Posted by zhawks on 1/3/2017 12:50:00 PM (view original):
Posted by MikeT23 on 1/3/2017 12:42:00 PM (view original):
My biggest "gripe" right now is lack of contact in RS1. I don't know that increasing AP overall or limiting AP per recruit solves that problem or not(together they might). But, IMO, D1 schools can't ignore recruits in RS1 then get upset when they can't unlock/win a recruit in RS2. They had no interest in the guy until either 1) EE declaration 2) lost a battle in RS1. In that time, another USER has been dumping resources into said player. Perhaps all their resources because they're the only school chasing him. Having a D1 A+ jump in late and take the player is simply transferring the EE problem to another user.
I don't agree or disagree completely with you, however I will point out that MOST guys IN REAL LIFE would take D1 contact with 100 times more power than d2. Here that just isn't the case. Maybe they need to add another preference called "Division" and somehow have it say "Is ok with going down a division for PT" or something like I've said I don't know the exact right "fix", and really it's incredibly difficult to even offer up solutions when you don't know how difficult each would be to configure in HD.
But I think we all agree that there should be some way for all schools, but more specifically D1 schools to be able to recruit D1 recruits later and still have a reasonable shot. It doesn't seem to make a lot of sense that no D2 team recruits D2 players right? Maybe we just need to do away with divisions on recruits all together, I've long held that we should get rid of positions as well (That's a complete other topic though).
Yeah, but as I pointed out in an unresponded to thread, we don't want REAL LIFE. Contact begins early and is often. In this game, we want to wait contact 2nd/3rd/etc choices until we absolutely have to. Kentucky isn't ignoring a player until a week before signing day and saying "Hey, I know we have spoken but we had a spot open up. Wanna be a Wildcat?"
It's not happening but I suggested a free "target" period. Maybe D1 puts a "target" on 100 players before recruiting session 1 starts. D2 can target 75, D3 50. Once you hit L2 scouting, you can see if a higher division has a guy on their radar. If they do, you know they can snatch him from you during RS2. If they don't, you're free to dump resources into them and out maybe out recruit them before they open up scholarship offers.