Posted by MikeT23 on 5/4/2017 12:39:00 PM (view original):
OK, I'll elaborate. I've found my targets for WCSU. I've gotten considerably better in scouting so I've got some scouting surplus. I'm now seeking one of two things: 1. A back-up plan in case D1/D2 coming calling 2. An upgrade over my targets. I'm not actively recruiting because we're between recruiting periods but I'm planning for a disaster and seeking better options. Either way, I'd "sit and wait". You're essentially asking for the risk to be removed from recruiting. If there's no risk/reward in this game, I'm not sure what we're doing.
I'm not asking for risk to be removed, it's just that the negative consequences of not landing a guy in 3.0 are incredibly high compared to 2.0. It doesn't help that in lower divisions we barely have enough $$ to max out home visits on a single recruit even when we have 3+ openings on our rosters. As an example, a few seasons ago I went for a low D1 guy (~520, not ranked in his position) with about 30 attn points a cycle and ended up maxing him out because another D2 was on him. I barely beat out the other D2 in session 1, but a lowly D1 sim from 10 miles away showed up as very low on the last cycle. Two cycles in to session 2, D1 sim signed the guy and both of us D2 coaches had to take walk-ons.
In 2.0 with only one recruiting session, the battle would have been upfront and you could choose to either battle the D1 sim or walk away based on important factors you would consider. In 3.0, we are not choosing to battle D1 guys and getting mad that we're losing them...it's the fact that we are throwing money at guys without knowing if there's going to be a battle or not. With our significantly lower budgets now that conference money is gone, being blindsided by a surprise battle is absolutely crippling. Perhaps this hasn't happened to you yet, but it's only been 4 seasons in 3.0 and I would guess more than half of the lower division users have a similar sob story(s).