Posted by pkoopman on 11/2/2016 9:33:00 PM (view original):
Posted by wronoj on 11/2/2016 6:26:00 PM (view original):
Not that long ago, d2 and d3 were where the most fair, competitive game could be found... for me.
I found d1 boring after ~45 seasons at an ACC school, dropped back down to where there was no built-in prestige edge for certain schools (including the one I was leaving), and found the game to be more fun.
I've always had teams at multiple levels at the same time, and would like to carry on doing that... we'll see where this goes, but I'm enjoying recruiting at d2 and d3 now, and think the powerful teams will indeed even out soon enough-- there're probably going to be a few hilariously good d2 and d3 teams in the less-populated world.
I don't know why they'd want to force-feed people upward. My conferences at the lower levels have always been very helpful to newbies, and the game is more fun when you have interactions with humans, as well as have some clue what you're doing.
To be clear, encouraging/incentivizing people to move up is not the same as forcing. I don't think anyone will ever force mfnmyers from Dickinson(s), if that's where he wants to be.
Just saying from WIS perspective, the first priority is to make D1 as enjoyable *and* competitive for as many people as possible. Everything else falls in line after that.
The problem is you are forcing people to move up by gimping them at the lower levels. I know you don't want to cater to other coaches, because the idea of forcing people to play DI, since that is what they
should want to do seems to be ideal to you. You have this large group of HD3.0 supporters who have said, "this update will give new guys an opportunity to compete against those guys who have been powerhouses at DIII and DII". Now you're all backtracking and your statement is this is going to be a learning ground for them and they should be "incentivized" to move up to DI, because the incentive is not getting dominated by the powerhouses that are going to be even bigger powerhouses than before. 17 seasons
The problem with those statements is that:
1. You should not have to force/ "incentivize" the customer to want to do something when they are content with the lower levels. You should maintain the best part of the game, which was the lower levels and work on improving the DI game without hurting the lower levels. As Benis said, why can't all levels be enjoyable? What good is an enjoyable DI, if everyone is so turned off by DII and DIII?
2. As far as all these DII and DIII powerhouses that previously existed. In Tark DII, we have not had a coach get a second championship in 17 seasons (bcnopolis season 117 and 100). That sounds like some pretty good parity to me. DIII 25 different coaches in the last 35 seasons. Now with DIII teams recruiting DI guys, good luck trying to compete new guys. Good luck learning how to win when you still can't figure out how these DIII teams have high level DII talent, possibly low level DI.