Posted by mlitney on 3/21/2021 6:11:00 PM (view original):
You can't really use an example of how something is working in the current system to defend how its going to work in the future. Yes, we all find gems for cheap. Just some HV's to knock off a sim. But that's how it works now. With 50+ more coaches in D1, those types of signings will be more infrequent, even for the best of recruiters.
And I'm not sure about your distinction between recruiting and "paying" for players. Players have a value and we use our resources to bid on them. It's very much a free market, and it will become even more so with higher numbers of human coaches. You're 100% correct that there are other examples of strategies in recruiting, but uncapping home visits gives us even more choices and paths (something I remember you championing earlier). I will say that the idea of diminishing returns would make a ton of sense in that regard. Maybe start diminishing returns after 15 HV, much like practice minutes. I think that will really give some dynamism to recruiting choices.
Your problem with #2 would be mostly solved by #3, and I don't think your issue with #3 is valid. RS2 becoming too compressed? The 3rd day of RS2 is mostly wasted at D1 anyways. I can't remember the last time I signed someone on the last day of RS2. Two days should be plenty of time, especially if you have an entire day to prep for it. Just my opinion.
You’re saying there’s a “cookie cutter” method of battling for talent. I’m refuting that notion. This is the same protest some people had throughout beta, and some folks carry a torch for it now. Yet lots of us adjust and do things differently. That’s the point. There is no one “cookie cutter” way to do it, just because one group of coaches does it a certain way, and a certain other group of coaches that follow them don’t really have the imagination to deviate. Folks will continue to adjust, regardless of the population. That’s what the system is designed for.
The distinction is that recruiting is not buying, bidding or drafting. It is not the same process. NCAA coaches don’t (aren’t supposed to, anyway) buy players. They must recruit the players. They don’t do that with resources collected and spent, they do that with good scouting and good salespersonship. They might talk about “selling” the player on a brand, but that’s just jargon. They are not literally (legally) offering the player things of monetary value. I think folks get their perceptions and expectations skewed because many of us come from fantasy sports backgrounds where we hold drafts. That’s not what recruiting is about. When you go to a bar, it is not “luck” when you make your pitch to 5 prospects and await their response. They have agency, as do you. We’re all making choices. The “roll” just simulates the part of the choice that we coaches don’t get to make, ie the recruit’s decision on where he’s going to get an education.
As for 2 and 3, I just don’t think any of that is really worth messing with. I really don’t mind the cycle cap at all, I’m just telling you, it will cause problems for the way lots of people do things at high D1. So that change may be more trouble than it’s worth, considering we’ll all be adjusting to higher populations anyway.