Did something change with stamina / rest? Topic

All of a sudden I'm getting hit with stamina issues across quite a few leagues. I've been around a long time and rarely have that issue. I'm in the WIS Championship and I swear 1/2 of them are in a death spiral of fatigue. It seems to be mostly pitching. Example, if you have quality pitching in a $100 million league, you'd think that 1300 plus innings should do. I just don't get it. Could it be an evil plot of the new ownership? haha... I doubt it.
8/30/2017 8:48 PM
Posted by sjh0825 on 8/30/2017 8:49:00 PM (view original):
All of a sudden I'm getting hit with stamina issues across quite a few leagues. I've been around a long time and rarely have that issue. I'm in the WIS Championship and I swear 1/2 of them are in a death spiral of fatigue. It seems to be mostly pitching. Example, if you have quality pitching in a $100 million league, you'd think that 1300 plus innings should do. I just don't get it. Could it be an evil plot of the new ownership? haha... I doubt it.
You have to realize that the price updates is hugely inflating prices across the board (the quality of pitching staff that you can buy with 50 million has decreased dramatically especially for elite pitching which have high usage rates).

Playing in the WISC you will have to adjust what players you select.
8/30/2017 9:05 PM
Maybe they lowered the mounds
8/30/2017 11:25 PM
thanks budd And that makes sense. If you get less pitching quality at 50M, then they would have a much higher pitch count.
8/31/2017 12:55 PM (edited)
They need to kill the "10% boost to hitting" that was a (poor) stop-gap measure to appease some noisy customers and compensate for cookie-cheap, dead-ball pitching (long) before the (very good) market-based pricing was established.

That will help, with this issue and others.

(Then, of course, they need to select one of the ways the former WIS people were given to fix the dead-ball pitching magic and make the game much, much more sane.)
9/1/2017 1:21 AM
I've been wondering the same thing. I need to draft a few more innings at each cap to stay healthy. With rising salaries i expected the opposite to happen. Weaker pitching doesn't explain it because weaker pitchers are alloted more pitches.
WIS championship always requires more innings because of the quality of competition, but I'm seeing this new stamina effect everywhere.
9/1/2017 5:26 PM (edited)
Arlen's right. It needs to go. Level the field.
9/1/2017 5:29 PM
Right now, after about 55 games into a 162 game season I"m noticing that pitching fatigue algorithms seem a bit erratic, with pitchers seeming to get hit slightly harder. Noting here just in case. Anyone else seeing that?
9/14/2017 1:41 PM
In an 80M theme league without AAA that just ended, IP/G ranged from 130.1-140.0, league average 135.6. In an 80M theme league with AAA that is 50 games in, IP/G ranges from 127.8-146.0, league average 133.6. The low ends and averages seem a bit higher than in the past.
9/15/2017 4:52 PM
i've noticed it in open leagues for months now. its one of the reasons i'm reducing my activity in sim baseball - its a waste of money until they either fix it or tell us what's going on so we can adapt. the pricing has no effect as the players i use aren't/weren't cookies so the price changes have never messed with my rotations. i keep a spreadsheet with stats in it - i believe it's about a 5% change in stamina/fatigue. just enough to send you into the death-spiral (which they need to get rid of anyway) if you are trying to cut it close on innings.

One way i've gotten around it, which i don't like, is to keep a few mop up guys for the first 2 weeks of the season and let them play at 0% in losing situations. if i'm losing, it saves me bullpen for better days. problem is it can screw up the opponent's roster a bit, but that WIS's fault, not mine. i'm just using the cards they've dealt me. after that initial 2 weeks i dump the mop up guys and use the extra money to get strippers for the remaining players.
9/15/2017 11:06 PM
This is just anecdotal, but I'm seeing erratic numbers of walks. With some pitchers, there seems to be a normal number, but quite consistently with others through the season, the numbers are significantly inflated, comparatively. That would tend to bring up the fatigue issue, fer sher.
9/21/2017 10:25 PM (edited)
I wish they would get rid of pitch-count as a basis for fatigue. If I draft 1460 innings, that should be enough innings to get me through the season regardless of what park I play in or what the salary cap is. The experienced players here are continually going to beat up on the non-experienced players because they all know the exact number of innings required in almost every format/park/cap combination.

They can still use "pitched recently" as a basis for fatigue and of course in-game pitch count for in -game fatigue....
9/22/2017 2:44 PM
I wish they would get rid of pitch-count as a basis for fatigue. If I draft 1460 innings, that should be enough innings to get me through the season regardless of what park I play in or what the salary cap is.

I second that.
9/22/2017 4:41 PM
Agreed....been saying that for years.
9/22/2017 5:40 PM
Did something change with stamina / rest? Topic

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