Posted by kcsundevil on 8/25/2017 2:37:00 PM (view original):
Posted by pallas on 8/25/2017 2:25:00 PM (view original):
Posted by kcsundevil on 8/25/2017 2:13:00 PM (view original):
Posted by pallas on 8/25/2017 1:55:00 PM (view original):
I just had four of a freshman's attributes change colors after the first exhibition game. His athleticism went red, his defense went black, his ball handling went orange, and his stamina went orange, all without moving up a single point.
I know this is just bad luck, but it's a real bummer because he's already a different player from the one I recruited after just one game.
Is this something that should be addressed or am I just being salty?
What's to be addressed? Are you asking for an ironclad set of universal improvements based on colors, e.g. orange always goes up a max of exactly 11 points?
No, not at all. I just don't like the color changes without moving a point. If, say, his defense went black after moving up one, it will still suck, but it would be better than this. I don't like the hidden percentage points.
I sympathize, it's a bummer, but what's your proposed solution? Colors only change when you go up/down a full integer? I'm not sure that's really better.
Honestly, yes. Sure, it wouldn't be much better, but at least I could justify it. "Ok, this recruit was only a point away from that attribute turning red. I took a chance when I recruited him that it would stay orange longer, o'well."
I like that there isn't a universally set range for each color, that sometimes you get lucky with a player and sometimes you don't. But losing colors without progression, especially four at once, seems unnecessary harsh.
8/25/2017 2:52 PM (edited)