Posted by mullycj on 3/11/2011 10:14:00 AM (view original):
I think to be real that neither of the current choices would exist on their own.
To be real a coach would use a hybrid of the two.
I agree mully, certainly some (quite a few?) college players are in the foul trouble only category, but those guys often sit every game on their second first half foul, end up in the 32-36 minute range I would guess most games at least, while others who are in perfectly the same stamina condition, start yet come out in a grade school like 'rotation', while yet others are in the sub out on first turnover or bad play / shot mode, some even come out because they are tired physically. I suppose the programmers could try to simulate that for subbing - options like fto / on first to / target minutes / fatigue. I don't think just mixing and matching target and fatigue would be impossible from a programming standpoint, sound kind of easy to me actually.
I was serious about the fatigue issue as the season wears on being an important factor, by the end of this season, the coach at GB treated his star PG's legs as if they are made of gold, and pretty much the same thing with the rising star frosh star 7'2" center. One thing I have not tried to prove with +/- is how much advantage does a 950 type d1 guard really give a HD team, and / or does that advantage dwindle or even go away as he plays 30 - 35 minutes. My old school take on the game is the advantage does go away with overuse, but I sure have not verified that since the 2/3 change, it would be easy enough to do.
Generally, subs in this game for strong d1 programs often have huge positive plu / minus, but that is because they often play mopup minutes vs really bad players, if that makes any sense, so one has to be careful when looking at plus / minus data for conclusions.