Tark Population Topic

Posted by shoe3 on 6/15/2017 12:43:00 PM (view original):
Posted by gomiami1972 on 6/15/2017 11:05:00 AM (view original):
67% of all potential HD revenue comes from DII and DIII...that's 660 out of a possible 984 teams. It really is a good idea for WIS to want people to park themselves permanently in the lower divisions.
You seem to assume an equal number of people are attracted to, and intend to stay at D2 and D3. That's just absurd. The vast majority of people who are going to be interested in a college basketball simulation are going to want to play D1. I don't know of any other similar game that has included lower divisions. The forced stratification into D2 and D3 makes some short term sense when a world opens, but attrition sets in and people move up or drop out. It makes some sense to have a lower division for new players, and people who just want to play at their little alma mater, or whatever; but it doesn't make any sense to incentivize parking in those divisions. If the game is healthy at D1, it's healthy. If it's not healthy at D1, it's in trouble. A game where the highest level is not attractive to people is never going to retain users - a truth that should be self-evident to anyone who had played the previous version of the game.
Without realizing it, you make a good argument for retaining D2 and D3. You personally are interested in D1. Fine. But to project that on others is unfounded. Suppose that most players are interested in coaching at their alma mater; that would be a reasonable position, and a huge argument for retaining D2 and D3, where there are far more schools than in D1. Or suppose players are interested in coaching the nearby school. Again, same huge argument for D2 and D3. Judging a game solely by your interest in D1 just isn't supported.

However, you are spot on in your condemnation of the rewards for parking at lower levels, at least from a game play point of view.
6/15/2017 1:18 PM
Posted by MikeT23 on 6/15/2017 12:43:00 PM (view original):
Posted by Benis on 6/15/2017 12:40:00 PM (view original):
Honestly this is the first i recall that anyone has ever suggested that the recruiting cycles were different between worlds.

in 2.0 the cycles in 1x worlds were every 3 hours. So that means that the 2x worlds were every 1.5 hours? Not common sense.
What n00b knows a damn thing about 2.0? Stop with your nonsense. It's common sense.
it was a directly related comparison. You're saying that it's common sense that the recruiting cycles are twice as fast in 2 a day world.

So was it common sense during the 10 previous years of the game that in 2 a day worlds that cycles were twice as fast?

Basically what I'm saying is - you made an assumption that was incorrect and are now trying to make it seem like everyone thinks that. Which I don't think is true.
6/15/2017 1:33 PM
What n00b knows a damn thing about 10 previous years? Answer the question. What n00b is going to research what the hell happened in 2008? What n00b? Which one? Pick one, any one.

You're arguing just to argue. You act like someone would research the entire history of HD before signing up. They don't. And, even if they did, they would not find, before today, anything that states 2 a day worlds have the same recruiting cycle as 1 a days.
6/15/2017 1:37 PM
Posted by mbriese on 6/15/2017 1:09:00 PM (view original):
I agree with shoe, but only to a certain extent. I don't think you can ignore D2/D3 numbers when looking at the state of the game, but seeing healthy D1 numbers gives more evidence to the fact that there's not as much of an issue with the game itself as there is with attracting new users. If people are willing to keep consistently signing up for additional seasons at the D1 level then the game isn't a complete trainwreck, and can't be blamed 100% for the status it's in right now. WIS just isn't promoting it at all. If you put a billboard up on a country road that only 5 people drive on and 2 of those people make a purchase based on what they saw, the problem isn't with the content on the billboard.
Its keeping the new people interested who try it out. A LOT of people signed up in the recent months but many did not stick around. We've all shared many ideas and theories for this but to me, that's the bottom line. It doesn't seem to retain new users and it seems to be worse in 3.0 than 2.0.
6/15/2017 1:39 PM
Posted by MikeT23 on 6/15/2017 1:37:00 PM (view original):
What n00b knows a damn thing about 10 previous years? Answer the question. What n00b is going to research what the hell happened in 2008? What n00b? Which one? Pick one, any one.

You're arguing just to argue. You act like someone would research the entire history of HD before signing up. They don't. And, even if they did, they would not find, before today, anything that states 2 a day worlds have the same recruiting cycle as 1 a days.
Yeah... you're missing the point. Again.
6/15/2017 1:40 PM
The point where you think everyone knows what the hell happened in 2.0? Yeah, there you go.
6/15/2017 1:41 PM
Posted by Benis on 6/15/2017 1:39:00 PM (view original):
Posted by mbriese on 6/15/2017 1:09:00 PM (view original):
I agree with shoe, but only to a certain extent. I don't think you can ignore D2/D3 numbers when looking at the state of the game, but seeing healthy D1 numbers gives more evidence to the fact that there's not as much of an issue with the game itself as there is with attracting new users. If people are willing to keep consistently signing up for additional seasons at the D1 level then the game isn't a complete trainwreck, and can't be blamed 100% for the status it's in right now. WIS just isn't promoting it at all. If you put a billboard up on a country road that only 5 people drive on and 2 of those people make a purchase based on what they saw, the problem isn't with the content on the billboard.
Its keeping the new people interested who try it out. A LOT of people signed up in the recent months but many did not stick around. We've all shared many ideas and theories for this but to me, that's the bottom line. It doesn't seem to retain new users and it seems to be worse in 3.0 than 2.0.
2.0 is dead. It's not coming back. Move on.
6/15/2017 1:43 PM
Posted by zagsrulez on 6/15/2017 12:22:00 PM (view original):
Posted by kayan121110 on 6/15/2017 10:38:00 AM (view original):
What is this 3 hour babble I keep seeing about 2 a day worlds? Now I am no expert but I am pretty sure that 2 a day worlds are on 6 hour recruiting cycles. 5/11am/pm...
yeah but games are played at 2 am/pm. So I come to work at 830 (EST) and check the cycle and the previous nights game. 11 am I check the cycle, 2 pm I check my afternoon game, 5 pm I check the cycle before I go home. Thats about every 3 hours during the day.
You don't have to check you game right when it sims. Wait to look at the recruiting cycle.
6/15/2017 1:43 PM
I was a n00b in 2.0 and never assumed that the 2 a day worlds had a faster recruiting cycle. The thought actually never crossed my mind. I also don't think anything has changed with 3.0 that would make that assumption more likely.

Now that Mike mentioned it I can see where someone could make that assumption. But I don't think it's common sense or the most common assumption. I'd be curious to know how many current n00bs assume that though.
6/15/2017 1:53 PM (edited)
Individual mileage may vary, but overall it's pretty obvious WIS fixed the wrong problem by focusing on recruiting instead of the jobs process.

HD is still the best game of it's type, but man, 3.0 turned out to be a collosal missed opportunity.
6/15/2017 1:46 PM
Guy with 52k+ says a guy with 3k posts is " arguing just to argue". Classic. Well done. I am a big fan of satire.
6/15/2017 1:48 PM
You wasted a post on that? "That dude has a lot of posts. Har, har, har!!!"

Very original.
6/15/2017 1:50 PM
Posted by mrslam34 on 6/15/2017 1:53:00 PM (view original):
I was a n00b in 2.0 and never assumed that the 2 a day worlds had a faster recruiting cycle. The thought actually never crossed my mind. I also don't think anything has changed with 3.0 that would make that assumption more likely.

Now that Mike mentioned it I can see where someone could make that assumption. But I don't think it's common sense or the most common assumption. I'd be curious to know how many current n00bs assume that though.
Exactly my point. Thank you.

Most people didn't think that in 2.0 so most people wouldn't think that in 3.0. It's not common sense. That was my point Mike.
6/15/2017 1:56 PM
Posted by MikeT23 on 6/15/2017 1:50:00 PM (view original):
You wasted a post on that? "That dude has a lot of posts. Har, har, har!!!"

Very original.
Pretty sure he was calling you a hypocrite and musing on the irony of your comment.
6/15/2017 1:56 PM
Posted by Benis on 6/15/2017 1:56:00 PM (view original):
Posted by mrslam34 on 6/15/2017 1:53:00 PM (view original):
I was a n00b in 2.0 and never assumed that the 2 a day worlds had a faster recruiting cycle. The thought actually never crossed my mind. I also don't think anything has changed with 3.0 that would make that assumption more likely.

Now that Mike mentioned it I can see where someone could make that assumption. But I don't think it's common sense or the most common assumption. I'd be curious to know how many current n00bs assume that though.
Exactly my point. Thank you.

Most people didn't think that in 2.0 so most people wouldn't think that in 3.0. It's not common sense. That was my point Mike.
Are you sure it's "most people"? Have you some hard data to provide? Because, as I see, ONE PERSON who didn't play 2.0(which is dead so I have no idea why you keep mentioning it) has said "I assumed recruiting was accelerated as well" and NO USERS who didn't play 2.0(which is dead so I have no idea why you keep mentioning it) have said "I never even considered an accelerated recruiting schedule."

I'm not a math wiz but it seems like 100% assumed accelerated recruiting schedule.

But, if you'd like, explain your theory on why Tark has the fewest amount of users in D3 and, I think, overall. Go ahead. The stage is yours.
6/15/2017 2:13 PM
◂ Prev 1...4|5|6|7|8...13 Next ▸
Tark Population Topic

Search Criteria

Terms of Use Customer Support Privacy Statement

© 1999-2025 WhatIfSports.com, Inc. All rights reserved. WhatIfSports is a trademark of WhatIfSports.com, Inc. SimLeague, SimMatchup and iSimNow are trademarks or registered trademarks of Electronic Arts, Inc. Used under license. The names of actual companies and products mentioned herein may be the trademarks of their respective owners.