6/6 Development Blog - Redshirting Topic

Posted by jskenner on 6/6/2012 3:43:00 PM (view original):
But I like these changes, as long as top players can't be RS successfully, regardless of depth.
I was going to remove any factor for ranking, but I may reconsider that. 
6/7/2012 11:41 AM
Posted by jskenner on 6/6/2012 3:43:00 PM (view original):
Also, players who are highly ranked should not react well to the RS. If an A+ team, with 5 great PGs signs the #3 PG, he should freak out over a RS.
It would make more sense for the #3 PG not to have signed with a school that already has 5 great PGs.  His thinking should be that he wouldn't get a lot of playing time.
6/7/2012 11:42 AM
Posted by alblack56 on 6/7/2012 5:08:00 AM (view original):
My question, which may have already been asked:

  If you redshirt and the WE drops, it comes back up once the player is reinstated.  We could do this multiple times with no permanent consequences.  With the new change, will the WE still rebound after multiple redshirt attempts?
Work ethic will be restored if you remove the redshirt, but I'm thinking about totally preventing multiple attempts.
6/7/2012 11:43 AM
Posted by wronoj on 6/7/2012 11:35:00 AM (view original):
Posted by seble on 6/7/2012 11:27:00 AM (view original):
Posted by jdno on 6/6/2012 12:25:00 PM (view original):
1. Is it safe to assume that no change has been made to the amount of extra effort needed for a kid to be OK with a R/S, right?  For example, in D3, simply throwing out a CV and a scholly and an intent to R/S typically won't be sufficient for him to be OK with the R/S, more effort will be needed in most instances as is the case currently, correct?

2. I'm not following #2 above and the games missed due to an injury.  Is this currently part of the game where we can try to R/S a kid who's injured?  Can you give more insight here?
1. I'm not sure what you mean.  Amount of recruiting effort doesn't impact a redshirt decision.  Maybe you're thinking of the decision for a non-qualifier to come to your school vs. going JUCO.

2. The injury portion would only really apply if a player was hurt in an exhibition game.  It was in the old logic, so I carried it over.  Once a player has played in a regular season game, he is of course ineligible for redshirt.
1. He meant when you're recruiting and you hit "Inform of RS", the guy will often require extra effort to accept the RS without stopping considering you, or you'll fall behind in a battle or whatever. It's relatively common practice to both hit "Inform of RS" and add a couple extra HVs or a CV or something to make sure he's OK with it... 
Ah, yeah, the reaction during recruiting when a player is informed is slightly different.  Some recruits may be fine with that, but generally only if they're lower end recruits for your prestige level.  If they don't react well to being informed, then you do lose some points with them, so in that case you may need to do more actions to make up for it.
6/7/2012 11:46 AM
Seble, I'd like to expand on your comment above. I am fairly new at this game with 10 years of real life experience so I am still trying to differentiate betweem the differences of this game and real life, so I can become a better player. I realize there have to be some differences. For example, scholoarships at the DIII level is the Only way this game can work and I absolutely love that. But obviously I would like as many things as possible to be as close as possible to real life. Along that line I have a  few observations.

The first is an agreement with your statement above. Except for a very rare occassion in real life a player will never accept a redshirt during recruiting. They are normally not going to accept unless it is an opportunity to play at a higher level than they could otherwise. An example is a 3* player like the third Plumlee brother, playing at a 5* program like Duke. 

However, after coming to school, seeing and playing against our roster and talent, sitting down and discussing how it benefitted the individual player and them thinking about it I was 5 for 5 in players excepting a redshirt year.

The chance of a player taking a redshirt were as follows: 1) Most likely - Frosh to Soph year, 2) Next likely - Entering frosh year. 3) Soph to Junior yr. 4) Least likely - Junior to Senior year. Usually only a low WE (Slow developer) with potential to improve.

When thinking about Redshirting, it brought up some areas in recruiting that I thought about, but instead of muddling up this thread I thought it miight be possible for me to start another thread entitled, "Recruiting thoughts for Seble." I woud  appreciate it of Seble would take a look at it and provide some thoughts and insights that perhaps the coaches could comment on. Thanks. 
 

6/7/2012 2:26 PM
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6/6 Development Blog - Redshirting Topic

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