ODL XXXVIII team rosters and commentary Topic

Need somebody hating on my teams- the more I get, the better they do.
2/28/2012 12:06 AM
BTW, you all do realize there is an upper limit to the number of rebounds you can get in a game? That limit being by the number of missed shots, and we all try really really hard on the EFG% front. You CAN waste money on creb same as assists, FTA's, whatever. I believe there is an effective range of pretty much every advanced stat, I believe the upper sweet range for this stat is 40% oreb, 95%dreb or thereabouts.  Beyond that you are spending money for rapidly diminishing effect.

If you make a major effor to increase creb by 10%, and that moves you form 50 to 55 rebounds (as an example) and you opponent spends in such a way as to have 2 fewer turnovers, two more trips to the line, 1 more steal and one more 3, who do think wins that game? Even if your opponent goes from 50 to 45 rebounds, +10 rebounds is not 3 possessions, some fta's and a trey.


I believe all the advanced stats EXCEPT EFG% have a sweet spot that it is near impossible to gain greater benefit from. And a lower sweet spot that if  you don't cover, you will get obliterated.

For my team now, I like my sweet spot for everything but dreb (low, not awful) and fouls (high, hopefully not awful.) I would like my EFG to be higher, but so would everybody else so that is a battle. And my sweet spot for steals 3's and FTA's is upper.


You also have to be very careful about letting the Sim do defensive matchup optimizations. I believe Jamison goes nuts because the Sim doesn't "see" him as the biggest frontcourt offensive threat so he gets a weak defender routinely...and eats him up. (Plus he never turns the ball over and that is worth a few misses.)


For what it is worth, and I could be significantly wrong because objective my game sample groups are still pretty small in the scheme of things.



And if you can prove whether a rebound is more valuable on defense than offense, great. I believe that a formula can be established involving your efg, opponents efg, and the logorythmic progression of increased scoring for each extended oreb vs. the possesion kill of each dreb. Or something like that.
2/28/2012 12:34 AM
You're significantly wrong about rebounds, and at the same time, you make a great point whether you meant to or not.  You miss the point of increasing your creb%.  There are no diminishing returns on boards.  You get them to get extra possessions and deny your opponent extra possessions.  And since the only other major component of possessions (turnovers) is extremely unreliably inconsistent and exaggerated in the sim, you're better off focusing on boards.  So it doesn't matter if you only end up with 5 extra boards a game... that's 5 possessions you had (and 5 your opponent didn't have).  That can be the difference between losing 110-120 and winning 135-110.  That's an extreme example, but the sim functions on extremes, in case you didn't notice.  What's more - most of the owners you face in the draft circuit know this, so there is even more of an emphasis on it.

Let me put it another way:  I get 5 more boards than you.  We both shoot around 50% and foul the same.  So, assuming the 50% means 2.5 field goals, we'll call it 5 points.  That's a 10 point swing (those 5 possessions could have been yours to score 5 points with).  So yeah, 5 more rebounds is a HUGE DEAL.

The sim is all about sacrificing one thing for another and finding that right balance to make a team go.  The two absolute most important stats in the sim are rebounds and efg%.  Which is more important?  That's been up for debate for a long, long time.  I happen to think the possession battle is more important (but only slightly).  In a previous version of the EOL, I played two teams... the Orlando Magic and the Houston Rockets.  I had the best record in each conference and flew to the finals.  Orlando was built on killing with efg% while not getting killed on the boards (finished the regular season near 0.0 board differential and was #1 by a long, long way on efg%).  Houston was built on killing on the boards while not getting killed on efg% (finished the season with about a +10 rebound differential, was still top 10 on efg%).  Orlando had, by far, the better defense.  Orlando also had, by far, the lower turnover margin.  Both teams were built by me, so you know that foul distribution and FTA focus were on key.  With all that information, can you guess what the results of the finals were?

Houston swept Orlando.


Point is:  If you narrow your mind to the actual numbers and ignore the names, it's really easy to get teams that are high in both efg% and creb%.  People always rush to defend Hakeem in the sim, but the guy is basically a scrub here.  You can get better boards and efg% from so many other sources it's not even funny - and many of those same sources give you more ftas and foul less.  So do you pay $10M for 52% efg% and 34% creb% or do you pay $10M for 60% efg% and 34% creb%?  Or maybe you pay $9M for 60% efg% and 41% creb%.   Now what if I told you that both of the second two examples get your opponent into foul trouble while not getting into foul trouble themselves?  When you look at that, it becomes perfectly obvious that Hakeem is the far inferior player.  Name recognition is probably owners' worst problem here.

Take a look at my team... Kareem is name recognition.  But he's also 3300 minutes of 57% efg% and 35% creb% (or 3600 minutes of 57/33).  Camby?  Not exciting.  Porter?  Yeah, he's okay but again, not a big star.  Millsap?  Redd?  Please.  Landsberger?  House?  But I don't see names. I see 41% creb%, 58% efg%, 32% creb%/53% efg% at the 3, 56% efg% 17% creb% at the 2... and so on.  Most of the great owners operate this way, but occasionally one falls for the bait and takes Hakeem home with them.  People go nuts over some of the worst players in the sim, honestly.  We call (guy I can't name because he hasn't been drafted but let's just say that his artificial intelligence is talking about practice) a sim poison... but then somebody drafts someone who isn't really much better.

2/28/2012 2:48 AM (edited)
19) bluenote75 - Artis Gilmore, Chris Paul, Wesley Person, Charlie Edge, Paul Gasol

I don't know what A-Train you're going to use, but looking at the rest of your team, I assume you're not using the one I'd use.  With that in mind... you got the steal of the draft with CP3.  Person is an EXCELLENT back court mate... and Edge is such a wonderful SF in this (or any) league.  Gasol doesn't suck, but I still don't see him as that great of an option at this level.  You've got inside scoring and a few threes, so offensively, you're pretty good.  I don't think Edge does enough on the boards to make up for Gasol... and you most likely aren't using Gilmore's best board season because it won't have enough usage (well, it might, but people seem scared of running that low of usage).  Overall this is a nice squad that could make the playoffs, but I wouldn't expect it to get out of the first round.


20) sappy - Jason Kidd, Bill Russell, Bob McAdoo, Jason Richardson, Cedric Maxwell

I love what you did with your offense.  Bobby Mac actually went where he should have.  His efg% is the absolute lowest I would build a team around and his oreb% is low for the position you drafted him, but you went ahead and took care of some real needs before grabbing him, so thumbs up.  J-Rich is money in the sim.  His efg% is lower than I like, but he will make so many threes at a higher percentage than he should that it won't matter much.  He brings nice boards to the back court, which is nice paired with Kidd.  Cornbread was a perfect pick-up in the 5th.  I wanted him but knew I couldn't afford to do what I wanted, so I took the cheaper (and less effective) Millsap.  Maxwell gives you some serious paint scoring at a huge percentage.  Kidd & Russell make this squad dangerous.  However, there are so many good teams in the league that you could win 30 games or 50 games.  Lots of parity here.


21) tarheel1991 - Jerry Lucas, Ray Allen, Bill Walton, Penny Hardaway, Jameer Nelson

Walton was a nice pickup after someone drafted Lucas & Allen for you.  Penny in the 4th is absurd.  I assume Jameer was a quality back-up that you wanted to pickup before he was unavailable.  So with that in mind, there's not much more I can analyze with.  I'm not doing full teams, so round 6 doesn't matter for me.  Okay, so I went and looked at your round 6 and saw Oakley & Dunn.  So I assume that means Nelson & Dunn are platooning... which means Nelson is probably a starter.  In that case... I like it.  This is far from your best squad, but then again, you didn't draft your first two picks.  I see a win total in the 40s.


22) 98average - Tim Duncan, Gary Payton, Manu Ginobili, Bill Bridges, Ervin Johnson

Ginobili & Bridges are great pickups.  Johnson is a head scratcher.   I don't like Glove teams - he takes too much away from Ginobili & Duncan.  You'll win games, but so will most teams in the league.


23) banditone - Kevin Love, Chauncey Billups, Spencer Haywood, Jerry West, Lou Hudson

I loved your start... but Haywood was not a great move.  He takes away from Love & Billups.  Then West in the mix takes away from them even more.  Lou Hudson is a serious wtf?!  Billups wins you some games by himself, but I don't see anything close to the playoffs for this squad.


24) jakotay - Kobe Bryant, John Stockton, Bob Lanier, Emeka Okafor, Rashard Lewis

This is a reasonably decent squad.  Kobe's one of those guys who I think hurts owners more than he helps them.  Stockton helps that situation out quite a bit.  Lanier is a nice pickup, especially when you got him.  Okafor is another nice one, but neither he nor Lanier are going to dominate the glass.  Both are better suited as secondary board guys.  Lewis gives you threes and little else.  In typical fashion, this team is a 20-35 game winner that is no real threat in the long run.




2/28/2012 3:09 AM (edited)

1.) A posession occurs from the time you obtain control of the ball until the time your opponent obtains control of the ball. No amount of rebounds will give you more posessions, only more shots.

2.) Sim values become asymtotic: if you had 170% creb and your opponent had 45% creb, he would still get some rebounds (Or 200% vs. 0%) , and that total likely would be more than he should by the stats, which get extremely hinky at outlier territory.


3.) Turnovers +fouls are a realiable indicator, as good as creb for determining events. If this weren't true, George McGinnis would be as valuable as Antwan Jamison. He costs slightly more, has better creb and defense, the same efg, so he has to be as good in the Sim, right? Heck, he won't average that 10 fouls + tovs a game, right?

4.) Top players do everything well (or at least get assigned everything well- every time I see Labron's 100 defense I want to laugh out loud) so it it very hard to isolate the value of individual stats.

5.) top to bottom, the teams in an ODL don't have anything like real life variance in total rebounds vs. a random NBA season, for instance. And the efg gap is narrowing too. Sooooo, other things will become more significant in determining winners. Unfortunately, one of those things is random Sim noise.


6.) Once you get to a certain creb, I would start looking at other things, starting with levering efg.

7.) current open league I am in, I am outrebounding opponents by around 200 in 40 games, and my efg's are inhuman, and I am 19-20. I am getting obliterated in assists, fouls and steals though, mius 300, 100, 100 in 39 games. This is my point- you can't give up more fouls, more steals and fewer assists and expect to win, even if you are +x rebounds a game all season long.

2/28/2012 8:44 AM (edited)
and on another subject:


Serious movement in the Commodities markets.
Thefts increasing at an increasing rate....

If poaching becomes more organized (because people are that hungry) ....

This looks bad.
2/28/2012 10:24 AM
Posted by robocoach on 2/28/2012 10:24:00 AM (view original):
and on another subject:


Serious movement in the Commodities markets.
Thefts increasing at an increasing rate....

If poaching becomes more organized (because people are that hungry) ....

This looks bad.
Well.. know this is a NBA Sim forum but the dollar is tanking again becuase the Euro is percieved to be strong with the resolution of Greece (if you beleive it).  We will see if Italy, Spain or Greece again will turn south...
2/28/2012 10:44 AM
1.) A posession occurs from the time you obtain control of the ball until the time your opponent obtains control of the ball. No amount of rebounds will give you more posessions, only more shots.

Everything about this statement illustrates why you aren't actually thinking - you're just arguing for the sake of arguing.  Technically, yes, you're correct in what counts as a possession.  However, you're an idiot if you don't understand that more shots than your opponent is the thing you should be focusing on - NOT a technicality.

2.) Sim values become asymtotic: if you had 170% creb and your opponent had 45% creb, he would still get some rebounds (Or 200% vs. 0%) , and that total likely would be more than he should by the stats, which get extremely hinky at outlier territory.

Agreed.  However, when the game is tied and your MJ misses a shot with 3 seconds remaining, you bet your *** I want the highest % chance available to grab that rebound and deny you the opportunity to shoot again, simultaneously gaining me a shot to win it.  So in that case, yes, I'll take the 170 over the 130.  And that's what it's about.  It ain't about how bad you beat the ****** teams in the sim... it's about doing what it takes to win a 7-game series.

3.) Turnovers +fouls are a realiable indicator, as good as creb for determining events. If this weren't true, George McGinnis would be as valuable as Antwan Jamison. He costs slightly more, has better creb and defense, the same efg, so he has to be as good in the Sim, right? Heck, he won't average that 10 fouls + tovs a game, right?

Now you're just being stupid.  Only a complete moron is going to look at only creb% when looking at players.  I'm not even going to bother continuing with that... Jesus.

4.) Top players do everything well (or at least get assigned everything well- every time I see Labron's 100 defense I want to laugh out loud) so it it very hard to isolate the value of individual stats.

Duh.  But you see certain guys do better more consistently and you learn why.  Or at least I learn why.  I make it my mission to find out why another team exceeds expectations or why my team meets them, exceeds them, or falls below.  I take that information and apply it repeatedly to see if it is, in fact, true.  And then I share my findings - and you know what?  A lot of people have a lot of success with the stuff I've taught them.

5.) top to bottom, the teams in an ODL don't have anything like real life variance in total rebounds vs. a random NBA season, for instance. And the efg gap is narrowing too. Sooooo, other things will become more significant in determining winners. Unfortunately, one of those things is random Sim noise.
The teams are getting better.  It's becoming more and more a contest of who can squeeze the most blood out of the turnip.  That's what the sim is all about anyway, however.  #redundancy

6.) Once you get to a certain creb, I would start looking at other things, starting with levering efg.

This is one of the fundamental things wrong with your and most owners' team-building philosophies.  "Okay, I've got X amount of N stat; now I'll try and get Y amount of A stat."  That's called cookie-cutting, and while there is a large degree of cookie-cutting to sim success, it's not all of it.  The thinkers consistently out perform the cookie cutters - and the hilarious thing is that the thinkers end up with more of everything than the cookie cutters.


7.) current open league I am in, I am outrebounding opponents by around 200 in 40 games, and my efg's are inhuman, and I am 19-20. I am getting obliterated in assists, fouls and steals though, mius 300, 100, 100 in 39 games. This is my point- you can't give up more fouls, more steals and fewer assists and expect to win, even if you are +x rebounds a game all season long.
Again, this is a flaw beyond rebounds.  You built a ****** team that fouls a lot.  Your lack of success in one open league doesn't prove or disprove **** about rebounds.

You are also putting way too much emphasis on steals.  Steals are almost accidental in the sim.  Turnovers, while good to control, aren't the be-all, end-all of stats.  Most of the 30ish championships I've won have been when my team was in the bottom 5 of turnovers, often dead last.  But you know what?  Giving the ball away 1.5-3 times a game more than my opponent is an okay trade-off when I'm shooting 5% better and getting 10-15 more rebounds a game.  That's 10 to 15 possessions* (term loosely applied here, don't think technically, think like a human) I'm getting *or* stopping, leading directly to more shot attempts.  And when you're shooting 5% better than your opponent, those extra shot opportunities really add up.

edit:  So I just looked at your OL team.  Problem #1:  You have too few assists.  You have so few that your team is in a penalty every offensive possession.  Problem #2:  You are spending too much money on the wrong minutes.  Yes, 17.4k is a good number to shoot for in OLs, but you're getting less value by picking people with higher minutes.  91-92 Rodman, for example, is a terrible player in an OL.  You're paying $9M+ for a 6th-tier usage player.  In a limited environment like an OL, you need to spend that money on offense first.  You'd be much better off only spending $5.7M on the 92-93 version and using that extra $4M on some better offense somewhere.  Things are different when the cap is $47M or even $52M.  There are other problems with the squad but it's a moot point...

no amount of rebounds will make up for fundamental flaws in a team.  Is that your point?  If so... duh.  Hey, did you know that water is wet?  I don't reckon I've seen too many people in this league or any league that drafted a ridiculous amount of boards but forgot to draft usage or assists.

Now, I don't mean to sound demeaning or argumentative... but you're just wrong on so many levels.
2/28/2012 11:26 AM (edited)
re: #5        I dunno about teams getting better.  I've never seen so many good players drop to at least 1 round after they should have!  I'd say there are fewer terrible teams.

btw, is evil actually gonna kick some *** this season???


2/29/2012 9:58 AM
btw, I still think people are undervaluing defense a little bit. I really think it's almost impossible to win a championship without a good defensive team these days. I concede that I would never draft players ONLY for defensive value, and that you can't win on defense alone, but I think offensive/defensive balance is key. And in terms of defense, the most important thing (that I think people don't pay enough attention to) is defensive flexibility. You need to be able to put your best defenders on the opponent's best scorers, regardless of what position they play. Therefore, it's important that both your best defenders AND worst defenders are flexible in the positions they play so you can shift them around as needed. It's good to have a guy with 90 def who is 100% at SF, PF, and C, but if neither your PF or C can defend the SF position your 90 defender is much less effective than he could be.

Defense is really my main worry about the team I just drafted here. The good news is that my worst defender (Allen) can defend three different positions, and my best perimeter defender (Hardaway) can do the same. Especially in a 47 mil league it's inevitable that you'll have a couple defensive weak links on your team, but the key is to be able to hide them as much as possible.
2/29/2012 11:53 AM
Posted by tarheel1991 on 2/29/2012 11:53:00 AM (view original):
btw, I still think people are undervaluing defense a little bit. I really think it's almost impossible to win a championship without a good defensive team these days. I concede that I would never draft players ONLY for defensive value, and that you can't win on defense alone, but I think offensive/defensive balance is key. And in terms of defense, the most important thing (that I think people don't pay enough attention to) is defensive flexibility. You need to be able to put your best defenders on the opponent's best scorers, regardless of what position they play. Therefore, it's important that both your best defenders AND worst defenders are flexible in the positions they play so you can shift them around as needed. It's good to have a guy with 90 def who is 100% at SF, PF, and C, but if neither your PF or C can defend the SF position your 90 defender is much less effective than he could be.

Defense is really my main worry about the team I just drafted here. The good news is that my worst defender (Allen) can defend three different positions, and my best perimeter defender (Hardaway) can do the same. Especially in a 47 mil league it's inevitable that you'll have a couple defensive weak links on your team, but the key is to be able to hide them as much as possible.
+1
2/29/2012 2:04 PM
'Heel, I think you over value defense, but at the same time,  you're absolutely right about how to go about building it.

If you examine my most recent trend in OLs, you should really notice two things:

90-91 Barkley + 91-92 Rodman (both 100% at SF & PF.  One is 40-something defense, the other 90)
09-10 Kidd + 10-11 Bibby (bot 100% at PG & SG, one 82 defense, the other 40-something).


If you look at Historically great defensive teams, you almost always see at least one or two below average defenders as part of the core rotation.  So a great defensive team doesn't have to have all 90+ defenders.  The Bad Boy pistons had Dantley, Aguirre, & the Microwave.  The Celtics of recent years had Ray Allen, Eddie House, Marquis Daniels, etc.  The Bulls 2nd dynasty had Kerr and the three headed monster at C.  While the sim reflects real life only rarely, in this case, if you use these real life examples, you figure out how to get the most out of your squad.

Now, I have one point to make that blows the whole flexibility thing away.  Not only does the sim consider the individual matchup when it comes to defense, it considers the aggregate total of help defenders.  So a 20-something defender being 'hid' isn't as good at a team full of 70 to 90-somethings.  However, when it comes to this cap range, I am a firm believer that you can get away with one or two average/below average/bad defenders, especially if you hide them.  I actually drafted my worst defender (that I can't hide) in my starting line-up at a position I'm not too worried about a lot of offense happening (SF).  The few teams that have a legit threat there, well, I've got a pretty major advantage over in the possession battle, so we'll see how it all plays out.


I tried some really good defensive squads with good possession control that naturally had lower efg% - they consistently get out performed by worse defensive squads with higher efg%.  I am convinced that higher efg% & possession control is the way to go...

...just like before.  Difference is that before, most of the possession control guys were good defenders because of the flawed way of determining defensive ratings.

2/29/2012 9:20 PM
"While the sim reflects real life only rarely"

i was thinking about this tonight while watching my sixers blow another game to the thunder...this was one of those times where i could compare real life and sim life to know what the outcome was going to be....my sixers are that pesky half-court team that drafted waaaay too few rebounds and no real sim superstars, hoping to win on great defense and extremely low turnovers...and you know what usually happens to those team?...maaaybe the playoffs if the conference is weak(sixers love beating up on the bad teams...and theres a lot of them in the east) but you know they are no threat once they get there(sigh...just like my sixers)

2/29/2012 10:38 PM
Standings half-way through followed by thoughts:


Team W-L PCT GB L10 STRK Owner  
Ashlanta Mustangs 30-11 0.732 - 6-4 W2 ashamael  
PlatinumDiggers 27-14 0.659 3 7-3 W4 banditone
Father/Daughter Dance 21-20 0.512 9 5-5 W1 98average
The Onion Knight 20-21 0.488 10 6-4 W3 captainzen
Team Defense 19-22 0.463 11 6-4 L1 robocoach
Almost There 18-23 0.439 12 3-7 L1 ncih
 

Team W-L PCT GB L10 STRK Owner  
Better Late Than Never 28-13 0.683 - 5-5 L2 tarheel1991
SeducedByADream 20-21 0.488 8 5-5 L1 dh555
As always not a clue 20-21 0.488 8 7-3 W1 sappy
Valar Morghulis 17-24 0.415 11 1-9 L3 tricky24
First Breath After Coma 17-24 0.415 11 4-6 W1 xxevilivexx
Sir Charles and Zo go Fishing 17-24 0.415 11 5-5 L3 ljemd
 
WESTERN CONFERENCE


Team W-L PCT GB L10 STRK Owner  
Team Offense 26-15 0.634 - 7-3 W1 robocoach
Baltimore Bayonets 23-18 0.561 3 6-4 W1 Ginandjuice
No Idea 22-19 0.537 4 5-5 L1 jethroeg
Hakuna Mutombo 22-19 0.537 4 6-4 W1 malone9975
Rumble Fish 17-24 0.415 9 6-4 L1 scudmissle
1+1=2/2=1-1=none 13-28 0.317 13 3-7 L2 xxevilivexx
 

Team W-L PCT GB L10 STRK Owner  
the lost Russian in the woods 25-16 0.610 - 3-7 L4 mikee1
Inertia vs Friction 24-17 0.585 1 5-5 L1 eleibowitz
Denver Atrains 19-22 0.463 6 5-5 L1 bluenote75
William's Hawks 19-22 0.463 6 5-5 W1 theyard2
FRANK IS SO PROLIFIC! 16-25 0.390 9 4-6 W2 sixernuggets
Coley's Wolverines 12-29 0.293 13 5-5 W2 ncih
3/24/2012 11:59 AM
banditone - wow, I was wrong about this squad.  It's still puzzling to me how he takes a group of below average shooters, gets too much usage with them, and wins.  Obviously, the guy is a better coach than I am because I just flat don't understand how it works - especially when getting solidly beat on the boards.  low TOs and Fouls, I guess...

Sappy - not sure how this team is getting out shot and out boarded like it is.  Wrong Russell, btw... use either the 63-64 or the 3007 minute version.  I like both in very different ways.

'Heel - very surprised at the team's performance thus far.  Just goes to show you that a good coach can turn someone else's idea into Ws.

Jethroeg - Can't believe your team isn't the worst in the league... and not only that - you have a winning record!  The most depressing thing is that you kind of wasted the Shaq pick by using such a lackluster version.  Yet still - this squad is a definite improvement from the previous one.

tricky - I thought this team would be much better than this.  Wrong Richmond is a huge part of it... but still.  You can't build a weak defensive squad without dominating the shooting on the offensive end.  95-96 or 96-97 Richmond would have gone a long way toward fixing that.  17-24 is still really surprising.

sixer - wrong Moses, wrong Gerald.  Period.

mikee - so when you went with J-Terry starting instead of a bad Melo season, that changed everything.  Great start and great squad.  Your offense is brutal.

robocoach 2 - I was flat wrong.  Great squad.

evil (1) - I flat don't understand how this team is doing this poorly.  The rebounding especially is a serious wtf.

scud - not sure what happened here either.  This makes me worry about my funk52 team since it's so similar.


3/24/2012 12:35 PM
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