Posted by johnsensing on 12/19/2016 11:07:00 PM (view original):
Posted by MikeT23 on 12/19/2016 9:45:00 PM (view original):
Posted by johnsensing on 12/19/2016 8:44:00 PM (view original):
Posted by MikeT23 on 12/19/2016 6:45:00 PM (view original):
Posted by johnsensing on 12/19/2016 6:38:00 PM (view original):
Posted by MikeT23 on 12/19/2016 6:31:00 PM (view original):
Posted by metsmaniac2 on 12/19/2016 6:30:00 PM (view original):
Posted by MikeT23 on 12/19/2016 6:28:00 PM (view original):
No, I'm arguing that you'll accept a game result that shouldn't happen but whine about losing a recruiting battle. It's the same concept. You do everything you can to tilt the scales in your favor. Then the program runs and gives you the outcome.
The difference is that teams and players can have off nights which accounts for a REASON to utilize RNG. There is no reason to use RNG for recruiting.
The only thing RNG does in recruiting is help people that are bad at the game.
Because 18 y/o males are so consistent in how they behave?
Mike, I don't think this is a particularly good analogy. I think the reason why certain people accept the RNG for gameplay, but have a harder time for recruiting is because for recruiting, the results are longer-lasting. You lose the dice roll in a game, you come back next night. You lose it in a battle, you could be screwed for a season (or more).
I think a secondary reason for the reaction is because in 2.0, if your strategy was correct, you always (ALWAYS) won the recruiting battle. If you got poached, it was because you made a misjudgment (or gambled and lost). That allowed the users who understood the game better (and who had prior success) to really keep a hammerlock on the top recruits. That transition from the deterministic model to the probabilistic model has been very difficult for many longtime users (me included). I think the pendulum has gone way too far to probabilistic (I think they could have added some randomness w/o making it a total free-for-all), but I admit my biases, since I liked/was successful in 2.0.
I'll say that this is an internet game. If you're screwed for a season, my guess is your dog will still be glad to see you when you come home.
The game was changed because the entrenched, long-time users had too big of an advantage. Not only are/were they better at the game, their schools/prestige/etc made it too difficult to break into the inner circle. You can say "We earned it" and I'm not going to argue against that. But the first thread I opened when I signed up for my free team was "I've won 7 of the last 12 NT and now, because of EE, I'm screwed." If Kentucky wins 7 of 12 in the real world, so be it. But that's a terrible game to sell to the new guy.
WifS may have botched the update so bad that HD becomes CRD. But HD had stagnated to the point that it was going to go extinct anyway.
Ah, your old "it's an internet game" fall-back -- I often see that one from you when you don't have a good answer.
Not disputing that elites had an advantage in 2.0 - strongly disagree that it was solely due to them being "long-time." The cream rose to the top. But I don't disagree that the state of 2.0 made it too easy for elites to dominate. I think the main problem is that WIS completely botched the update -- they could have made several incremental changes that would have fixed many of the competitive imbalance issues. But they went radical instead, and I think they're going to wind up (literally) paying for it.
A good answer for what? I think it's ridiculous to be all a flitter over a down season of HD. It's really not the end of the world. My assumption is I don't take this game as seriously as some. If I lose out on a recruit, I'll go play with my dogs. They don't give a damn about HD.
Now, with that aside, I think we largely agree. Not sure why you chose to focus on "long-time" when my next sentence was "Not only are/were they better at the game" but whatever makes your argument stronger I guess. After that, we agree that the program made it too easy for them stay on top. I said WifS "may" have botched the update, you claim they did.
People pay to play the game. If people lose on a dice roll, they get ******. Good on you for being more well-balanced.
I do think we largely agree (at least on that one narrow issue). My reaction was to your oft-stated opinion that success in 2.0 was simply a matter of being the 1st person to get to UNC/Duke/etc. I strongly disagree with that -- better players could always fight their way to the top of the heap. But hey, at least we aren't insulting each other.
I think the better players fought their way to Duke/UNC/etc and had 2 distinct advantages. One, they were better at the game. That's how they got there. Two, they received the built-in advantages of being at Duke/UNC/etc. As shoe stated on this page, the old "strategy" was "run away when the bigger fish came around." I don't like to run away. That's why it took me longer at VaTech to have a winning record. My pattern was suck, get better, win in my first three seasons at a new school. My failed strategy was to stay when Duke/UNC/etc showed up. They won the recruits 100% of the time.
FWIW, while this forum is populated with "This sucks. I'm gonna quit", WifS brought in 10 "users" in Smith, Little East. 11 of us from Moonlight Graham-HBD decided to try it out with our free credit. 10 returned and I'm pretty sure most of us bought a 5 pack. I acknowledge that a lot of established owners don't like the new version. But there are plenty of users that do.
I tend not to insult anyone until they all but beg for it. You're pretty reasonable even when we're not in 100% in agreement. I'm well-balanced. We really shouldn't have cause to insult one another.