Another thing, to those saying the entire game engine needs a re-write, why?
What specifically needs changing or fixing?
As, I've said, I think the gameplay is fine- or else i wouldn't be playing.
I do think the pitcher & the hitter need to be removed from the fielding algorithm.
I think when/how strikeouts are determined needs to be fixed...
Other than that, I'm pretty well satisfied with how the games play, so I think rewriting the whole sim engine is extreme and could be detrimental (worse than what we have now)
Oh, another change I would Implement is pitches allotted per game for each pitcher.
As it is, pitchers can only throw a number of pitches that correlates to the AVERAGE number of IPs pitches per appearance. So, If a pitcher averaged 1IP/G, he can throw approximately 15 pitchers per game. 7IP/G can throw approximately 105 pitches per game (I KNOW it varies per pitcher and know there is a thread that explains that- I'd recommend reading it).... But, let say the pitcher that averages 7IP/G had a few relief appearances & in his starts he actually averaged about 8IP/G & has several complete games (this stat line is typical for deadballers).... That pitcher should be able to throw more than 105 pitches before being penalized by extreme in-game fatigue. That particular pitcher should be able to throw 9 innings without penalty, as he did several times in real life.
ALL pitchers should be able to throw more pitches/ IP/G before fatigue sets in. The total pitches they get for a season should remain the same, but if a dude has 10 complete games in RL, his stamina shouldn't be hindered bc he had 10 relief appearances as well....
1/21/2021 3:13 PM (edited)