honestly, not really. there isn't much i can do. i can try to open up more players in session 1, but doing so will compromise my ability to sign players in that session, because the AP are too valuable to give and you can easily spread yourself too thin. at Arizona I'm mainly competing with human-coached teams at UCLA, ASU, and NM...not as bad as the NE area, but the spread out western geography means the players are not the most plentiful and the recruiting costs are high. if i don't put enough AP into players i want to sign in session 1, i run the risk of ending up in battles i could easily lose, and if i lose a couple battles in session 1, i'm in deep trouble going into session 2, when you're already forced to try and come from behind.
even a single signing-free cycle in session 2 would allow players to send out a couple HV here and there to assess the battle situations and open up a couple additional options.