Dynasty Down Congrats 3.0! Topic

Posted by mike1004 on 11/6/2016 1:20:00 AM (view original):
What would you define as "really good players" - any D1 player? This game's starting suggestions tell D2 coaches that they should mostly be recruiting from D1,so that can't be the case. When you say a D1 coach "should be able to get in" do you mean whenever he wants to - no matter how late it is? The length of the first recruiting period allows coaches an initial foray, and then time to change their strategy. Then on the final slot they can still easily outdistance any D2 schools. So now you are arguing these coaches should be allowed fourth and fifth chances to recruit - while d2 and D3 coaches haven't had a chance to sign anyone yet. And then in the final 12-24 hours ALL of the d2 and d3 recruiting will be done? Thanks for allowing us to play.
Again .. I have seven D2 teams .. check my profile. I am playing in that universe right now (deciding if I want to wait on a D1 labeled guy or take a D2 guy instead that I can get early). If you go after D1 guys, you assume risk. If you go after early D2 labeled guys, there is less risk. High risk and high reward is not the only way to play. In fact, in Crum Trentonjoe and I are each taking a Div-3 team and we are going to recruit only Div-3 labelled guys to fill those teams for several cycles to how well we can do that way.

D1 recruits are created and placed in the world to fill D1 teams. The number of them that are created are based on openings for D1 schools for that season. If a D2 team or a D3 team can 'get one of them', that is a bonus, it is playing with house money. They created D2 recruits to fill D2 teams based on D2 openings, and D3 recruits were created to fill all the d3 openings. While it is awesome to grab only D-1 players, that is not how the recruits are generated. The purpose of D1 recruits is not so that every human coached D-2 team can get all D-1 caliber players to fill their teams for every opening. If WE can get some, outstanding. That is part of the coaching experience.

And IF those coaches who are getting EEs knew all their EE's and got all the resources at the same time as everyone else, I'd say everything is fine the way it is for them (coaches with EEs).

Even if they fix EEs, There are still coaches who change jobs. They also deserve to be able to recruit players who were generated to fill a D1 team as well.

The other aspect of this is the whole point of having to scout recruits. A coach can not click on your team to see how many recruits you have and they can not even see the recruit unless they have scouted him. So, recruits can and do fall through the cracks. And if you get to High or Very High on a recruit, you can win the battle as a D2 team. It is much easier to recruit for D2 teams now.
11/6/2016 7:18 AM
Posted by hughesjr on 11/6/2016 7:18:00 AM (view original):
Posted by mike1004 on 11/6/2016 1:20:00 AM (view original):
What would you define as "really good players" - any D1 player? This game's starting suggestions tell D2 coaches that they should mostly be recruiting from D1,so that can't be the case. When you say a D1 coach "should be able to get in" do you mean whenever he wants to - no matter how late it is? The length of the first recruiting period allows coaches an initial foray, and then time to change their strategy. Then on the final slot they can still easily outdistance any D2 schools. So now you are arguing these coaches should be allowed fourth and fifth chances to recruit - while d2 and D3 coaches haven't had a chance to sign anyone yet. And then in the final 12-24 hours ALL of the d2 and d3 recruiting will be done? Thanks for allowing us to play.
Again .. I have seven D2 teams .. check my profile. I am playing in that universe right now (deciding if I want to wait on a D1 labeled guy or take a D2 guy instead that I can get early). If you go after D1 guys, you assume risk. If you go after early D2 labeled guys, there is less risk. High risk and high reward is not the only way to play. In fact, in Crum Trentonjoe and I are each taking a Div-3 team and we are going to recruit only Div-3 labelled guys to fill those teams for several cycles to how well we can do that way.

D1 recruits are created and placed in the world to fill D1 teams. The number of them that are created are based on openings for D1 schools for that season. If a D2 team or a D3 team can 'get one of them', that is a bonus, it is playing with house money. They created D2 recruits to fill D2 teams based on D2 openings, and D3 recruits were created to fill all the d3 openings. While it is awesome to grab only D-1 players, that is not how the recruits are generated. The purpose of D1 recruits is not so that every human coached D-2 team can get all D-1 caliber players to fill their teams for every opening. If WE can get some, outstanding. That is part of the coaching experience.

And IF those coaches who are getting EEs knew all their EE's and got all the resources at the same time as everyone else, I'd say everything is fine the way it is for them (coaches with EEs).

Even if they fix EEs, There are still coaches who change jobs. They also deserve to be able to recruit players who were generated to fill a D1 team as well.

The other aspect of this is the whole point of having to scout recruits. A coach can not click on your team to see how many recruits you have and they can not even see the recruit unless they have scouted him. So, recruits can and do fall through the cracks. And if you get to High or Very High on a recruit, you can win the battle as a D2 team. It is much easier to recruit for D2 teams now.
Bingo. Totally agree.
11/6/2016 7:39 AM
I think D2 recruiting works, except location seems to play a big part.
11/6/2016 8:34 AM
" - 24 hours of non-signing cycles to start Period 2 i think would be a good thing. " ... for D1 schools with EE's and D1 coaches who screw up the first recruiting period ... but a bad thing for almost all of the rest of the coaches. In balance, I think WIS knows that and will act accordingly.
11/6/2016 9:57 AM
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Posted by CoachSpud on 11/5/2016 8:19:00 PM (view original):
Posted by npb7768 on 11/5/2016 7:28:00 PM (view original):
i think this is the way EE teams have to play it:

- a Big Six high prestige owner in a world i'm in had 2 openings, and had 1 "likely going" EE.

- in Period 1, that owner filled the 2 normal openings with two Top 100 players who had "Early" or "End Period 1" preference.

- also in Period 1, he pursued a "Late" Top 100 target for the potential EE, getting to Very High. He might have other Late targets lined up, but they might not be visible to me.

- so, if gets the EE, he can sign his target. if the EE stays, he'll just abandon the target.

I think that's the general strategy that probably needs to be followed.
+1
Very well stated. Thank you! Another guy gets it.

What a contrast with "What EE schools need are are more AP, and Scouting Cash. And they need those AP during part one." Gimme, gimme, gimme. I don't think WIS is going to make it easy for a few teams to cluster at the top any more after all their work on 3.0.
and this sounds wonderful in theory. in fact it's exactly what i tried to do with my 3 EE that i mentioned previously in this thread--a strategy i used based on the suggestions folks have put forth in the forums here and the beta forums. but when so many "late" players sign right away in session 2, it just doesn't pan out in reality. there isn't enough time to assess how much money you have to throw at a player you've unlocked but are waiting on, and there isn't even close to enough time to unlock any new players.
11/6/2016 12:21 PM
"... when so many "late" players sign right away in session 2, it just doesn't pan out in reality. there isn't enough time to assess how much money you have to throw at a player you've unlocked but are waiting on ..."

I wonder how long it is going to take guys to figure out that the key to replacing EE's is their recruiting approach in Period 1, not period two. There has been plenty of comment in the forums about how Period 2 is so difficult if you aren't prepared in Period 1. It doesn't seem to sink in for some people that if you put yourself behind the eight ball in Period 1, well, you can't blame the game for that. Well, you can, of course, but it's bogus.
11/6/2016 12:53 PM
spud, please actually read what i wrote instead of just reciting the same lines in blindly defending the status quo that you have not experienced yourself. you're just as bad as the HD3 naysayers who won't be open minded about anything. I DID PREPARE IN SESSION 1. i had multiple open options. almost everyone i had unlocked that was "late" signed IMMEDIATELY in session 2. the only thing i could have done differently is blindly picked a couple of those options and just threw 10+ HV in them hoping for the best when i didn't yet have the open scholarships, because I had no way to know how deeply i was behind the other teams on the considering list. liable to be a waste of my resources and not much strategy in that at all.
11/6/2016 1:20 PM (edited)
" I DID PREPARE IN SESSION 1. "

How did that work out for you? Learn anything that will be helpful next season?
11/6/2016 1:22 PM
"spud, please actually read what i wrote instead of just reciting the same lines in blindly defending the status quo that you have not experienced yourself."

You've got a better chance of talking to Elvis than seeing this happen.
11/6/2016 1:24 PM
honestly, not really. there isn't much i can do. i can try to open up more players in session 1, but doing so will compromise my ability to sign players in that session, because the AP are too valuable to give and you can easily spread yourself too thin. at Arizona I'm mainly competing with human-coached teams at UCLA, ASU, and NM...not as bad as the NE area, but the spread out western geography means the players are not the most plentiful and the recruiting costs are high. if i don't put enough AP into players i want to sign in session 1, i run the risk of ending up in battles i could easily lose, and if i lose a couple battles in session 1, i'm in deep trouble going into session 2, when you're already forced to try and come from behind.

even a single signing-free cycle in session 2 would allow players to send out a couple HV here and there to assess the battle situations and open up a couple additional options.
11/6/2016 1:29 PM
"even a single signing-free cycle in session 2 would allow players to send out a couple HV here and there to assess the battle situations and open up a couple additional options."

I think this is the biggest thing and I agree. It's not complicated- the thing people are having issues with is the 1st cycle signing in 2nd session.
11/6/2016 1:35 PM
Opening too many options means losing on key battles... Once the battle is lost or won, time is not on your side... Sometimes, there is nothing left to go after or you do not have the resources anymore, and it's only in session 1. Imagine when ees pop up, it's hell in session 2. I think d2 and d3 can manage but d1 need adjustments.
11/6/2016 2:44 PM
Posted by CoachSpud on 11/5/2016 12:25:00 PM (view original):
Posted by all2matt on 11/5/2016 11:49:00 AM (view original):
Posted by CoachSpud on 11/5/2016 11:25:00 AM (view original):
I think we're all going to find out who was at the top in 2.0 and cannot or will not learn 3.0. Evidently we will learn this in the forums.

I also believe that in two or three seasons we will have a new group at the top, quietly winning championships and posting helpfully in the forums. **fingers crossed**
Tell us spud what was he supposed to learn or do to sign his class?

Are u gonna troll or offer that great advise thats got u all those championships
Start here: Then quit whining.
Its pronounced winning not whining, u should try it sometime
11/6/2016 3:27 PM
Can't spud just get banned already so we can have actual discussions on new recruiting. This guys is the worst.
11/6/2016 3:38 PM
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Dynasty Down Congrats 3.0! Topic

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