Posted by seble on 2/16/2011 2:31:00 PM (view original):
Posted by gillispie on 2/16/2011 2:24:00 PM (view original):
Posted by seble on 2/16/2011 2:03:00 PM (view original):
Posted by kmasonbx on 2/16/2011 12:59:00 PM (view original):
I don't think that distribution of players is a good thing at all. All this means is that D2 teams can pull down less players, and the fact that D2 teams were pulling these guys down to begin with means D1 schools weren't going after them anyway. So instead of going to D2 schools they will either go to sim D1s or JUCO.
What was happening is that DII teams had a huge pool of players to recruit, more than they should have had. So a lot of the top DII teams were taking recruits that should have gone to the mid-to-lower level DI teams. That was making DI recruiting pretty challenging because those schools had to compete with the top DII teams in addition to the normal competition. There were also too few recruits for the lesser DIII teams.
i agree on the first part, too big a d2 pool.
but it sounds like you are suggesting what makes low d1 hard in the engine before today is, they also had to battle d2 teams. i am trying to read it another way but that is what it looks like to me. this is totally not true. i have never heard a low d1 school complain, ever, about having to fight off d2 schools. in fact, if someone did complain about that, they would get laughed off the planet. with sizable prestige advantages and a gigantic budget advantage, the general consensus is there is *no* competition between d1 and d2 schools. d1 schools just take who they like. i disagree a little - but only slightly. at the most, this change is going to make it like 2% easier for low d1 schools.
the difficulty with low d1 schools, as anybody could tell you, is trying to compete with higher d1 schools who have access to vastly more talented players.
Understood, but now it will much easier to sign your fallback options at the lower end of DI, because those guys won't be snapped up by DII teams.
The other recruiting change should help the mid-to-lower level DI teams, as the max ratings are slightly higher on average.
that's a fair point. low d1 teams should be helped by that to some extent, and also, the "poaching" of players right at the end that really upsets some people should drop a bit too, and its tough to complain about that (even though i have no objection to the poaching of players right at the end :)
i have a question on your second point. it seems to me if all d1 players got better by the same amount, it wouldn't help mid level d1 teams at all (or any d1 teams). it would just be a shift of the whole talent pool up. i just want to make sure i understand - could you clarify if this change will leave the shape of the d1 pool, if you will, unchanged (by a shift of the entire pool)? or if some level of recruits will benefit more than others? in particular, if the say 100th rated player at each position would be expected to improve, on average, by more than the #1 rated player? by improve, i mean by your change, compared to players prior to the change - not through growth after you recruit him.
2/16/2011 9:27 PM (edited)