The only purpose of the considering list is to tell you if you're in signing range - if you have amassed enough effort credit relative to the credit other teams have for the recruit to consider signing with you. The odds you see after the fact are stretched to favor the leader, so the discrepancy of effort credit is a bit closer than the odds show. If you're thinking that the considering list is showing you who he favors, or where he's leaning, you're using it for something it's not designed to do. There is no more word on the street explicitly telling you where you stand. You don't know where you stand until the recruit chooses. Its best to think of the considering list, and the post-battle odds, as objective 3rd party observers making estimations.
When people talk about limiting the "roll" to very high, I think what they really mean is further constricting the signing range. Right now, the threshold is something around 60%. If you get to roughly 60% of the effort credit that the leader has, you'll be a low "high" on the considering list, and you'll have a shot (the final signing odds will be around or below 20%). The range right now is about 2 full letter grades of prestige. That is to say, if a C+ team puts in exactly the same amount of effort as an A+ team, they'll be right on the cusp of signing range. Depending on preference matches and AP usage, they might be barely hanging on, or just out of range. That feels about right to me. Any more narrow, and I think you're constricting competitiveness too much. C+ to A+ is roughly the difference between the elite in a conference, and a toward-the-bottom rebuild in that same conference. I think it's good for the game if teams in the same conference are generally in the ballpark for any given recruit.
But if the problem you're having really isn't with range, but just in how the considering list is configured, the problem with just calling everyone in signing range "very high" is that now you'd have no idea where you stand. Your final odds could be at 20, or they could be at 80. Most players would rather have that little bit of a signpost. Get to high, you have a shot. Get to very high, you have a better shot. Get everyone else out of range, and he's yours. I honestly don't really care much how the considering list is configured - I'll adapt either way - as long as the range stays where it is.
7/1/2017 10:45 PM (edited)