Posted by thewizard17 on 3/6/2017 12:49:00 PM (view original):
Posted by shoe3 on 3/6/2017 10:42:00 AM (view original):
Posted by fd343ny on 3/6/2017 10:31:00 AM (view original):
I think the data is great - lets me learn from experience. yes, it is frustrating and yes there are a number of aspects of 3.0 that I dislike and think were mistakes - but I am trying it for a few seasons. Learning is good.
I agree, it's helpful data.
Longshots and upsets are part of sports. At the end of every competitive result, someone is frustrated, and someone is satisfied. That's how it goes. Probabilistic recruiting makes the game more competitive and realistic. Whether it's more fun for you is up to you to decide, I personally think the game is much better now, rather than the previous version where 51 always beat 49, and everyone just avoided battles they weren't sure they could win.
It's hard for me to agree with this. I know you can't have all aspects of real life in this game, however in recruiting there is no such thing as an upset. You put in the the most effort into a recruit, you should be rewarded with that player. If I'm a recruit, I'm going to the school that's most appealing, even if it's close. WIS claimed the reason for the change was to create a more realistic approach to the game, but under the circumstances of the signing odds, that can't be true.
"You put in the the most effort into a recruit, you should be rewarded with that player."
I'll disagree. There are many reasons why a recruit might not necessarily go to the school that puts in the most effort in real life:
1) They think the coach is a dick
2) They really like and/or respect the coach at the other school better
3) They don't like the school
4) They don't like what they think their role will be at the school
5) Their girlfriend goes to the other school
6) They know they're not going to make a living off of basketball after college, the other school has more to offer academically
7) etc.