Dynasty Down Congrats 3.0! Topic

Posted by zorzii on 11/5/2016 11:32:00 AM (view original):
Posted by jcfreder on 11/5/2016 11:27:00 AM (view original):
recruiting SHOULD be "a wee bit easy" for someone who has won 7 championships in 13 years. The second recruiting cycle needs to be revamped. Also, AP is too strong relative to prestige.
AP is not too strong. A+ still get most recruits, but they need the money now so it prevents them to get all without fights.
All the recruiting cash in the world will not help you in Part 2.

I took over a team at season roll over, and had to sign seven openings worth of players. Yes it is only D2. But I have now signed five and not had to spend even the first Dollar of recruiting cash. Started with $15,000, and still have every penny.

But there in is the rub. EE's leave at rollover, and any school still on the top players from part one will get them, or any school with those 80AP's to put on newly discovered recruits. What EE schools need are are more AP, and Scouting Cash. And they need those AP during part one.

I have seen it said a dozen different ways, but you MUST have the EE's declare before part one session of recruiting. Just have them send the head coach an email. No public announcement, just let that schools head Coach know, and give them extra AP at once.
11/5/2016 8:01 PM
Posted by zorzii on 11/5/2016 11:32:00 AM (view original):
Posted by jcfreder on 11/5/2016 11:27:00 AM (view original):
recruiting SHOULD be "a wee bit easy" for someone who has won 7 championships in 13 years. The second recruiting cycle needs to be revamped. Also, AP is too strong relative to prestige.
AP is not too strong. A+ still get most recruits, but they need the money now so it prevents them to get all without fights.
From what I am experiencing right now AP is too strong. I am going for a local recruit (A prestige Kentucky vs. B- Houston) and he is around 700 miles away).

My preferences are Wants to Play: Good, Wants Success: Very Good, Strong Defense: Good, Man to Man: Very Good, Strong Conference: Very Good.

I am assuming Houston offered him more PT for Wants to Play, but my preference should be better for Wants Success and Strong Conference. Houston also doesn't run Man to Man so that is Neutral for them. I'd guess Houston is Good for the Strong Defense preference.

I went all in on Visits. Houston must have as well despite the decent distance they are away from the guy .We are both at Very High. To me based on that assessment I would think the best Houston should be is High. I have 527 AP's on the guy and the 1st signing cycle just happened.

AP's are clearly worth alot from what I can tell. Otherwise I don't see how a B- can be even with an A school on this guy.
11/5/2016 8:02 PM
Posted by skinzfan36 on 11/5/2016 8:02:00 PM (view original):
Posted by zorzii on 11/5/2016 11:32:00 AM (view original):
Posted by jcfreder on 11/5/2016 11:27:00 AM (view original):
recruiting SHOULD be "a wee bit easy" for someone who has won 7 championships in 13 years. The second recruiting cycle needs to be revamped. Also, AP is too strong relative to prestige.
AP is not too strong. A+ still get most recruits, but they need the money now so it prevents them to get all without fights.
From what I am experiencing right now AP is too strong. I am going for a local recruit (A prestige Kentucky vs. B- Houston) and he is around 700 miles away).

My preferences are Wants to Play: Good, Wants Success: Very Good, Strong Defense: Good, Man to Man: Very Good, Strong Conference: Very Good.

I am assuming Houston offered him more PT for Wants to Play, but my preference should be better for Wants Success and Strong Conference. Houston also doesn't run Man to Man so that is Neutral for them. I'd guess Houston is Good for the Strong Defense preference.

I went all in on Visits. Houston must have as well despite the decent distance they are away from the guy .We are both at Very High. To me based on that assessment I would think the best Houston should be is High. I have 527 AP's on the guy and the 1st signing cycle just happened.

AP's are clearly worth alot from what I can tell. Otherwise I don't see how a B- can be even with an A school on this guy.
Skin : one thing though, he went all on one recruit right? I doubt, if he lose that one, he recuperates. 700 miles will cost him twice what you are paying
11/5/2016 8:06 PM
I get that, but that doesn't factor into the equation. How much you pay for visits doesn't have a bearing on if you are listed Very High, High, or Moderate, etc.
11/5/2016 8:08 PM
I am surprised he is vh. I could not get better than moderate almost all-in against a A+. Playing time does this?
11/5/2016 8:11 PM
He prolly is at 80 ap
11/5/2016 8:12 PM
Posted by zorzii on 11/5/2016 8:12:00 PM (view original):
He prolly is at 80 ap
Exactly, so AP must really have a big impact if 80AP a cycle vs. 50AP a cycle has that huge of an impact!
11/5/2016 8:14 PM
Posted by npb7768 on 11/5/2016 7:28:00 PM (view original):
i think this is the way EE teams have to play it:

- a Big Six high prestige owner in a world i'm in had 2 openings, and had 1 "likely going" EE.

- in Period 1, that owner filled the 2 normal openings with two Top 100 players who had "Early" or "End Period 1" preference.

- also in Period 1, he pursued a "Late" Top 100 target for the potential EE, getting to Very High. He might have other Late targets lined up, but they might not be visible to me.

- so, if gets the EE, he can sign his target. if the EE stays, he'll just abandon the target.

I think that's the general strategy that probably needs to be followed.
+1
Very well stated. Thank you! Another guy gets it.

What a contrast with "What EE schools need are are more AP, and Scouting Cash. And they need those AP during part one." Gimme, gimme, gimme. I don't think WIS is going to make it easy for a few teams to cluster at the top any more after all their work on 3.0.
11/5/2016 8:19 PM
Posted by hughesjr on 11/5/2016 11:47:00 AM (view original):
Right .. the exception of course right now being that there is not enough TIME for replacing EEs in the 2nd session. You have the resources in the 2nd session, but guys sign before you can UNLOCK any actions.
I agree with this. However, I have had some good success replacing EEs that I am expecting by building up AP on late signers. For example, with one team, I have zero openings, but that still gives me a meager 20 AP, plus the $5K. I have unlocked one guy and been piling my 20 AP on him. I am trailing another team VH to moderate, but I have over 400 AP on him, and have only invested a CV. So, hopefully when the second session starts, if I end up having an EE, I can plop the 20 HVs on him and get him to sign right away.

However with 5 EEs, there's no way to build up on that many players, if you don't have scholarships. I really think that the best solution is to have EEs declare in the first session. If not at the beginning, then maybe halfway through, and give the resources at that time.

But, my question for Stewdog is why he didn't unlock some late players during the first recruiting period, so that he could immediately use the EE resources for the first cycle of the second session. Maybe just focus on two guys or something like that. I think this is the only option for those of us that tend to have a lot of EES.

I do think there should maybe be a limit of two or three EEs at the most. Five is really devastating.
11/5/2016 9:55 PM
Posted by skinzfan36 on 11/5/2016 8:14:00 PM (view original):
Posted by zorzii on 11/5/2016 8:12:00 PM (view original):
He prolly is at 80 ap
Exactly, so AP must really have a big impact if 80AP a cycle vs. 50AP a cycle has that huge of an impact!
My "guess" is that 60 AP = 1 HV. I could be way off on this, but that's what I am assuming. I don't know if I read this in Beta or if it's a figment of my imagination. But let's assume that's true, and that he is offering 80 per cycle, and you are offering 50. That would be the equivalent of doing an extra HV every two cycles. In 18 cycles, that would be doing 9 more HVs.

Also Playing time is very strong, so if he is offering more minutes, that could be a difference maker. It will be really interesting to study this one if you guys both post it.
11/5/2016 10:04 PM
Posted by chapelhillne on 11/5/2016 9:55:00 PM (view original):
Posted by hughesjr on 11/5/2016 11:47:00 AM (view original):
Right .. the exception of course right now being that there is not enough TIME for replacing EEs in the 2nd session. You have the resources in the 2nd session, but guys sign before you can UNLOCK any actions.
I agree with this. However, I have had some good success replacing EEs that I am expecting by building up AP on late signers. For example, with one team, I have zero openings, but that still gives me a meager 20 AP, plus the $5K. I have unlocked one guy and been piling my 20 AP on him. I am trailing another team VH to moderate, but I have over 400 AP on him, and have only invested a CV. So, hopefully when the second session starts, if I end up having an EE, I can plop the 20 HVs on him and get him to sign right away.

However with 5 EEs, there's no way to build up on that many players, if you don't have scholarships. I really think that the best solution is to have EEs declare in the first session. If not at the beginning, then maybe halfway through, and give the resources at that time.

But, my question for Stewdog is why he didn't unlock some late players during the first recruiting period, so that he could immediately use the EE resources for the first cycle of the second session. Maybe just focus on two guys or something like that. I think this is the only option for those of us that tend to have a lot of EES.

I do think there should maybe be a limit of two or three EEs at the most. Five is really devastating.
I had three guys unlocked.
As soon as second recruiting season started, I offered schollies, playing time, visits, etc.
And as soon as they were credited (evening of day one) 2 of the three signed with the guy who was leading going into the cycle.
Every resource was wasted. Before my credits could even do anything they had already signed.

The third guy... I jumped to moderate immediately. Next cycle, I dumped tons more... and at the end of this cycle I'm very high and he signs with the other "very high" who was on Him since day one of the first cycle.

It was literally impossible on two guys.
And the third I dumped CV, start, minutes, and 20 HV and still lost to a low prestige team in a minor conference who had been on him the whole time.
Which im ok with in new HD, except the fact that I literally had no time to get anyone else or really any time to get him because I didn't have the resources the first go round because my guys, who I knew would go, hadn't declared yet.
11/5/2016 11:59 PM (edited)
Posted by mike1004 on 11/5/2016 12:36:00 PM (view original):
Delaying signings in the second session would seem devastating to D2 teams who have waited and waited already. Will you allow them to sign anyone before the final day? I do recognize the EE problem, but another solution should be found. It sounds like most people who post here think D1 is the entirety of the game.
No, it is not the entirety of the game .. but you can't expect a recruit who is supposed to play Div-1 to turn down a div-1 team to play for a div-2 team simply because you have beat some SIM teams for them. It is a risk to take those really good players if someone else wants them from Div-1. That is why there are Div-2 players.

I have 7 div-2 teams, so I feel your pain, but if I Div-1 coach wants a div-1 player .. especially an A+ div-1 team with openings, he should be able to get in the category that he has resources to get into (assuming he has not wasted his resources, etc.). Sometimes, the leader doesn't win .. but he should get into the category.
11/6/2016 12:19 AM
What would you define as "really good players" - any D1 player? This game's starting suggestions tell D2 coaches that they should mostly be recruiting from D1,so that can't be the case. When you say a D1 coach "should be able to get in" do you mean whenever he wants to - no matter how late it is? The length of the first recruiting period allows coaches an initial foray, and then time to change their strategy. Then on the final slot they can still easily outdistance any D2 schools. So now you are arguing these coaches should be allowed fourth and fifth chances to recruit - while d2 and D3 coaches haven't had a chance to sign anyone yet. And then in the final 12-24 hours ALL of the d2 and d3 recruiting will be done? Thanks for allowing us to play.
11/6/2016 1:20 AM
Posted by npb7768 on 11/5/2016 7:28:00 PM (view original):
i think this is the way EE teams have to play it:

- a Big Six high prestige owner in a world i'm in had 2 openings, and had 1 "likely going" EE.

- in Period 1, that owner filled the 2 normal openings with two Top 100 players who had "Early" or "End Period 1" preference.

- also in Period 1, he pursued a "Late" Top 100 target for the potential EE, getting to Very High. He might have other Late targets lined up, but they might not be visible to me.

- so, if gets the EE, he can sign his target. if the EE stays, he'll just abandon the target.

I think that's the general strategy that probably needs to be followed.
I agree that should be doable. The failure arises when you change the numbers from one likely EE - for which one can plan - to say 3 or 4 EE at different positiions and say only one regular opening. The arithmetic seems impossible.

This situation is reasonably frequent in transition, which sucks for folks in that spot

In the long term, such situations may be rare.
11/6/2016 5:36 AM
- 24 hours of non-signing cycles to start Period 2 i think would be a good thing.

- having more than 1 EE will be difficult to strategize for due to lack of money and/or AP's.

- for potential EE's, ideally target local Late signers while still in Period 1... and ideally for that target, the CV and HV's, and scholarship, and/or starting spot and guarateed minutes really need to be sent out in Period 1... very very risky using cash and AP's while still in Period 1, but as it stands EE teams may not have time to catch up in Period 2 unless groundwork is already done.
11/6/2016 7:18 AM
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Dynasty Down Congrats 3.0! Topic

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