Posted by zorzii on 4/23/2018 12:24:00 PM (view original):
Posted by kcsundevil on 4/23/2018 12:10:00 PM (view original):
Posted by Benis on 4/22/2018 2:34:00 PM (view original):
Posted by kcsundevil on 4/22/2018 1:52:00 PM (view original):
Posted by Benis on 4/22/2018 6:00:00 AM (view original):
Posted by grecianfox on 4/21/2018 10:10:00 PM (view original):
I think they should go the other way and limit home visits to between 5 and 10 to encourage more battles and allow for enough money for fallback options to lessen the impact of losing battles.
Max 5 home visits! This sounds incredibly boring and removes so much strategy from recruiting.
I'd basically just pick ten guys and send my 5 HVs and then sit back and wait for the dice roll. No back and forth action going on there. Snoozefest.
The existing design is an undisputable marketplace failure. What bores you might be good for the game.
Oh I totally agree with you there.
But is it an indisputable marketplace failure because of the limit on HVs? No way it's even in the top 10 reasons.
Is it all about the HVs? Of course not. But 3.0's recruiting changes collectively would definitely be in the top 10 reasons the game is failing.
Recruiting has killed D3 and D2 for sure, so it's in the top 3... D1 is at about 15% less owners. But it's mainly because D3 is tougher than before therefore new owners don't stick around.
I see your point and do think that the team disparity plays a part in discouraging new users, but when I recollect how bad I was when I started (Seasons 8-15 in Smith, 2 winning seasons, one PIT berth) I don't know that it is that much harder. There are also significantly fewer users now than there were 10, 30, 50, 80 seasons ago in world time, so it is easier in some regards to get better talent as a new user. The same problem applies in that if you don't know the recruiting tricks, don't have the time to sit on the site every recruiting cycle, and don't read the forums or ask for help, you are just going to get owned. I stopped playing for nearly 30 seasons because of that (despite active conference chat and human player interaction), it was just too much money to play and get killed without getting better.
But the next time I came back I read the forums first, asked for help, and shared notes with other users and within a season I could pull down recruits, not waste money, learn better strategies and then I started winning a lot. It is a lot easier to stay invested when you A) have reason to keep playing and are getting something in return, and B) when you feel a sense of community. More than anything else I think a declining community is more to blame than any one individual factor. WIS keeps milking those of us who stick around and there just isn't enough new blood, and it has been that way for years. D3 had a waitlist when I first started, 30 seasons later it was half to two-thirds full. It's been in decline longer than just v. 3.0. All the forums are mostly dead, this one is barely on life support compared to what it used to be, and there are not a lot of avenues to get social interaction in this game anymore unless you know what to look for in a conference, which most new players probably do not. It's not much fun to spend 10 bucks and sit in an empty conference full of Commissioner notes getting your butt kicked.
Anyways, rant over. Recruiting is an issue (considering list is horrible and I have lost so many recruits to that glitch), but I personally feel it's far from the biggest problem.
**Edit Note: Have only ever played D2/D3**