There I was thinking I was just looking for something different in the same ole 'puter game and along comes the amazing bullly boo to ascertain my real motivation. Tell me boo, were you born with this ability, is it wisdom gained through years of experience, or are you just the regular richard cranium overloading his humming bird a$$ with his alligator mouth? 
1/13/2012 4:35 AM
Posted by dlmose on 1/13/2012 4:35:00 AM (view original):
There I was thinking I was just looking for something different in the same ole 'puter game and along comes the amazing bullly boo to ascertain my real motivation. Tell me boo, were you born with this ability, is it wisdom gained through years of experience, or are you just the regular richard cranium overloading his humming bird a$$ with his alligator mouth? 
Thats the problem, a new world is not something different. You are going to be the same average coach who finishes 79-83 and is always in rebuilding mode, because after 5000+ games, or 30+ seasons, you have a losing record and not even a new world will fix that.

Now go try and make another clever ad hominem response based on 0 facts. My thoughts on new worlds come from being in 2 at the start of HBD, and 2 since then. My facts about your record come from your profile.
1/13/2012 7:06 AM
My thoughts on new worlds come from being in 2 at the start of HBD, and 2 since then. My facts about your record come from your profile.

I am not indifferent to the arguments made by those who feel WIS should fill existing worlds before creating new ones.  But here is where your argument becomes breathtakingly arrogant.  I understand that the practice of running a team in a new world will be no different than taking over an existing team -- that I will be given a random allotment of players, that it is not really "new", etc -- but this is not why I am involved with Thome, rather it is because in a game built on the idea of running a dynasty there is nerd enjoyment to be had in controlling a team from season one, in having only your name listed as owner in the history page.  And I would think that those who play this game could understand that sentiment.  Instead, you, having done this four times already, return from that experience and expect the rest of us to be non plussed by the opportunity because you find it uninteresting, or not worth the trouble, or whatever.  That is just arrogant.  And it is insulting to have you harpoon everyone's motives who want to involve themselves in a new world, particularly because you thought enough of the idea to try it four times. 
1/13/2012 10:02 AM
Sweet Lou, the other new world that was created recently, wasn't required to have any "brand new" owners, so I'm not sure why WIS is requiring these guys to have noobs.  Unless WIS is checking IP addresses and credit cards of new owners to see if they match up with those of established owners, it's a silly requirement.
1/13/2012 10:19 AM
That's part of the problem.  When they first restricted the creation of new worlds, it was done abruptly and absolutely.  Then, after a while, they started allowing them again, but with very rigid but well defined (if not always enforceable) qualifications. 

Now, there does not seem to be any consistent standard that needs to be followed . . . each new world has it's own unique standard for being allowed to get created.

Consistency is good.  Inconsistency leads to what we have now.
1/13/2012 10:27 AM
It's their game.  They can set and change standards when they want.  I prefer consistent but, since new worlds don't affect me, I don't really care how they allow the creation of new worlds.
1/13/2012 10:37 AM
Just wondering.  If anyone that wants the new world smell because they will make there players "their own" were in a situation that they had Mark Cuban money would they be satisfied trying to purchase a team like the Dodgers or Cubs that have a history to it (and in a well established league) or would they want to get in a new league and see if it can have the success of MLB.

What makes a good world is not having the team from season one (though I understand the idea of that) but its being in a world with 31 other owners you enjoy playing this game with and play it on the same level as you whether you all join together in season one or you jump in with them in season 18. 

For some that is a world that is very competitive, doesn't allow tanking, and letting insults fly.  Some its a relaxed world where everyone just does their thing quietly.  Or something in between.  Finding the world that you fit in the best will make this game the most enjoyable for you, if thats a brand new world with a bunch of "friends" you have on the site thats fine but a world with 25% rooks (or whatever the qualification is) that just replied to a thread first isn't the way to build a world that will thrive imo.
1/13/2012 10:51 AM
That's a good point.  I joined a start-up world about a year or so ago(Invited out of the blue).   I joined because I was looking to add a world and that was as a good an opportunity as any.  Come to find out I didn't mesh very well with some of the owners(one who was banned by WifS for cheating which is what I thought he was doing and vocalized it.  That's when the problems started for me as several "other" owners came to his defense).  So I completed my 3 season committment and moved on.   You just don't know what you're getting when you join a new world with owners you're not familiar with. 
1/13/2012 11:04 AM
I'm in the For Life world, where we are already down to only a dozen original members as we enter our fourth season.  The No Trade Clause world that was started around the same time is down to 14 original members in their fourth season.  The Parks world is already down to 24 original members in their third season.  The notion that the Thome world can keep 24 random owners together for five seasons is laughable. 
1/13/2012 1:21 PM
Yes, finding the right mix of personalities and competitiveness is what makes a world fun. Again, I agree with the sentiment. And maybe this environment will be crappy, though I can stick out five seasons in a world with people I do not mesh well with. But that risk is involved in joining any world, new or established, unless you know the world's owners and culture before you join. So, how is this a unique challenge to joining a new world? Unless you are willing to walk away from a world after one season, you always run the risk of finding yourself in an environment that does not suite you well, at least for a few seasons. Yet for every world I join there is something that draws my interest sufficient enough to overcome any reticence about not liking new people, whether that is the world's reputation, or the challenge of rebuilding an abandoned team, or because I want to try managing an AL team. And as I already mentioned, with Thome I am interested in the nerd enjoyment of being the only owner listed on the history page. Maybe no one else here appreciates the sentiment, but I find it hard to believe that on a gaming website built around the idea of managing a dynasty franchise, that no one can relate to this desire.

1/13/2012 3:29 PM
I once did, and have no problem with you having that ambition now.  After this experience maybe you change your opinion maybe you dont.  I have nothing against new worlds being created I just think the current format of mixing in a certain amount of new owners and filling the world first come first serve without any screening process (there might have been I haven't followed the "story" as close as others may have) isn't the best way to build a great world. 

I play in 2 worlds where about 50% of the owners are in both worlds...we all get along and play the game roughly the same way at the same intensity level.  Makes it enjoyable.  I can see how a rookie wouldn't have any idea what hes getting into and a new world is as good as any, however a veteran must of played with a couple owners they see eye to eye with.  If I was that vet and I was looking for a new world instead of jumping in a new launched one I would talk to those owners and see if they have another world they are in I might enjoy.  And Im as big of a nerd as the next guy playing a sim baseball game.  I just look at it as buying a new MLB team, its unlikely to get an expansion team so I look for a team to turn around their losing history.  I rarely take a Yankee franchise over but would love to make a winner out of the Cubs, if that makes sense. 

I hope and wish Thome alot of success I have no reason to want to see it fail, I just am not convinced it was built to last. 
1/13/2012 3:45 PM
Posted by tedwmoore on 1/13/2012 10:02:00 AM (view original):
My thoughts on new worlds come from being in 2 at the start of HBD, and 2 since then. My facts about your record come from your profile.

I am not indifferent to the arguments made by those who feel WIS should fill existing worlds before creating new ones.  But here is where your argument becomes breathtakingly arrogant.  I understand that the practice of running a team in a new world will be no different than taking over an existing team -- that I will be given a random allotment of players, that it is not really "new", etc -- but this is not why I am involved with Thome, rather it is because in a game built on the idea of running a dynasty there is nerd enjoyment to be had in controlling a team from season one, in having only your name listed as owner in the history page.  And I would think that those who play this game could understand that sentiment.  Instead, you, having done this four times already, return from that experience and expect the rest of us to be non plussed by the opportunity because you find it uninteresting, or not worth the trouble, or whatever.  That is just arrogant.  And it is insulting to have you harpoon everyone's motives who want to involve themselves in a new world, particularly because you thought enough of the idea to try it four times. 
Seriously.  The gall of this guy is amazing.  Here he is berating another owner for daring to want to start in a new world from the beginning, while he joined a new world himself three seasons ago. 
1/13/2012 8:44 PM
I don't want to defend usfbully's comments, because they do come off as arrogant.  But to condemn him for joining a new world when said new world probably has the most unique set of rules and restrictions might be missing the point of why he joined it.  For Life,  NTC and parks world all have very restrictive rules.  They are not your average worlds.  They cannot be compared to the average start-up world.  Perhaps ULB could be a good comparison.
1/13/2012 9:41 PM
Well, if we really wanted to beat on him(and prove a point along the way), it looks like his departure from Coop and participation in For Life are really close on the timeline.   No big deal to me, I usually have waitlists, but that could certainly be a case for an owner leaving a world to join a new world.  Could be a coincidence, could be he wasn't accustomed to losing, could be he just didn't like Coop, I don't know.   But he left and joined a start-up.   And that's why some people get ****** when new worlds open.
1/13/2012 10:03 PM
I fully understand why someone would want to be in a world from season 1 if they have never done it before. I have no problem with the world in general but if WIS sticks to its requirements about retention there is no way you make it. It is not even the newbies who are the biggest problem. I looked over the vets who posted they wanted in and it looks like very few of them have more than 5 seasons with any of their current teams. Looks like you have gotten an awful lot of guys who jump around from world to world in your haste to fill. Frankly your a public world with no screening on who would get in.
1/13/2012 10:37 PM
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