It's not about limiting the bad as much as overpowering with good.
THIS. I don't think the essence of the sim has been captured in so few of words.
1st of all, the top 25 team list is all open leagues and progressives ... I would just ignore it.
To a point, absolutely. However, keeping an eye on the top 25 (and recognizing the type of league and level of competition within that league) can keep you up to date on what is working and not working in the most base level of the sim. Understanding that goes a long way toward being successful in theme leagues. I continue to play in OLs to keep me sharp for the themes... also to see how new ideas come into the sim and how they play out. It's a testing ground for the most part... though I do tend to build some fun theme-like ideas (my wilt triple double attempts come to mind). But I've discovered players from looking at those teams I might never have considered (I learned about Luther Head from seeing a Tianyi team back in the day... I almost never use him now, but 3 years ago he was awesome with what I did). I don't think it's helpful to look at the top 25 and play in open leagues... I think it's essential. But there's only so much you can learn there...
the degree to which managers use players out of position. I am sure Wilt at C andShaq at PF is a great combo, but it is kinda close to cheating
You misunderstand the power of the Wilt/Shaq combo. It's not playing them at the same time... it's taking two seasons that match up minutes wise to create one super being that can play the entire game. The 1946 minute Shaq season with the 1787 Wilt season = 48mpg of a 1st tier usage god. The shaq part has higher efg% but less boards... And the Wilt part has higher defense with less fouls. You can literally put them on a team by themselves and surround them with bottom tier gods and have an incredible team. I've won two championships like that (2/2). When I started adding higher usage guys to compliment, things went south. Very strange considering how the sim should work. It's something I've discovered through experimentation in OLs, though, and will use that experience in themes.
Barkley has high positives; BUT, he also has high negatives: minus zone in AT ratio, fouls a lot, and his high dollar cost is partly do to a ridiculous # of FTA's which he will never get in the Sim
Again, read Badja's statement. About the FTAs... it's not about achieving real life nubers; It's about getting the opponent into foul trouble. I would say that half of my losses with any given team can be blamed on foul trouble. If your highest usage player is a god at getting to the line, you cause foul trouble. If that guy is a paint monster (60%+ from teh paint) and you surround it with bombers, you sort of glitch the sim because there is no proper way to defend it with defensive positioning, resulting in even more fouls. Glitch isn't the right word, but it's all I can think of to demonstrate the point. It's a design flaw of the sim, and you're taking advantage of it.
Where he goes- top 5 pick routinely- there are plenty of guys with high positives and no negatives, so I just don't see THAT Sim value for him. Now in real life, given the mental attitude, he was one of the greatest ever, I just don't see him being a top 5 sim pick.
a) there are no players with zero negatives. Best five sim players (about, anyway): 67 Wilt - not high enough usage to really build around, so he's a support player that costs $12.5M. And his tov% is attrocious (again due to the lower usage). He sucks from the line, which he'll get to about half as much as IRL. 92 Rodman - low usage specialist. You're using a high pick for a support player. That's always tough. His tov% is weak because he doesn't take many shots and his fouls are higher than you'd like. He also sucks from the line. ANY Jordan: not enough threes for a perimeter position. Best seasons are not FTA dominant. MOST Lebrons have lower efg% than you want for someone who has 34% usage... the couple that are really good are expensive for the minutes. The higher minute seasons have lower efg%. 79 MOSES has a high tov% and a lower usg% than you want out of someone you're paying $10M+ for. Now are these weaknesses crippling? Absolutely not. But they are weaknesses. There is no perfect player in the sim. That part WIS got right.
b) Chuck is NOT worth a top 5 pick anymore. The only reason is his salary. What you used to could get for $8.5M you now have to spend $10M+ for. And it's again for a tier 3 usage guy which makes it hard to build around. The environment changed, hurting Chuck's value. He does have some really great other seasons that are still high first round worthy... yet they are more toward the middle rather than the beginning. That 87-88 is still beastly in higher cap leagues. Hey this is $47M now, isn't it? Hmmm...
Baseball players absolutely think playing guys out of position is "smelly" at best.
This isn't the baseball sim. If it was, we'd probably have much more attention and a better product. Since all we got is what we got, you make do with what you can. To be fair, though, the position effectiveness works pretty well as a deterrent. 99% ain't much of a drop off... but you're not going to abuse the sim by putting someone like Wilt at SG since he'll only be 70% or so from there... and that's wasted salary. Which brings me to the final point here:
Most important is salary efficiency. if you are wasting money anywhere, you are vulnerable.
Couldn't have said any better myself.
although he needs to get back to the ODL again.
Thought I'd give somebody else a chance to win a few ODLs! ;-P No really I just bought a house and the past several months have been really hectic for me, as the whole process has been way more time intensive than I ever thought. Just got internet at home, so I should be good for the next one. So better win this one! I'm going to go for 5/6 soon.