Posted by Trentonjoe on 3/3/2017 9:58:00 PM (view original):
Well, you can't prove a negative but I am fairly confident there is neither a correlation between potential and HS GPA nor was there any announcement that stated there was.
If you'd like data go to your recruiting page and sort your level 4's by GPA ascending (or just by ineligibles). You'll find plenty of greens in the low GPA guys.
Now sir, where is your source for your original statement?
https://www.whatifsports.com/HD/help/guide.aspx
Understanding the player ratings is crucial in becoming an effective coach. Without at least some basic knowledge, it's difficult even to determine the best players on your own team. We'll begin with the basic definitions of each rating, as stated in a developers chat:
- Athleticism (ath): refers to physical skills/strength. In HD, athleticism is used on both sides of the ball. On offense, it plays a role in rebounding, positioning inside and how players finish around the basket. On defense, it plays a role in defensive positioning (especially inside), rebounding and shot blocking.
- Speed (spd): refers to a player's quickness. Like athleticism, speed is important on both sides of the ball and the importance of which varies by position on the court, e.g. it's much more important for guards to be quick than for post players. On offense, speed is important for perimeter players to effectively be able to get to the basket. On defense, quickness is vital for overall defense, especially against guards and forwards but can benefit big men by giving them the ability to cause turnovers and it helps with shot blocking.
- Rebounding (reb): refers to a player's rebounding fundamentals and his desire to rebound. Very few ratings stand alone - rebounding is an example of that - I may have a high rebounding rating which may make me a good rebounder but if I'm not also a good athlete, I'll never be a great rebounder.
- Defense (def): like rebounding, defense refers to a player's defensive fundamentals and their desire to play defense. Again, knowledge of the fundamentals and having the desire are great, but you also need the athleticism and speed to be a great defender.
- Shot Block (blk): refers to a player's understanding of timing and positioning when blocking shots.
- Low Post (lp): refers to a player's ability to score inside the paint.
- Perimeter (pe): refers to a player's outside shooting ability. Applies to all positions on the floor with this skill carrying more weight for perimeter players (PG, SG, SF) but also plays a role for post players. The ability to score both inside and outside makes any player more difficult to stop. For example, I'd prefer a PF with 80 low post and 30 perimeter over a PF with 93 low post and 2 perimeter.
- Passing (p): refers to a player's ability to know when and where to deliver the ball to their teammates. Applies to all positions on the floor but carries more weight as you move away from the basket.
- Ballhandling (bh): refers to a player's ability take care of the ball. Like passing, applies to all positions on the floor but carries more weight as you move away from the basket. Ballhandling is important for players you want to be "slashers".
- Work Ethic (we): work ethic impacts how hard a player works to improve.
- Stamina (st): stamina refers to a player's endurance. The higher his stamina, the longer he can player without diminished skills.
- Durability (du): refers to how a player deals with injuries - the higher a player's durability, the less likely they are to sustain a severe injury and when they do get injured, how quickly they'll be able to return.
The most important thing to remember with player ratings is that almost no rating stands alone. Simply having an elite Perimeter rating does not make an elite shooter. A player also needs the Ballhandling, Speed, and IQ to get and take good shots. A good coach is constantly striving to better understand how the ratings work together. While no coach in HD completely understands exactly how these ratings interact with one another, this is a crucial part of becoming a great coach.
One of the crucial areas in understanding player ratings is understanding how to improve them. Solid practice plans can make an enormous difference in a player over the course of 4 years, so here are some helpful tidbits for setting yours. First, abide by the rule of diminishing returns. Spend no more than 20 minutes on an individual skill, or no more than 25 minutes on an offense or defense (apiece, not combined) and you will begin to encounter diminishing returns. There are very few reasons for a coach to break these rules, none of which you are likely to encounter until DI. If a player has maxed out his potential in multiple areas, it may be the right decision to go above 20 in some categories, but these exceptions are very rare.
When setting your team practice (offensive and defensive sets) 20 minutes apiece is considered a fairly standard amount, but this can certainly be tweaked. If you have a very young team with very low IQ's, you may want to bump that number up to 25/25. Conversely, if you have a veteran squad with very high IQ's, you may want to bump it down to 15/15. IQ's improve very quickly when in the low ranges. Your players can get from an F to a C- or so rather quickly. However, as you start to climb the ladder, it gets harder and harder to improve.
For a better idea, take a look at Iguana1's BBIQ Practice Minute Chart, which is a very useful tool.
It's also important to understand the role that a player's potential has on improvement. The rate of improvement in any individual category will be based on a player's playing time, practice time, work ethic and how near/far a player is to reaching their potential. The further a player is from their potential, the larger the initial gains will be and vice versa. When you are recruiting, a recruit's potential will be available to you via scouting trips and/or if you have purchased the Future Stars Scouting Service coverage for that recruit's state. Regardless, you will receive an email from your assistant coach touching on areas of high and low upside for all of your players after exhibition games have begun. In addition, you'll receive notes from your assistant coach throughout the season to help guide your practice planning, e.g. "Coach, seriously, I just don't see Stewey Griffin getting any better at free throw shooting, you may want to think about having him focus on something else like ball handling."
The last thing we'll cover before moving on is Study Hall minutes. During the course of the season, you will receive 2 mid-term reports and 2 final grade E-mails regarding your players. The mid-term reports are simply giving you updates on how your players are performing in the classroom, giving you a chance to adjust minutes if need be. However, if any of your players fall below a 2.0 for his final grade, he will be declared academically ineligible. If this is the first semester, he will have the chance to come back just before the Conference Tournament begins, assuming he gets his grades up. If a player falls below 2.0 during the 2nd semester, he is done for the year. To avoid this, I've used this formula that I stole from Oldresorter. By allocating my Study Hall minutes this way, I've never had a player declared ineligible in 60 seasons of HD:
- Freshman: 4.0 - HS GPA x 10
- Sophomore: 3.6 - GPA x 10
- Junior: 3.2 - GPA x 10
- Senior: 2.8 - GPA x 10
While it takes experience and diligence to become proficient at understanding the player ratings, the developers chat is a very nice starting point. If you have any other questions on player ratings, look through this chat.