D3 recruiting D2 Topic

Posted by CoachSpud on 12/26/2016 2:08:00 PM (view original):
"I don't like how D3 teams recruiting D2 players can't sign a player until the 2nd cycle."
That's part of Seble's red light, an arbitrary, capricious and totally artificial barrier that defeats recruiting results being based on the merits of a coach's recruiting efforts. I support organic recruiting, ie, where the merits of a coach's efforts lead to the results.

"...the floor for D2 and D1 recruits needs to be raised, and the D3 ceiling lowered..." In other words, make aspects of Seble's red light permanent. Just another arbitrary, capricious and totally artificial barrier. No, thank you.

"Are you casting a wide enough net in scouting? Are you reacting quickly enough to situations that are clearly losing situations? Are you identifying players that likely won't be targeted by D2 programs?"
+1 NOW you're cooking. Learn the strategies of recruiting and we can do away with arbitrary, capricious and artificial. Let your recruiting efforts speak.

"I totally and 100% disagree that it should be easier." I do, too. And to be consistent you therefore need to oppose Seble's red light, which does nothing but make it easier for D1 coaches.
I don't think you know what "arbitrary" means. Or other words. The barriers are there for a reason, and without them, recruiting would be much more frustrating than it should be.
12/26/2016 9:40 PM
Posted by Benis on 12/26/2016 9:35:00 PM (view original):
Posted by MonsterTurtl on 12/26/2016 7:12:00 PM (view original):
My problem is, there are not any D3 players that are up to the caliber of my team. There may be 1 or 2 hidden gems with high potential across the country, but to find that person would require an extreme amount of money. They need to raise the bar a little to what a D3 player is at least, because no good D3 team can use these D3 players.

Maybe they can make the red light last for a shorter period of time by like a day just to give the players a little more time.

Right now im experiencing recruiting 4 players but not being able to sign any of them. That is just not fun to do at all. I don't want the game to be easier for D3 players, but rather I want it to be less frustrating. Making it easier might be the effect, but not where this request is coming from.
Honestly I just think you haven't figured out how to scout yet. Once you do you will see its pretty easy to get very solid talent at D3.

sitemail me and I'll help you out. You'll be fine.
If I sitemail you, will you give me the list of players you've scouted for your D3 Phelan team thus far? You know, as a helpful tip. I'm new, you know.
12/26/2016 9:43 PM
Posted by CoachSpud on 12/26/2016 8:45:00 PM (view original):
"Who said anything about D1 coaches?"

Well, let's see. Anyone who talked about scouting. Anyone who talked about recruiting. And since D1 is an integral part of HD, anyone who talked about HD in general. In short, everyone except the hater, making his reappearance with his usual dreck, as always nothing but background noise.
Might want to lay off the egg nog Spud.
12/26/2016 9:47 PM
Posted by mbriese on 12/26/2016 9:41:00 PM (view original):
Posted by CoachSpud on 12/26/2016 2:08:00 PM (view original):
"I don't like how D3 teams recruiting D2 players can't sign a player until the 2nd cycle."
That's part of Seble's red light, an arbitrary, capricious and totally artificial barrier that defeats recruiting results being based on the merits of a coach's recruiting efforts. I support organic recruiting, ie, where the merits of a coach's efforts lead to the results.

"...the floor for D2 and D1 recruits needs to be raised, and the D3 ceiling lowered..." In other words, make aspects of Seble's red light permanent. Just another arbitrary, capricious and totally artificial barrier. No, thank you.

"Are you casting a wide enough net in scouting? Are you reacting quickly enough to situations that are clearly losing situations? Are you identifying players that likely won't be targeted by D2 programs?"
+1 NOW you're cooking. Learn the strategies of recruiting and we can do away with arbitrary, capricious and artificial. Let your recruiting efforts speak.

"I totally and 100% disagree that it should be easier." I do, too. And to be consistent you therefore need to oppose Seble's red light, which does nothing but make it easier for D1 coaches.
I don't think you know what "arbitrary" means. Or other words. The barriers are there for a reason, and without them, recruiting would be much more frustrating than it should be.
I know exactly what arbitrary, capricious and artificial all mean, thank you. And all are correctly applied.

And I agree with you that the barrier is there for a reason -- it's the reason itself, D1 welfare, that is so much of the problem. All during beta the D1 coaches and a couple of others were whining every time a D2 school signed a so-called D1 recruit, and finally Seble devised a way of quieting the whining, albeit temporarily.
12/26/2016 10:15 PM
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Even unsuccessful ones like himself? Or just the elite?
12/26/2016 10:31 PM
Posted by CoachSpud on 12/26/2016 10:15:00 PM (view original):
Posted by mbriese on 12/26/2016 9:41:00 PM (view original):
Posted by CoachSpud on 12/26/2016 2:08:00 PM (view original):
"I don't like how D3 teams recruiting D2 players can't sign a player until the 2nd cycle."
That's part of Seble's red light, an arbitrary, capricious and totally artificial barrier that defeats recruiting results being based on the merits of a coach's recruiting efforts. I support organic recruiting, ie, where the merits of a coach's efforts lead to the results.

"...the floor for D2 and D1 recruits needs to be raised, and the D3 ceiling lowered..." In other words, make aspects of Seble's red light permanent. Just another arbitrary, capricious and totally artificial barrier. No, thank you.

"Are you casting a wide enough net in scouting? Are you reacting quickly enough to situations that are clearly losing situations? Are you identifying players that likely won't be targeted by D2 programs?"
+1 NOW you're cooking. Learn the strategies of recruiting and we can do away with arbitrary, capricious and artificial. Let your recruiting efforts speak.

"I totally and 100% disagree that it should be easier." I do, too. And to be consistent you therefore need to oppose Seble's red light, which does nothing but make it easier for D1 coaches.
I don't think you know what "arbitrary" means. Or other words. The barriers are there for a reason, and without them, recruiting would be much more frustrating than it should be.
I know exactly what arbitrary, capricious and artificial all mean, thank you. And all are correctly applied.

And I agree with you that the barrier is there for a reason -- it's the reason itself, D1 welfare, that is so much of the problem. All during beta the D1 coaches and a couple of others were whining every time a D2 school signed a so-called D1 recruit, and finally Seble devised a way of quieting the whining, albeit temporarily.
I was kidding. Lighten up. Have a drink with your forum banter. Or drink less, whichever.

I wasn't in beta, but I believe Benis' account of what happened because, well, I just do. Being able to recruit D1/D2 talent as a D3 team is one of the most fun parts of being in D3 to me, but there should be some sort of handicap to being in a lower division. I think raising the D3 ceiling and lowering the upper tier floors would improve recruiting (especially session 1) by increasing session 1 signings and making pull downs more difficult by making upper tier recruits more relevant. In no way am I interested in making things easier for D1 teams.
12/26/2016 10:31 PM
D1 is already as tough as can be.
12/26/2016 10:34 PM
Posted by Benis on 12/26/2016 12:16:00 PM (view original):
I'm having no problems getting really good D2 players at D3. And I think you can still get D3 guys that are decent and can help you win. Maybe not a title but you can do okay. TJ is running an experiment right now recruiting just D3 players.

but regardless of that, I totally and 100% disagree that it should be easier. This was debated ad nauseum in Beta when D3 teams were getting stud players left and right. Then seble created Spuds Red Light and it was much better. Otherwise, whats the point?

So if you don't want the risk of recruiting D2 or D1 guys then just go for D3 guys. Everyone is playing by the same rules.

edit- totally agree rednu. How easy do we want to make recruiting?
I agree! In Iba I just recruited 2 of each division. My D3 Eddie Kyle could be a beast!

Ath - 51 Green
Spd - 67 Green
Def - 57 Green
Per - 26 Green
BH - 71 black
Pass - 50 Green

WE is 22, but I'll take this guy any day and he was d3.
12/26/2016 10:55 PM
Posted by whitey34 on 12/26/2016 10:55:00 PM (view original):
Posted by Benis on 12/26/2016 12:16:00 PM (view original):
I'm having no problems getting really good D2 players at D3. And I think you can still get D3 guys that are decent and can help you win. Maybe not a title but you can do okay. TJ is running an experiment right now recruiting just D3 players.

but regardless of that, I totally and 100% disagree that it should be easier. This was debated ad nauseum in Beta when D3 teams were getting stud players left and right. Then seble created Spuds Red Light and it was much better. Otherwise, whats the point?

So if you don't want the risk of recruiting D2 or D1 guys then just go for D3 guys. Everyone is playing by the same rules.

edit- totally agree rednu. How easy do we want to make recruiting?
I agree! In Iba I just recruited 2 of each division. My D3 Eddie Kyle could be a beast!

Ath - 51 Green
Spd - 67 Green
Def - 57 Green
Per - 26 Green
BH - 71 black
Pass - 50 Green

WE is 22, but I'll take this guy any day and he was d3.
that's D3?! Wow nice job
12/26/2016 11:01 PM
He's a Diamond in the rough. In my conference the NJAC with a almost full conference, we are all in 1 small state trying to recruit these guys, the amount of serviceable talent in my area for D3 might be 1 if I scouted everyone of them trying to find one with high potentials. When you look at them it's pretty clear pretty quickly that they all suck without high high potentials because they are all C's and D's. I would have to waste all of my money trying to find one or two guys, and I need 4.

In old HD you could recruit D2 players from D3, and those guys filled out my roster. I have to do the same with new HD, except that I can't fight any D2 teams because I can't sign the player until late. The bar just needs to be raised for what a D3 player is.

I just lost a battle to a D2 D prestige sim. It's first session, I fight to keep myself moderate with him. the guys preference is sign before the end of the end of the first period, so I think to myself, "ok, so I just have to keep him moderate with me until the end of the period then I can win" but then he goes to high for one period a day before the period ends and gets signed before I can even see that he got moved up. In old HD I win that battle.

Everyone is playing with the same rules I get that, but it's really just luck to see if a D2 sim gets on the player, and then if the sim stays on the player. D2 should have their actions be worth more than D3 team actions, but I don't think that I should have to fight a battle with 2 hands behind my back. I'm boxing in a match where I have to be like rocky and take hits to the head until the 15th round, and then finally I can take a slug to knock the other guy out, but I may not succeed.

Its also a disadvantage to fastbreak/fullcourt press teams like mine that have to have a full roster to succeed. Because it's a lot harder to find and sign more than 1 or 2 players. It seems to me like there is less talent in general, and that talent is having to be fought for in unwinable battles against bad higher level teams.
12/27/2016 12:52 AM
"Ha. Here goes Spud sharing lies about Beta. .... I posted many times about how D3 teams were signing elite talent (myself included) and it was a problem."

Frik'n hilarious. First you toss around a word like "liar," and then you give an example of exactly what I was talking about. If it weren't for the irony, people would notice that you are the liar. But it happens often enough that I am sure others have noticed it.
12/27/2016 1:32 AM
I wish I had the time to be a forum menace, I could have so much fun with that.
12/27/2016 1:35 AM
My D3 team is currently #6 and I haven't recruited a DIII player since 3.0 came out. I'd say my current team makeup is about 60% DII players and 40% DI. At this point, I don't even scout DIII anymore. Basically, I place my points and keep an eye on the considering list. If a higher division school shows up and is blowing me out or has offered a scholarship, I readjust my attention points. I don't even bother using recruiting money until late in the 1st period or the beginning of the second.

2.0, my team usually consisted of 70% DIII and 30% DII. I wish they would just lock up the recruiting divisions to their respective projected level. There would be no need for the red light, there would be no recruiting advantage other than preferences, players at lower projection levels would serve a purpose again, and we could compete against equal talent. Under the current conditions, DI coaches will still complain about low level schools taking their recruits and not leaving them with late options, and if you want to compete at the lower levels, pulling higher division players is more important now than dropdowns and pulldowns ever were.
12/27/2016 3:19 AM
If they change it now, the D3 schools that have 2-3 seasons of recruiting low level D1 have a distinct advantage for the next 6-8 months. That's EXACTLY why you can't make a change then make another change to negate the first change 2-3 months later.
12/27/2016 8:57 AM
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