I have not been following the thread tracking this product's development so I appologize if these questions have already been asked and answered. As I understand it, the primary benefit of this product is to project player progression. It's secondary function is to act as a long term storage device. Is that correct?
Regarding the player progressions - does this product consider and compensate for the following?
1) the randomness of GPA and the potential need to put more minutes into Study Hall
2) injuries including the loss of skills and the lack of skill growth when less than 80% healthy
3) reduced playing time due to foul trouble and/or setting players to the conservative foul agressiveness setting
4) reduced skill improvement due to poor team performance - players tend not to work as hard when their team is on an extended losing streak
5) increased playing time for backups in blow out games (if set for it)
6) the randomness of off-season improvement
If these questions have been addressed in the other thread, please say so. Otherwise, I look forward to your responses. Thank You