Posted by tecwrg on 7/17/2017 4:20:00 PM (view original):
Posted by johnsensing on 7/17/2017 3:18:00 PM (view original):
Posted by tecwrg on 7/17/2017 11:33:00 AM (view original):
Posted by johnsensing on 7/17/2017 11:19:00 AM (view original):
Posted by tecwrg on 7/17/2017 9:27:00 AM (view original):
You all realize that teams with a 19% chance of winning a recruiting battle should win roughly 19% of those battles. You guys sound like they should win 0% of those recruiting battles.
That's not how math works.
Unless you have some empirical evidence that underdogs are winning battles at a statistically significant higher rate than they should, then there's nothing really to see here. My guess is that such evidence does not exist, at least in a way measurable to the HD user community, because neither the "favorites" who are winning the lopsided battles, nor the underdogs who are losing the lopsided battles, are making noise in the forums the way the favorite/losers are.
Are you being deliberately obtuse? I don't think anyone is arguing the math -- I'm arguing policy/gameplay. Of course as things are currently set up, someone who has a 19% chance will win 19% of the time -- my argument is that it's a poor way to set up the game, and the game should be changed so that a 19% in a three-man battle has 0% chance to win (I'm not sure where the cutoff should be in a three-man battle -- 25%? 28?). What I am advocating is that for two-person battles, if one side hasn't put in enough effort to get to a 40% probability, they should have 0% chance. That's a better gameplay mode, IMO, because then you only have losses when it's a true tossup, or at least pretty close (which is really the way it works in real life, too, which is an added benefit).
Seems like you're the one being deliberately obtuse, because you're arguing that 19% should = 0%, and 39% should = 0%.
Again, that's not how math works.
Read my last post again. I'm not arguing about math. If you don't understand that (and apparently you don't), you maybe should step away from the conversation.
But it is about math. It's numbers: odds/percentages. That's math.
Sounds like your argument is that long shots should never win. That doesn't make sense. There's lots of reasons why long shots should occasionally win.
Let's say it's a two way battle between Indiana (81%) and Iowa (19%). Indiana should win most of those battles, according to the math that you seem to dislike. But occasionally, some recruit might decide they don't want to play for Bobby Knight because he sometimes throws chairs and chokes his players. Maybe their girlfriend is going to Iowa. Maybe they like sitting in cornfields while pondering the merits of a 2-3 zone.
Tecwrg, I think you're misunderstanding what JS is saying. I'll try to explain it a little differently.
For a team to get into 'signing range' with another school, they need to have a certain% of effort compared to the other team.
Let's say team A has 1000 points of effort. For team B to get into signing range, they need to have 80% of team A so they need 800 points of effort. This would put them with a 20% chance of winning.
However, if they had 799 points of effort, they'd have 0% chance of winning. This is the cutoff point. You can't have a 1% chance of winning or 5% or 10%. Or anything in between.
So what Darnoc is saying- is that he would prefer if you needed 90% of the effort of the leading team and then that would put you at say 40%. So instead of 20% or nothing, it'd be 40% or nothing.
I'm making up these numbers, they're just for the example FYI.
7/17/2017 5:26 PM (edited)