Posted by travisg on 6/22/2010 8:02:00 PM (view original):
In this game, all players have value relative to other players. If you increase the number of ML-caliber prospects by any amount, you necessarily diminish the value of similar prospects.
This game is hard, and it's not for everyone. I've seen owners give up on good teams and bad teams alike because they either don't like HBD or it doesn't fit their schedule, so I don't see how giving them an extra ML prospect six weeks into the season is going to do much to change their minds about the game. Quality competition comes from the other owners, not the player talent level.
If I have 5 numbers, lets say 1,3,5,7, and 9. I change them so I know have 1,3,7,7,9. I have not decreased the value of the original 7 by raising the 5 to another 7. However, the 9 now has to beat both 7s, ie: more competition, but still superior. The owner of the 5 now has a better "number" and will be more competitive with the other 7, but will still be beat by the 9. The owner of the new 7 now has a better experience without effecting the value of the 9, or the original 7 versus the 1, 3, or 9. Have I decreased the value of the original 7? Only slightly and only against the value of the other 7, roughly half of the time. A small trade off vs.the potential benefit of increased enjoyment and retention of the new 7's owner. Now extrapolate this to where you have 50 1's, 50 3's, 25 5's, 20 7's, and 5 9's. Now take ONE of those 5s and make it a 7. This is going to destroy the fabric of the game?
What percentage of owners quit because the game is hard or not for them, vs the percentage that would have stuck with it if there was more parity, I honestly don't know, but I would guess that the later number is higher than the former. If you have some success you are more likely to stick around. If you see you have a team that will take a year or more committment to maybe compete against teams that are loaded through all levels...probably not going to stick around that long.