Quote: Originally Posted By cthomas22255 on 11/04/2009
Quote: Originally posted by Rails on 11/03/2009
I rather doubt it's the price or reward points. Moy mentioned $13/season. It's more like $11 because everyone receives a small credit just for playing. If $11 every 45 days is setting people back, then it's the game. $11? That's chump change. It's a lunch, a couple of Caribou Coffees. If it was important enough or there was enough interest, I'm sure the problem solvers of the world would figure out a way to save $11 a month. Heck you could use coupons for a few days and wouldn't even need to change buying habits if people are so strapped for $11. Do you know how many ways someone could come up with $11 a month? You can't even wipe your *** with $11. It ain't the money.
If $11 was "chump change" then the worlds would all be full.
Economics 101 people, if you're not selling all your slots then your price is too high. The earlier poster had it correct, the marginal cost of a team is basically $0. So, they can stand to lower their price significantly.
They have either underestimated the elasticity of demand for their product or don't know what that means.
Economics 101 people!!! If you don't want to lower the price of a product you can always move the demand curve. WIS should be out there marketing their product to fill worlds. Thats the problem imo.
My buddy daalty mentioned how those that remember the change in reward points feel slighted. I don't doubt it. Can you imagine how slighted people would feel if wis dropped the price to $8-9 dollars, the worlds fill some more and then they raise it to $12.99 again? Trust me when I say HD coaches won't forget the pprice hike and start cutting teams again.
Price is not the issue. The reward points aren't either. Thing is that us vets remember the days of a ton of rewards and we feel slighted... at some point we'll get over it once the game is exciting again. That said, newbs have
never known the old rewards system and my guess is that not knowing it really means reward points are not the reason they don't stick around (DII, or join DIII). It's not rewards.
Wis needs an overhaul of the current game, a well tested overhaul, that is more challenging and more exciting. Seble is working on it as I type this. This could mean more control as coaches (without drastically increasing time spent on the game), better and more precise pbp/end of game logic, etc. Maybe a cosmetic redesign as well.
It's not price, Its not rewards. I think it's lack of marketing #1 for sure... maybe we could suggest some simple outlets to market the game (and I'll get them to seble). I think another problem is the way this game can get too simple for us vets as well (I don't even gameplan anymore, I only tweak as needed if my team is struggling)... why don't you guys suggest some engine changes as well. I'll get them to seble and report back.