Posted by MikeT23 on 12/19/2016 6:31:00 PM (view original):
Posted by metsmaniac2 on 12/19/2016 6:30:00 PM (view original):
Posted by MikeT23 on 12/19/2016 6:28:00 PM (view original):
No, I'm arguing that you'll accept a game result that shouldn't happen but whine about losing a recruiting battle. It's the same concept. You do everything you can to tilt the scales in your favor. Then the program runs and gives you the outcome.
The difference is that teams and players can have off nights which accounts for a REASON to utilize RNG. There is no reason to use RNG for recruiting.
The only thing RNG does in recruiting is help people that are bad at the game.
Because 18 y/o males are so consistent in how they behave?
Mike, I don't think this is a particularly good analogy. I think the reason why certain people accept the RNG for gameplay, but have a harder time for recruiting is because for recruiting, the results are longer-lasting. You lose the dice roll in a game, you come back next night. You lose it in a battle, you could be screwed for a season (or more).
I think a secondary reason for the reaction is because in 2.0, if your strategy was correct, you always (ALWAYS) won the recruiting battle. If you got poached, it was because you made a misjudgment (or gambled and lost). That allowed the users who understood the game better (and who had prior success) to really keep a hammerlock on the top recruits. That transition from the deterministic model to the probabilistic model has been very difficult for many longtime users (me included). I think the pendulum has gone way too far to probabilistic (I think they could have added some randomness w/o making it a total free-for-all), but I admit my biases, since I liked/was successful in 2.0.