are EE worthy, I don't see why the shouldn't go. This new limitation makes it so we see an even greater disparity as between teams as more 900 or 1000 rated guys are staying.

The issue to resolve this is to make it more so that 1 team doesn't have so many great players in the first place. This can come from a few measures, but I think the easiest would be to have promised starts/minutes have a big impact on a recruits choice.
I think one of the big problems right now is that with the limited number of truly talented recruits combined with the effects of conference and baseline prestige that a very select group of teams sign all of the top recruits.  It would stand to reason that those teams would also lose more early entries (which they currently do not).  Further limiting the early entries a certain team can have is only going to widen the abyss between high baseline prestige schools and schools would might be competitive all things considered. 

I know someone mentioned it earlier, but I'd be all for keeping the number of early entries stagnant with the caveat that Big 6 schools are the ones losing all of the EE's.  Army and Gonzaga and Temple should never lose an early entry under the current recruit generation logic, and if they do, they should be rewarded a lot more significantly than when Kansas or UNC loses one. 
11/30/2011 2:53 PM
A somewhat contrarian thought on who EE's hurt: Sure, an A+ team losing EE's hurts the A+ team, but less intuitively, it also hurts the other teams in his geographic area. Speaking from experience, I have an A+ team that loses 1-4 EE's just about every season. Sure that hurts my ability to contend for a national title for the current season, but it also means I'm going to have several open scholarships, lots of cash, and will be able to make sure that my in-state/regional rivals don't EVER get ANY of the elite recruits from my state. It's been going on like this for 20 seasons or so, now. Due to EE's, I always have enough openings to scoop up ALL of the top in-state talent. If I didn't have so many EE's, that wouldn't be the case... other schools would actually occasionally get the elite players that I am now always getting.
11/30/2011 2:57 PM (edited)
Posted by seble on 11/30/2011 2:50:00 PM (view original):
Posted by jslotman on 11/30/2011 2:10:00 PM (view original):
So with the playing time thing and EE's capped, we're pretty much guaranteeing that uber-conferences are going to dominate in perpetuity in most worlds.  Nothing positive on changes in baseline or conference prestige. 

Really, these are some great changes that really pay attention to what the customer has been demanding.  Bravo! 
It's a process.  We can't fix everything in one release.  I'm trying to make each individual feature work the best possible way, independent of other features.  There's no reason that player complaints and early entries should be unrealistic and unfair just to compensate for a separate issue. 
That's exactly it - I think the change in early entries makes the system even more unfair than it currently is.  Teams stacked with five star players should be losing more early entries, not less.  Likewise with the player complaints. 

Look, 92.4 percent of the complaints I see around here have something to do with recruit generation and prestige (in some form or fashion).  WIthout changing those two issues, making the EE and playing time changes are going to ensure that high baseline teams are going to perpetually rule DI.  Surely, that cannot be the intent of these changes. 
11/30/2011 2:56 PM

You already have a few other people mentioning a way the changes might work in a manner other than you are expecting.  When you are changing a complex system, sometimes the changes can have counter-intuitive results.   The formula : Less EE = less open scholarships for big six schools each year on average in relation to non big six schools = possibly more players slipping out of the biggest teams in the big six.   If they lose MORE early entries.  then they will have MORE open slots - while still having better baseline prestige and tons of extra money>  This will help smaller teams get better recruits how exactly?

 

11/30/2011 3:02 PM
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