0-16 CT Champions Topic

colonels-the same game is not being simulated twice with those different results. The same players are playing, but I'm sure the settings are completely different for both team. The young Virginia team improved over the season. If Virginia slows it down and the variation in the sim engine has UNC missing 3's, this upset is not crazy. I'm not saying this should happen all the time, I'm just saying everything went right for Virginia and they won the game.
1/16/2010 12:25 PM
Quote: Originally Posted By tkimble on 1/16/2010colonels-the same game is not being simulated twice with those different results. The same players are playing, but I'm sure the settings are completely different for both team. The young Virginia team improved over the season. The games were 2 or 3 games apart....UNC was VA's last RS game, and then their 2nd CT game I believe....makes 53 points a little less believable from the "improvement" argument. If Virginia slows it down and the variation in the sim engine has UNC missing 3's, this upset is not crazy. I'm not saying this should happen all the time, I'm just saying everything went right for Virginia and they won the game
1/16/2010 12:28 PM
okay, take out the improvement argument. What about the rest?
1/16/2010 12:32 PM
It's pretty clear he had an entirely different gameplan. Especially in a sim, completely changing the parameters should completely change the result. That's where it can be more random than real life.
1/16/2010 12:45 PM
Quote: Originally Posted By tkimble on 1/16/2010
okay, take out the improvement argument. What about the rest?
all of that really accounts for a 27 bucket difference, especially for a team that was O-fer in the conference....I can't digest that

EDIT: In their first meeting, at VA...VA played a Slowdown motion offense v. UNC much like they did in the game at the neutral site. They played a +2 man to man in that first meeting and a 0 in that second meeting. NC shot 9-18 from 3 in the first game, 0-15 in the second. Carolina won that first game by 21...Carolina's location gets better and they lose by 9...nice.
1/16/2010 1:06 PM
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1/16/2010 1:07 PM
Quote: Originally posted by isack24 on 1/16/2010It's pretty clear he had an entirely different gameplan.  Especially in a sim, completely changing the parameters should completely change the result.  That's where it can be more random than real life.

The notion that the game should be "less random" than real life is complete bullsh!t anyway. The variances built into a sim should ideally take the place of RL factors like "good" days and "bad" days, team chemistry etc, on an equal basis.

A sim that is "less random" than real life is a bad simulation. Period.
1/16/2010 1:41 PM
Duke won by the way.
1/16/2010 1:44 PM
Quote: Originally Posted By tannermcc on 1/16/2010Duke won by the way
You slaughtered them as you should have. Thank you.
1/16/2010 1:45 PM
Quote: Originally Posted By antonsirius on 1/16/2010
Quote: Originally posted by isack24 on 1/16/2010 It's pretty clear he had an entirely different gameplan. Especially in a sim, completely changing the parameters should completely change the result. That's where it can be more random than real life.

The notion that the game should be "less random" than real life is complete bullsh!t anyway. The variances built into a sim should ideally take the place of RL factors like "good" days and "bad" days wow, you're kidding right?, team chemistry etc, on an equal basis.

A sim that is "less random" than real life is a bad simulation. Period
1/16/2010 1:47 PM
Quote: Originally posted by antonsirius on 1/16/2010
Quote: Originally posted by isack24 on 1/16/2010It's pretty clear he had an entirely different gameplan.  Especially in a sim, completely changing the parameters should completely change the result.  That's where it can be more random than real life.
The notion that the game should be "less random" than real life is complete bullsh!t anyway. The variances built into a sim should ideally take the place of RL factors like "good" days and "bad" days, team chemistry etc, on an equal basis.

A sim that is "less random" than real life is a bad simulation. Period.

QFT.
1/16/2010 1:57 PM
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1/16/2010 2:11 PM
oh, and PLEASE, PLEASE, PLEASE, dont bring up the line of -40 as a counterargument. PLEASE.

the line is just about the most flawed part of HD. Its fun to check it out and its cool that we are allowed to bet on our fake games. . . . but it has zero relevance to this game (HD).

so again, PLEASE dont come here and say that NC should beat VA by 40 every time, because "the line" says it should.

1/16/2010 2:15 PM
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1/16/2010 2:23 PM
I love his "I know a guy who agrees with me so I must be right" argument/.
1/16/2010 2:26 PM
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0-16 CT Champions Topic

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