Posted by shoe3 on 12/29/2016 8:03:00 AM (view original):
"Most don't waste the time and resources trying to catch up..."
To the extent that this is true - and I suspect you are vastly overstating the case here - it's a product of the "most" still learning how to play the new version. I agree with you and zhawks, there is no need to disregard players you like based on preferences, especially if they are local and you are willing and able to go all-in with recruiting effort. Likewise, there is no need for a team to disregard a player 4 or 5 or 10 cycles in because someone else has him "locked up". If that other team has a big enough prestige/distance/preference advantage, obviously you have to exercise some discernment. But there is no reason to be so timid as to not even try to get a player you like.
The previous version of this game incentivized timidness and risk aversion, because if you figured or guessed wrong and came up on the 49 side of a 51-49 battle, you had 0 chance of getting the player. Now you don't have to "beat" your rival in effort to have a chance. The final effort tally isn't the end of the game. So to say outright that "the previous system was actually better at promoting battles" is simply ludicrous.
I disagree with your assessment here and think you have misunderstood what I was trying to say in regards to catching up. Understand, I'm not saying disregard a guy who is 1 or 2 cycles in, and I'm not saying a team should disregard a player for 4 or 5 or 10 cycles, because the player is locked up. I'm stating that the other team is already invested 4 or 5 or 10 cycles, which typically means the player is likely locked up. Knowing you still have to unlock actions, this may take 2-5 cycles. If it's a better recruit, it may take more APs which now means I have to put less priority on other recruits just to catch up to unlock recruiting actions. So now we are not just talking about 5 cycles that you are catching up. You are now talking about the original 5 cycles, plus the amount of cycles of APs you'll need just to unlock recruiting actions, plus still overcoming the APs and recruiting actions that the other team has invested while you were trying to catch up. You're doing all this while hoping the recruit doesn't sign before you ever get a chance to use recruiting actions. This is in itself a deterrent to coming into a battle. Unless the recruit has a late preference, or a scholarship hasn't been offered, I look for better options to recruit. This is all the reason to not go after a player you like.
In 2.0, I would wait for the WOTS which would give me an idea of how hard he's recruiting the player. I would be encouraged to challenge that person simply because I know I can catch up based on the resources I have and that time would not be a limiting factor. The only risk aversion in 2.0 was at high DI which we all agree had issues.