Posted by gomiami1972 on 10/29/2016 9:12:00 PM (view original):
Posted by pkoopman on 10/29/2016 8:26:00 PM (view original):
If I have 3 open spots and you have 6, the only advantage you should have is flexibility to promise a start and minutes. If I promise a start and minutes, then your extra open scholarships should have absolutely no bearing on his decision. The fact that it always has was probably the most asinine part of 2.0, and I couldn't be more happy that it is (almost) dead.
None of this is personal, pkoopman.
If I have 6 and you have 3, then I should have every advantage possible. 6 > 3. Next season, you will have 3 and I will have 0. Now the advantage lies with you. My main issue with this change is that WIS stated the reason for the change is that it was "unfair." Class distribution is a choice we all get to make. The only way it would be "unfair" is if some teams were allowed to have max openings and other teams were not. However, we ALL can choose to have 0-6 openings in any given season. That decision comes with positives and negatives but it is a choice. Anything that limits choice and strategic richness is bad for the game.
I agree it's not personal. My use of the term asinine is simply a reflection of my distaste for the system that used to exist, not for the people who enjoyed it. :)
If you have 6 and I have 3 in real life, the only advantage you would have is feeling less conflicted about offering more promises. That's exactly how this system should work. Recruits should make decisions based on preferences, promises, and prestige. That's all. Nobody chooses Duke over Kansas because Duke has fewer scholarship players that season.
Regarding strategy, not every strategy needs to be rewarded. Rewarding class structure choices doesn't make any intuitive sense. Reward good, efficient scouting, reward recruiting prioritization, reward finding under-appreciated value, reward game planning and reward team structure. There's no reason to reward being able to lump 6 scholarships into two classes. It's not rewarded in real life, it doesn't make the game better, it's not a better simulation of basketball, nor does it tell us who plays the game with the most skill. Let that strategy die with 2.0.