Posted by Benis on 11/18/2016 3:52:00 PM (view original):
Posted by MikeT23 on 11/18/2016 3:48:00 PM (view original):
I already detailed my plight in S1-20. I don't mind putting in the time/effort to get as close to the top as I can get. But, as I discovered, getting crushed by Duke/UNC/Clemson was my pinnacle. I couldn't get the players they could.
While that may be how it works in the real world, it's really tough to sell a guy starting at W Conn St that is his future life if he wants to play in a top 5 conference.
If they did nothing else but remove postseason cash and rollover, I think you'd find it a MUCH easier time to recruit against Duke, UNC and Clemson for recruits.
It's a common refrain, but not very accurate, IMO. Number of scholarships was king in the old system, and prestige was queen. They're still part of the equation, but not as dominant. Taken together, teams recruiting only elite talent had a perpetual advantage in recruiting. The early entries helped on a couple fronts - they increase prestige in and of themselves; and of course as elite commodities, they helped their teams win with talent, even if they were only available for 2 or 3 years. And vacating those scholarships in time to give their former teams full resources for those scholarships is a huge boon to recruiting.
In theory, the dichotomy between IQ and talent should be a wash - and it is/was at D2/3. But at D1, it was generally no contest, unless the IQ team was lucky enough to have elite talent that stayed 4 years. In 2.0, at high D1, everyone knew what the winning recruiting strategy was; you just had to wait your turn until you had enough geographic breathing room to start capitalizing on it.
ETA - and at the base of it, the deterministic nature of recruiting, where 51 beat 49 100% of the time, heavily rewarded risk aversion, which is essentially what caused the non-competitive environment to develop. That had to be fixed, and eliminating conference cash and rollover (and job logic) wasn't going to touch that aspect.
11/18/2016 4:22 PM (edited)