Enlighten me, ncmusician. I don't play the baseball sim so I wouldn't know how it is used.
monkee,
First, a point of clarification - when you suggest watching recordings, are you talking about games from the 50's or the 60's. My understanding is that recordings from the 60's are rare and those from the 50's, particularly the early 50's are non-existent. The eras are distinct. I can well believe the 60's were less physical. What I've read suggests the 50's were not though I'll grant you that it is anecdotal evidence.
Actually, the three attempts to make two free throws would have made fouling less appealing, not more. I actually was not basing my statement of the 50's being more physical on the presence of more fouls, but I was constrasting the difference between fouls and defense, both of which I suggested would result from more physical play. Fouls are measurable statistically. Defense is not except in the sense of opponent FG%, which is difficult if not impossible to isolate. I saw the normalization as in part an effort to account for this by adjusting the average FG% for a given group of players for the eras in which they played. (From what ncmusician suggests, this may not be how normalization is being actually implemented.)
Is it justified? I wasn't really taking a stand either way on this. The purpose of my post was to suggest how the FG%+ may be being implemented and why.
Actually, another way of balancing shooting percentages would be to adjust assists for the environment that players actually played in. As I understand it, right now, players get a boost to FG% for the presence of teammates with high assist numbers regardless of what their historical situation was. While I agree that assists have to be beneficial in some manner, this treatment is largely one way and over benefits those players who enjoyed high assist teammates in real life. (They got the benefit in real life in accumulating their stats, and then they get another boost for playing with another high assist player in the sim.)
Ideally, there would be a way to quantify the historical assist environment of the team a player played on. Then, each time the player is on the floor, that historical environment could be compared to the current grouping of players. If it is improved, the FG% should be adjusted upwards. If it has declined, the FG% should be adjusted downwards. Since most 50's players played in a low assist environment, they would generally be benefited to a greater degree. If this was implemented, normalization of FG% would be too much I would agree.