Posted by shoe3 on 11/7/2016 11:09:00 AM (view original):
Posted by acn24 on 11/7/2016 10:47:00 AM (view original):
Posted by shoe3 on 11/7/2016 10:41:00 AM (view original):
Also agree with chap. The game has changed. Attrition is (or should have been) expected. That's just how updates go. The last thing WIS needs to do is try to cater to people who have already left. The game as it exists now, while still having some tweaks they should be looking at, is much better than the one that preceded it.
Great players will emerge and re-emerge. Using words like "random" and "parity" is simply inaccurate.
No, random and parity are pretty accurate. They introduced a new feature where the team in the lead in terms of effort does not always win (would you prefer luck or uncertainty to randomness), and the stated goal of the update was to ensure that top end recruits went to more teams (increasing parity) than previously.
Random means decided completely by chance, without influence of consciousness or decision. It implies no real human agency. Humans play a huge role in how battles shape up. Humans prioritize, strategize, and execute to put themselves in positions to win selected recruits. The players who do this the best year in and year out will emerge as the top players. The recruiting portion of the game is now probabilistic, instead of deterministic. It's not "random".
Regarding parity, it's true that 3.0 moves *closer to parity*. As I said, great coaches are going to be great coaches. The cream is going to rise to the top, the people most open to 3.0, and able to adapt to it will likely be the first, but others will figure it out. The primary difference is that the best teams will still undergo tough years from time to time, because sometimes you'll just have to re-build, or get unlucky and lose all your battles, etc. as they do in real life. Winning 7 championships in 13 seasons probably won't happen anymore. I suppose if that means parity to you, it is what it is. To me, that's just reality.
Shoe3 : Say Team A has A- prestige, team B has B prestige. both have good préférences. They need a PG, that one is close to campus. They battle... They all go hard... At the end, the outcome is a roll of the dice... The thing is capped. So they cannot take more décisions in this once they put 20 HVS, 1CV, promised a start, promised minutes... AP is capped at 80... They go hard. If Team B wins at H, it leaves team A with the resources to get into one other battle or two or three, depending on the number of schollies. All top players are battled for, team A wants to have a slice of the pie, say it loses all remaining battles, but really prioritized well... Isn't this luck and random? The décisions before is not random... But in D1, you cannot be competitive unless you land high development players or top recruits... And they are all battled for. When you have lost all your resources on battles you had to take... You are done.
The difference before was that if B saw A- on a recruit, B could calculate how much money it needed to get the recruit or back-off before, or wait on A- to make mistakes and get too deep into other battles before striking. Now, it's all capped... So everyone damn team will get to the MAX if needed. It comes down to a roll of the dice.
I know you guys think I am complaining, but in my case, luck changed my Clemson team, not my décisions. I haven't won any player... So out of 4 recruits, I only got 1 in two years. Right now, I am not paying for it, but in two years I will... And it's a bump in progression or in my chance to win. The thing is also, I can't really dig deep enough in the scouting to see high potential players... I'd have to see all of them to find the gems, and search for green potential on key stats. I haven't seen any so far or the ones I saw were either signed or caught in a battle. with not money left, I can't get back in the lottery.